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Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 2:15 pm
by VampTY
Build v 1.0.0.3 Tenoke

Image

INFO:
➪ It's best to have Combat [Allies] Expeditionary Forces [Endurance/Spirit] enabled, you can disable/enable to refresh the status for multiple partners, it's not made for all, just for the main forces.
➪ It's best to have Combat [Allies] Expeditionary Forces [Energy/Substitution] activated, you can disable/enable to refresh the status for multiple partners, it's not made for more forces and also the main player and the companion and is best to lock their health first.
➪ Enable Combat [Auto Parry], will help in battle.
➪ Use Combat [Damage] One Hit Kill and go as fast as you can throughout the game and never use this option in a big fight with a final boss!
➪ On Companion, once in battle, edit and lock default values to match those for maximum, you can edit those as well, in rest Jump is for your jump height and Movement is for your speed, edit them as well if you wish.Bravery ↩ Default if is full it works also for arts, to refill them after use, in rest it is what it is and make sure do not add much on maximum values for all.
➪ On Hero, edit and lock default values to match those for maximum, you can edit those as well, in rest Jump is for your jump height and Movement is for your speed, edit them as well if you wish. Bravery ↩ Default if is full it works also for arts, to refill them after use, in rest it is what it is and make sure do not add much on maximum values for all.
➪ Enable Horse [Gauge] Cheer Up/Dash and your horse won't ran out of juice.
➪ Enable Horse [Gauge] Experience/Level and edit the Experince/Level for whatever horse you'll select to use.
➪ On Inventory [Mix] that Character is just for fun :D you can see your name or to rename your previoulsy added name while playing, will save on the next autosave and when you'll load.In rest, add/remove by editing the values and to make those values work, either check your map or enter some shop or buy something or enter your menu.
➪ Use Inventory [Use] Portable Items [Buns] only if you want to use these, disable Health and they'll work in battle.
➪ Enable Multiplier [Battle] Base/Morale [Team Red] once you're in an enemy base and after you've finished their leader(s) switch to Multiplier [Battle] Base/Morale [Team Blue] , therefore use the right option for the right purpose and it will build faster your base and also your team morale.After that just disable and you can't enable both though, as default in scripts, is best this way!
➪ Use Multiplier [Battle] K.O. and inside the script you can modify the values where's (int)25, for your multiplier, set it either to a higher value or to a lower one.
➪ While in some battle enable Objectives [Finished] Mastery and you value(s) will be multiplied after doing some fighting!
➪ While in some battle enable Objectives [Finished] Training and in your menu on Objectives on ALL, do this like two times, then disable it, see if all were done and if so don't leave it enabled!
➪ Enable Peace [Level] Province and edit stuff, edited values will take effect after loading and will take some time.
➪ Activate Proficiency [Level Up] Maximum and will fill all weapons in use at max, kill one or two enemies and their meter bars will fill once you'll rank using points earned.
➪ Use Timer [Mission] Task while playing any battle mission, as default is set to 10 minutes, you can change inside the time where's (float)600.
➪ Use Timer [Mission] Time Elapsed] while playing any battle mission, as default is set to one minute, you can change inside the time where's (float)60.

Notes:
- Activate first DYNASTY WARRIORS: ORIGINS then the option(s) you'd might desire.
- When switching characters, their powers will refill, if all their values at full are locked, for your main character if you'll use the button T then use R, fast refill.This will enable you to switch at will without waiting for the gauge to be full.
- Made for TENOKE version 1.0.0.3, should work for legit version as well.

I don't play this game, just from saved games! :lol:

Feel free to add more to it and take care!
:P

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 2:23 pm
by gunbalde60
Thank you!

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 2:39 pm
by RampageFormula
Thanks for the fast cheat engine table, great work

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 4:02 pm
by nerke
Could you probably try to find an FOV cheat?

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 4:20 pm
by VampTY
nerke wrote:
Tue Jan 14, 2025 4:02 pm
Could you probably try to find an FOV cheat?

Somehow my version made my save corrupted, when i tried to manually save, not even the auto thing didn't worked, therefore game was removed :lol:, i'm not replaying.Finding stuff in this game is quite easy though!

There's also a trainer -> viewtopic.php?f=5&p=387683#p387683

Take care! ;)

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 5:56 pm
by Noire Blackheart
The current table works for legit version, just change skillpoints to 2byte if it looks alittle large.

Re: Dynasty Warriors Origins

Posted: Tue Jan 14, 2025 10:06 pm
by Cissa90
Made a small extra, gain max battle art mastery when using it once. :) Only tested for the first 2 weapons battle arts.

Update: Added Instant Training missions.
Adds 100k to value for Training Missions, so just finish a Skirmish/Mission and it will fill all at the end screen.

Update 2: Added infinite ally commands

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 3:10 am
by Empress
can someone make an "all battle arts" option?

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 6:58 am
by tindr_sb
Cissa90 wrote:
Tue Jan 14, 2025 10:06 pm
Made a small extra, gain max battle art mastery when using it once. :) Only tested for the first 2 weapons battle arts.
thank you. The mastery is a face when finish the mission, it is return back and not the master is self.

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 9:26 am
by Cissa90
tindr_sb wrote:
Wed Jan 15, 2025 6:58 am
Cissa90 wrote:
Tue Jan 14, 2025 10:06 pm
Made a small extra, gain max battle art mastery when using it once. :) Only tested for the first 2 weapons battle arts.
thank you. The mastery is a face when finish the mission, it is return back and not the master is self.
This is not proficiency, this is to master the battle arts you learn, where you have to use 1 battle art x amount of times to master it.

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 9:59 am
by tindr_sb
Cissa90 wrote:
Wed Jan 15, 2025 9:26 am

This is not proficiency, this is to master the battle arts you learn, where you have to use 1 battle art x amount of times to master it.
thank i got it, my bad, my error.
your CT work perfect.

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 11:53 am
by binhtuxedo
game is out early, I also join 1 table
Inf health script
Inf Musou script: action 1 hit to max
Inf Battle art script: action 1 hit to max
Boost Damage script: buff base strength, default is 500, you can set 9999 if you want
Boost Defense script: buff base defense. default is 500, you can set 9999 if you want

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 1:48 pm
by BobBobson
Pyroxene is 2 Byte at +4BE in relation to the Inventory pointer. For reference, Skill points are at +458

Skill points should be 2 Bytes, not 4.

Sword XP is at +14B80 relative to the Inventory pointer.
Spear XP is +14B60
Gauntlet XP is +14BB0
Others to follow as I find them.

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 2:53 pm
by blackharo
thanks a lot for your tables , I found that the weapon affix "extend the input window for parries" can be stacked. Could you find the data for this affix and modify it to make the input window very long, or even enable automatic parries or perfect evades directly?

Re: Dynasty Warriors Origins

Posted: Wed Jan 15, 2025 6:18 pm
by Cissa90
blackharo wrote:
Wed Jan 15, 2025 2:53 pm
thanks a lot for your tables , I found that the weapon affix "extend the input window for parries" can be stacked. Could you find the data for this affix and modify it to make the input window very long, or even enable automatic parries or perfect evades directly?
When I reach the point where I can add such things, I will look into the stacking value. Getting auto parries etc might not be my expertise yet.