Fat Chicken (2014-12-24)
Posted: Tue Jul 04, 2017 7:32 pm
Made by Shinkansen
Simple table for Fat Chicken, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game Stats.
"Game Stats Set to 0?" will set game stats like tower built etc to 0.
"MurderBux Set to 9999999?" will set MurderBux to 9999999.
"MeatBux Set to 9999999?" will set MeatBux to 9999999.
Simple table for Fat Chicken, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game Stats.
"Game Stats Set to 0?" will set game stats like tower built etc to 0.
"MurderBux Set to 9999999?" will set MurderBux to 9999999.
"MeatBux Set to 9999999?" will set MeatBux to 9999999.