EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
There is a simpler solution. subtract 10 from each pointer and increase the resulting number. This value increases the number of jumps, so you don't have to freeze the value
EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
ps: for me, the game does not quit if i die or i get killed. freeze only one pointer at once
So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.
So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.
Nope, the addresses only change if you die
(and no need to freeze, just increase the maximum number of jumps)