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Final Fantasy VII Rebirth +15

Posted: Sun Jan 26, 2025 2:49 am
by BigBear743

Engine: UE4/5
There are a few tables in another topic but mine has different options so I decided to uploaded here after kinda completed it to my liking. Some of my table script are not straight forward that's why I included instructional video if you need some help on how those scripts work. Script mark as 'Permanent' below will permanently change your items, be mindful

Image
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v9:
Fixed custom shop script, now it will no longer reset your weapon proficiency :D

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v8:
update table for the game update
added instant weapon proficiency - if you use the custom shop script and your weapon proficiency bar is reset, just ignore it as once the proficiency reach a certain point you will still get the ability.
Spoiler
it's the same table with just some new scripts added :mellow:
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v7:
Moved 'Materia Editor' to unstable scripts
Added 'Custom Shop'
Changed Weapon Editor to 'Bought Weapon Editor' and moved under 'Custom Shop'
Added 'Bought Materia Editor': Instruction included just follow it and get ANY materia (included Summon one) without any worry :D
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v6:
Same as before, I just added a few more misc scripts from other authors (activate the script, give them a thumb up then back to the table to enjoy their scripts)
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v5:
Fixed some script to make them work smoother,
+ Added Weapon Editor back, now FULLY WORKING. The script itself is quite complicated to use, make sure you watch the instructional video. I won't response to your question if it is something I already explained in the video.
ALWAYS BACK UP YOUR SAVE BEFORE USING ANY SCRIPTS
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v4:
Fixed damage control scripts, now both damage reduce and damage deal should work properly :D
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Features v3:
removed weapon editor as it does not work like we all want :?
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Features v2:
Same as before plus
Armor Editor: Allow to change selected Armor/Accessories to chosen piece

Weapon Editor: Allow to change selected Weapon to chosen piece
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Features v1:
+ Character Pointer
+ Damage Reducer
+ Damage Dealer Multiplier
+ AP Receive Multiplier
+ Inventory & Item Pointer
+ Materia Editor [permanent]: Allow changing permanently Materia
+ Equipment Editor: Allow changing stats and sockets
+ FOV

Sample Equipment Edit
Image

Re: Final Fantasy VII Rebirth

Posted: Sun Jan 26, 2025 3:15 am
by jonaaa
Great table! Quick note, the equipment editor isn't permanent, after closing and reopening the game, the changes will be reverted.

Re: Final Fantasy VII Rebirth

Posted: Sun Jan 26, 2025 5:29 am
by pteraranger
I get a fatal error when switching the materia editor on. I'm running the Epic Games version so that might be why (I haven't had any luck with the other codes in that thread). Could you share how to get that working for my version?

Re: Final Fantasy VII Rebirth

Posted: Sun Jan 26, 2025 9:13 am
by NedOrEdd
BigBear743 wrote:
Sun Jan 26, 2025 2:49 am

Engine: UE4/5
There are a few tables in another topic but mine has different options so I decided to uploaded here after kinda completed it to my liking. Some of my table script are not straight forward that's why I included instructional video if you need some help on how those scripts work. Script mark as 'Permanent' below will permanently change your items, be mindful
Features:
+ Character Pointer
+ Damage Reducer
+ Damage Dealer Multiplier
+ AP Receive Multiplier
+ Inventory & Item Pointer
+ Materia Editor [permanent]: Allow changing Materia permanently
+ Equipment Editor [permanent]: Allow changing stats and sockets
+ FOV

Sample Equipment Edit
Image
hey thank you so much for putting this together! Im having trouble getting Zack to join the party though, I have activated him via the table but when I go to the menu then exit he doesnt spawn. Obviously this then means if i try to set him as controllable the game crashes because he isn't spawned, any advice?

Re: Final Fantasy VII Rebirth

Posted: Sun Jan 26, 2025 5:04 pm
by overz
Could you make an auto parry please? Thank you

Re: Final Fantasy VII Rebirth

Posted: Sun Jan 26, 2025 10:56 pm
by BigBear743
New Table Added with new features
pteraranger wrote:
Sun Jan 26, 2025 5:29 am
I get a fatal error when switching the materia editor on. I'm running the Epic Games version so that might be why (I haven't had any luck with the other codes in that thread). Could you share how to get that working for my version?
Problem solved, download v2 or get to my channel to get new table
NedOrEdd wrote:
Sun Jan 26, 2025 9:13 am
hey thank you so much for putting this together! Im having trouble getting Zack to join the party though, I have activated him via the table but when I go to the menu then exit he doesnt spawn. Obviously this then means if i try to set him as controllable the game crashes because he isn't spawned, any advice?
No, I would wait for a mod :?
overz wrote:
Sun Jan 26, 2025 5:04 pm
Could you make an auto parry please? Thank you
That's I cannot :?

Re: Final Fantasy VII Rebirth +15

Posted: Sun Jan 26, 2025 11:36 pm
by Etro
Thank you for the table! Upon playing with the character stats, it seems that luck and speed are swapped. I.e. changing luck stat changes speed and vice versa.

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 12:13 am
by yeriano
Thanks for the table. i test your weapon editor. i believe its only half working maybe? You can used weapon you edit but cannot learn/master its ability.

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 1:30 am
by BigBear743
yeriano wrote:
Mon Jan 27, 2025 12:13 am
Thanks for the table. i test your weapon editor. i believe its only half working maybe? You can used weapon you edit but cannot learn/master its ability.
I figured it out and working on it :(

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 2:58 am
by umipumi
Is regular damage multiplayer 1 so 100%? I want to deal less damage to enemies, so for example 50% less, would i need to put 0.5 in damage multiplier?

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 3:16 am
by BigBear743
umipumi wrote:
Mon Jan 27, 2025 2:58 am
Is regular damage multiplayer 1 so 100%? I want to deal less damage to enemies, so for example 50% less, would i need to put 0.5 in damage multiplier?
Yes

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 4:00 am
by iARk
Is it possible to increase the damage received, not reducing it? I tried x2, x3 and x4 but for some reason sometimes I don't take damage and every time I get hit, the MP amount goes to negative.
Also, I'm using Damage Deal Multiplier to reduce my damage (0.6), but it seems to also reduce the enemies damage to the same amount.

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 6:18 am
by Eevi
Do you think it would be possible to find a multiplier for the ATB charge rate? I like making slight tweaks to feel a little more powerful without breaking things outright with instant ATB. Would really appreciate it!

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 7:14 am
by cidutman23
the materia socket editor on equipment editor doesn't work with weapon slot, tried changing it multiple times but it does nothing.
it works perfectly fine with armor slot though.

Re: Final Fantasy VII Rebirth +15

Posted: Mon Jan 27, 2025 11:56 am
by kalitbartman
can you add set coordinates and teleport to coordinates please thanks