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ENDER LILIES: Quietus of the Knights
Posted: Fri Feb 07, 2025 11:51 am
by patka
Table v3:
-tested with Steam version (v1.1.6 build 13932)
-changed pointers to script
Table v2.1:
-tested with Steam version (v1.1.6 build 13932)
-added max base jump count (it change randomly after you die)
Table v2:
-tested with Steam version (v1.1.6 build 13932)
-added more jump pointer (it change randomly after you die)
Table v1:
-tested with Steam version (v1.1.6 build 13932)
Made by Patka
Re: ENDER LILIES: Quietus of the Knights
Posted: Sun Feb 09, 2025 1:21 pm
by xduduhao
THX!!!
Re: ENDER LILIES: Quietus of the Knights
Posted: Thu Feb 13, 2025 2:32 am
by Alex985
Unfortunately it seems that the "Unlimited Jump" script doesn't work correctly since I have the guardian's leap and still nothing happens.
EDIT: The script works fine if you just start the game, but when you get killed and your run restarts the script stops working.
Re: ENDER LILIES: Quietus of the Knights
Posted: Thu Feb 13, 2025 7:00 am
by patka
Alex985 wrote: ↑Thu Feb 13, 2025 2:32 am
Unfortunately it seems that the "Unlimited Jump" script doesn't work correctly since I have the guardian's leap and still nothing happens.
EDIT: The script works fine if you just start the game, but when you get killed and your run restarts the script stops working.
After uploading the table I also encountered this error and fixed it. I will upload the fix later.
Edit: I have a small problem, but I'm working on it.
Re: ENDER LILIES: Quietus of the Knights
Posted: Thu Feb 13, 2025 11:42 pm
by patka
Table v2 is out!
Re: ENDER LILIES: Quietus of the Knights
Posted: Fri Feb 14, 2025 1:13 am
by Alex985
Thank you very much! Testing now.
EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
Re: ENDER LILIES: Quietus of the Knights
Posted: Fri Feb 14, 2025 6:58 am
by patka
Alex985 wrote: ↑Fri Feb 14, 2025 1:13 am
Thank you very much! Testing now.
EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
There is a simpler solution. subtract 10 from each pointer and increase the resulting number. This value increases the number of jumps, so you don't have to freeze the value
Re: ENDER LILIES: Quietus of the Knights
Posted: Fri Feb 14, 2025 5:29 pm
by Alex985
Thank you, but how exactly do I do that? I'm sorry, I don't understand.
Re: ENDER LILIES: Quietus of the Knights
Posted: Fri Feb 14, 2025 10:09 pm
by patka
Alex985 wrote: ↑Fri Feb 14, 2025 5:29 pm
Thank you, but how exactly do I do that? I'm sorry, I don't understand.
I will test it tomorrow and upload the completed Table.
Re: ENDER LILIES: Quietus of the Knights
Posted: Sat Feb 15, 2025 10:05 am
by patka
Alex985 wrote: ↑Fri Feb 14, 2025 1:13 am
Thank you very much! Testing now.
EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
ps: for me, the game does not quit if i die or i get killed. freeze only one pointer at once
Re: ENDER LILIES: Quietus of the Knights
Posted: Sat Feb 15, 2025 6:34 pm
by Alex985
patka wrote: ↑Sat Feb 15, 2025 10:05 am
I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
Works like a charm, thank you very much ^^
Re: ENDER LILIES: Quietus of the Knights
Posted: Sat Feb 15, 2025 7:46 pm
by patka
Alex985 wrote: ↑Sat Feb 15, 2025 6:34 pm
patka wrote: ↑Sat Feb 15, 2025 10:05 am
I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
Works like a charm, thank you very much ^^
All right then. I'm glad

Re: ENDER LILIES: Quietus of the Knights
Posted: Wed Feb 19, 2025 9:41 pm
by Trevayne
So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.
Re: ENDER LILIES: Quietus of the Knights
Posted: Thu Feb 20, 2025 10:15 am
by patka
Trevayne wrote: ↑Wed Feb 19, 2025 9:41 pm
So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.
Nope, the addresses only change if you die
(and no need to freeze, just increase the maximum number of jumps)
Re: ENDER LILIES: Quietus of the Knights
Posted: Thu Feb 20, 2025 2:46 pm
by Trevayne
Thanks, Patka! I appreciate you taking time to work up a table for this game.