ENDER LILIES: Quietus of the Knights

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patka
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ENDER LILIES: Quietus of the Knights

Post by patka »



Table v3:
-tested with Steam version (v1.1.6 build 13932)
-changed pointers to script


Ender Lilies v3.CT
(128.76 KiB) Downloaded 21 times
Table Options
Image
Older Versions

Table v2.1:
-tested with Steam version (v1.1.6 build 13932)
-added max base jump count (it change randomly after you die)


Ender Lilies v2.1.CT
(139.03 KiB) Downloaded 893 times

Table v2:
-tested with Steam version (v1.1.6 build 13932)
-added more jump pointer (it change randomly after you die)


Ender Lilies v2.CT
(122.14 KiB) Downloaded 69 times

Table v1:
-tested with Steam version (v1.1.6 build 13932)

Ender Lilies v1.CT
(177.79 KiB) Downloaded 96 times

Made by Patka

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by patka on Mon Jun 09, 2025 5:08 pm, edited 4 times in total.

xduduhao
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Re: ENDER LILIES: Quietus of the Knights

Post by xduduhao »

THX!!!

Alex985
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Re: ENDER LILIES: Quietus of the Knights

Post by Alex985 »

Unfortunately it seems that the "Unlimited Jump" script doesn't work correctly since I have the guardian's leap and still nothing happens.

EDIT: The script works fine if you just start the game, but when you get killed and your run restarts the script stops working.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Alex985 wrote:
Thu Feb 13, 2025 2:32 am
Unfortunately it seems that the "Unlimited Jump" script doesn't work correctly since I have the guardian's leap and still nothing happens.

EDIT: The script works fine if you just start the game, but when you get killed and your run restarts the script stops working.
After uploading the table I also encountered this error and fixed it. I will upload the fix later.


Edit: I have a small problem, but I'm working on it.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Table v2 is out!

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Re: ENDER LILIES: Quietus of the Knights

Post by Alex985 »

Thank you very much! Testing now.

EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Alex985 wrote:
Fri Feb 14, 2025 1:13 am
Thank you very much! Testing now.

EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
There is a simpler solution. subtract 10 from each pointer and increase the resulting number. This value increases the number of jumps, so you don't have to freeze the value

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Re: ENDER LILIES: Quietus of the Knights

Post by Alex985 »

Thank you, but how exactly do I do that? I'm sorry, I don't understand.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Alex985 wrote:
Fri Feb 14, 2025 5:29 pm
Thank you, but how exactly do I do that? I'm sorry, I don't understand.
I will test it tomorrow and upload the completed Table.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Alex985 wrote:
Fri Feb 14, 2025 1:13 am
Thank you very much! Testing now.

EDIT: Obviously this causes the game to crash when you get killed and your run restarts, but it's easily fixable if you pause the game and reset the value to default.
I uploaded the Table v2.1. I added the max base jumper count pointers. Try it

ps: for me, the game does not quit if i die or i get killed. freeze only one pointer at once

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Re: ENDER LILIES: Quietus of the Knights

Post by Alex985 »

patka wrote:
Sat Feb 15, 2025 10:05 am

I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
Works like a charm, thank you very much ^^

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Alex985 wrote:
Sat Feb 15, 2025 6:34 pm
patka wrote:
Sat Feb 15, 2025 10:05 am

I uploaded the Table v2.1. I added the max base jumper count pointers. Try it
Works like a charm, thank you very much ^^
All right then. I'm glad ^_^

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Re: ENDER LILIES: Quietus of the Knights

Post by Trevayne »

So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.

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Re: ENDER LILIES: Quietus of the Knights

Post by patka »

Trevayne wrote:
Wed Feb 19, 2025 9:41 pm
So if I'm understanding this correctly, the jump pointer actually, well, JUMPS around upon death or other events? So with every, say, fast travel, the pointer will change, so I'd have to disable the freeze on the last pointer and choose the one the thing shifted to? WHEW! Brain exercise is rough.
Nope, the addresses only change if you die

(and no need to freeze, just increase the maximum number of jumps)

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Re: ENDER LILIES: Quietus of the Knights

Post by Trevayne »

Thanks, Patka! I appreciate you taking time to work up a table for this game.

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