Guild Commander
Posted: Mon Jul 03, 2017 3:06 am
Simple table for Guild Commander, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game version V1.3.
2. Player Gold Stats.
"Gold Set to 9999999" sets Gold to 9999999.
3. Active Province Stats.
"Security Set to 1000" set security for all provinces to 1000.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game version V1.3.
2. Player Gold Stats.
"Gold Set to 9999999" sets Gold to 9999999.
3. Active Province Stats.
"Security Set to 1000" set security for all provinces to 1000.
Made by Shinkansen