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Grim Dawn

Posted: Tue Jul 04, 2017 7:25 pm
by STN
Made by Tourniquet

A simple Table for Grim Dawn (v0.3.1.2-b23). It uses pointer chains, so it will probably not work for future versions/builds. At the moment you can change/freeze:

Iron,
Attribute Points,
Skill Points and
Health.

Re: Grim Dawn

Posted: Sun Jul 09, 2017 3:28 am
by dl748
I'm trying some new methods to create trainers. In short, with newer games incorporating code to check for changes to executable data, I've been going back to older games to try some new methods. A similar script from the original but it uses an LUA script to get pointer values and does not use any code injection. Let me know how it works if you try it.

Edit: Update All Pointers (all the offsets were off by 0x18 bytes)

Edit: v1.2 Added Freeze Cool Down effect

Edit: v1.2.1 Fixed cooldown toggle (sorry mixing new code with old code)

Edit v1.2.2 Fix for attributes being stored in different locations

Re: Grim Dawn

Posted: Wed Jul 19, 2017 10:01 pm
by harnok
Hello,

It works perfectly for me, very nice job thank you :D

Re: Grim Dawn

Posted: Sat Jul 22, 2017 12:22 am
by beguiler
It works for me too with the GoG version of the game (latest version (1.010 Hotfix 1)). Thanks.

All I tried was the free HP and MP parts, but it looks as if the pointers are correct that it generated as far as the other values go but I didn't try to change any of them.

Re: Grim Dawn

Posted: Tue Jul 25, 2017 1:02 pm
by Rebelicious
I can confirm that this still works flawlessly with v1.0.1.1.

Re: Grim Dawn

Posted: Thu Oct 12, 2017 11:43 am
by agon
Could you update for new version v1.0.2.0 ?

Re: Grim Dawn

Posted: Thu Oct 12, 2017 6:23 pm
by nordman
agon wrote:
Thu Oct 12, 2017 11:43 am
Could you update for new version v1.0.2.0 ?
+1 :-)

Re: Grim Dawn

Posted: Thu Oct 12, 2017 9:02 pm
by Darkedone02
+1

Re: Grim Dawn

Posted: Thu Oct 12, 2017 9:11 pm
by tarzan123
Yeah an update would be extremely appreciated :).

Re: Grim Dawn

Posted: Fri Oct 13, 2017 4:26 am
by dl748
I updated my script (second post)

Re: Grim Dawn

Posted: Fri Oct 13, 2017 11:37 am
by BoehserOnkel
dl748 wrote:
Fri Oct 13, 2017 4:26 am
I updated my script (second post)
works good with GoG version too ;)
only for factions some things are wrong but thats not important that much ;)

Re: Grim Dawn

Posted: Fri Oct 13, 2017 11:57 am
by dl748
whats wrong with factions?

Re: Grim Dawn

Posted: Fri Oct 13, 2017 3:27 pm
by BoehserOnkel
some are displayed wrong
like 0 reputations for homestead where i have 25k
but its the GoG version of the game not steam

Re: Grim Dawn

Posted: Fri Oct 13, 2017 3:35 pm
by dl748
Its possible those offsets may have changed. I'll check it out later, I just changed the main offsets to which made it look like it worked. I didn't verify if every single one was correct.

Re: Grim Dawn

Posted: Fri Oct 13, 2017 3:37 pm
by BoehserOnkel
still a fine work ;) ty