Page 6 of 6

Re: Grim Dawn

Posted: Thu Aug 01, 2019 7:43 pm
by Marcus101RR
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579

Re: Grim Dawn

Posted: Fri Aug 02, 2019 6:59 am
by StinVec
Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Thank you very much! I am looking forward to trying out several of the options your table provides. I appreciate your efforts very much.

Re: Grim Dawn

Posted: Sat Aug 03, 2019 1:00 am
by Chaos5061
Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Okay so I was about to post that the Get Character isn't checking for me but I decided to try and switch from the x64 and that worked. But trying out various things the God Mode won't check. The Health and Energy numbers are only there just telling you your max health and energy changing or locking those numbers do nothing. Couple of things I I have tried do work like changing attributes points and Iron bits.

Re: Grim Dawn

Posted: Sun Aug 04, 2019 1:09 am
by Marcus101RR
Chaos5061 wrote:
Sat Aug 03, 2019 1:00 am
Marcus101RR wrote:
Thu Aug 01, 2019 7:43 pm
Updated to 1.1.4.0: viewtopic.php?p=30579#p30579
Okay so I was about to post that the Get Character isn't checking for me but I decided to try and switch from the x64 and that worked. But trying out various things the God Mode won't check. The Health and Energy numbers are only there just telling you your max health and energy changing or locking those numbers do nothing. Couple of things I I have tried do work like changing attributes points and Iron bits.
It is gonna take me some time to find those again.

Re: Grim Dawn

Posted: Thu Aug 08, 2019 6:30 am
by Darkedone02
I can't get the "get character" to open at all.

Re: Grim Dawn

Posted: Mon Dec 02, 2019 3:53 am
by nillmand2
does these stuff still work for the current patch?

Re: Grim Dawn

Posted: Mon Dec 02, 2019 7:16 am
by Arai19
lowf2505 wrote:
Sat Apr 27, 2019 5:50 pm
Hey, first time post here.
Game Version: 1.1.1.2 (CDX)

Script for Unlimited Buff

Code: Select all

[ENABLE]

aobscanmodule(INJECT,Game.dll,29 9E 7C 03 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  sub [esi+0000037C],0
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 29 9E 7C 03 00 00

unregistersymbol(INJECT)
dealloc(newmem)

hi, this script doesnt work in v1.1.5, i miss it so dearly