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BEYBLADE X XONE

Posted: Fri Nov 15, 2024 3:15 pm
by BabyGroot

Code: Select all

Game Name: 			BEYBLADE X XONE / ベイブレードエックス XONE
Game Process: 			BEYBLADE X XONE.exe
Game Release date: 		14 Nov, 2024
CE Version: 			7.4  
Version Game:			1.0.0
Date / Title Patch / Build ID:  14 November 2024 /『BEYBLADE X XONE』 is now available! / 16377347
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Options Table
Image



If you like my table, don’t forget to click the Image button.

Re: BEYBLADE X XONE

Posted: Sat Nov 16, 2024 4:38 am
by darkkaiser00
thanks alot

Re: BEYBLADE X XONE

Posted: Sat Nov 16, 2024 1:22 pm
by kazu_yaga
Self resolve

Re: BEYBLADE X XONE

Posted: Sat Nov 16, 2024 10:05 pm
by deary5
How to activate Battle data? All the cheat value is ??

Re: BEYBLADE X XONE

Posted: Sun Nov 17, 2024 12:21 am
by BabyGroot
deary5 wrote:
Sat Nov 16, 2024 10:05 pm
First activate +++ SCRIPT +++ >> Battle Data, look for opponents and battle.
later +++ POINTER +++ >> Battle Data, will open.

Re: BEYBLADE X XONE

Posted: Mon Nov 18, 2024 10:06 pm
by deary5
BabyGroot wrote:
Sun Nov 17, 2024 12:21 am
deary5 wrote:
Sat Nov 16, 2024 10:05 pm
First activate +++ SCRIPT +++ >> Battle Data, look for opponents and battle.
later +++ POINTER +++ >> Battle Data, will open.
Thank you sir!

Re: BEYBLADE X XONE

Posted: Fri Nov 22, 2024 2:10 am
by deidarahyuga
does this still work for the 1.0.4?

Re: BEYBLADE X XONE

Posted: Fri Nov 22, 2024 3:28 pm
by kmsdakmg
Excuse me, I'm still a new player in using this cheat engine. Can I see a video or photo of how to use this cheat table?

I hope someone replies to my message as soon as possible.

Re: BEYBLADE X XONE

Posted: Fri Nov 22, 2024 3:36 pm
by kmsdakmg
I'm asking here because I can't change the values for money, level, Ep, etc.

I hope the creator of this cheat table can give me some help to be able to use it.

Re: BEYBLADE X XONE

Posted: Sat Nov 30, 2024 4:33 am
by DranzerX13
Can anyone update the cheat engine for this that includes switching your character icon in story mode? Outside of the cheats, the only way to do said characters Xtreme Dash move, you have to go to online mode, select said character icon, configure the Bey parts, and battle. If you try to use said special move with the main story character, it won't work.

Re: BEYBLADE X XONE

Posted: Wed Dec 04, 2024 5:28 pm
by Kekalorr
NICE WORK GROOT YOU SAVED ME A LOT OF TIME WITH THIS TABLE :D

HERE I WILL PUT MY SCRIPTS FROM TIME TO TIME SO GROOT CAN IMPLEMENT THEM IN THE FULL TABLE FOR RELEASE :D AND YOU WON'T HAVE TO ADD EM EVERYTIME :D
XP MUL

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"GameAssembly.dll"+63C2A6) 
label(returnhere)
label(originalcode)
label(exit)
alloc(xpmul,4,"GameAssembly.dll"+63C2A6)
registersymbol(xpmul)
xpmul:
dd #2
newmem:

imul eax,[xpmul]
add esi,eax
mov rax,[rsp+58]
jmp exit

originalcode:


exit:
jmp returnhere

"GameAssembly.dll"+63C2A6:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
dealloc(xpmul)
unregistersymbol(xpmul)
"GameAssembly.dll"+63C2A6:
db 03 F0 48 8B 44 24 58
//add esi,eax
//mov rax,[rsp+58]
-------------------------------------------------------------------------------
Faster Relationships Growth

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"GameAssembly.dll"+670ADC) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rbx+000000BC],#20
add eax,[rbx+000000BC]
jmp exit
originalcode:


exit:
jmp returnhere

"GameAssembly.dll"+670ADC:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"GameAssembly.dll"+670ADC:
db 03 83 BC 00 00 00
//add eax,[rbx+000000BC]
-------------------------------------------------------------------------------

I hope this can help and that the table gets updated because some stuff doesn't seem to work 100% as it should... It's just a feelin of mine tho... the rest of yall should tell groot if it's a major problem or not :D
SIGNATURE
Image
-------------------------------------------------------------------------------
My connection -_-
Image

Re: BEYBLADE X XONE

Posted: Thu Dec 05, 2024 9:46 pm
by bspter
Wonder if it would be possible to change the star rank/rarity of the Beys. I'm so tired of battling the same people over and over again to get a 1/2 star Bey part.

Edit: I'm also curious if there's a way to get the free DLC that the Japanese Switch version has.

Re: BEYBLADE X XONE

Posted: Fri Dec 06, 2024 12:24 pm
by Kekalorr
bspter wrote:
Thu Dec 05, 2024 9:46 pm
Wonder if it would be possible to change the star rank/rarity of the Beys. I'm so tired of battling the same people over and over again to get a 1/2 star Bey part.

Edit: I'm also curious if there's a way to get the free DLC that the Japanese Switch version has.
am already looking into the star thing for myself but it seems tedious because I couldn't find nothing useful so far... ofc as soon as I'd manage to make it work, I'll post the script on my previous comment where am gathering all the additional script I'm making :D

the dlc thing is not my field of "work" so I can't tell ya but it should be possible... perhaps try looking for that on a different forum...

Re: BEYBLADE X XONE

Posted: Sat Jan 04, 2025 1:18 am
by D3athScythe
i cant activate game data on the script menu, nothing happens when i click it, am i doing something wrong or does it mean this table needs updating?

Re: BEYBLADE X XONE

Posted: Sat Mar 15, 2025 3:01 am
by yamisakura
Can you update the table?