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Republique Remastered

Posted: Sat Jul 01, 2017 10:40 am
by STN
Simple table for Republique Remastered, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.


V1002
1. Tested game version Episode 5 V33575. May work on other versions.

2. BioCamAI.
"Camera Set to Can't Detect?" sets AI Cameras to can't detect player.
"Regain Control Timer Set to 0?" sets AI Cameras regain control timer to 0.


V1001
1. Actor.
"Guards Set to Can't Detect Nor Capture?" sets Guards to can't detect nor capture player.


V1000
1. Tested game version V13940. May work on other versions.

2. NetworkMode Stats.
"Battery Set to Max?" sets Battery to max.

3. ProgressionMgr Stats.
"Equipped Quantity Set to 9?" sets equipped weapon and item quantity to 9.
"Currency Set to 9999999?" sets Currency to 9999999.

Made by Shinkansen

Re: Republique Remastered

Posted: Thu Nov 29, 2018 11:10 am
by Csimbi
I bought the game recently, with the 2018 Fall update.
Here's a table with an AOB script.

It gives you:
- Infinite Battery
- Infinite Consumables
- Infinite Ammo
- Min. currency
- No vision; blinds enemies
- Audible intensity mod; so you can adjust how far the sounds you make can be heard (0 means you're completely silent)
- Touch distance mod; so you can adjust the distance required to trigger a touch (0 means you'll not trigger it even if you run into someone directly)
- Red cam range mod; so you can adjust their detection range (0 means you can practically stand under them). This is a separate script for now as it can't be enabled unless there are red cams nearby (and these are Episode 5 only).

Note: you won't be able to enable the script until you hear a guard nearby talking/sighing/etc. because their 'sense' code won't be generated until then. (They don't need to see you, it's enough if you hear them talking.)

I played the whole game through with this and I noticed a few quirks, please keep these in mind:
- Mammoth won't open the door unless he can sense you nearby (meaning, you need to turn hack off).
- Walker/Nieves cannot arrest you unless they see you (meaning, you need to turn hack off to allow triggering specific sequences).

Great game, let's hope there'll be a prequel to it.

Enjoy!