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Rise of Nations: Rise of Legends

Posted: Fri Jun 23, 2017 6:04 pm
by jh.zjo
Rise of Nations: Rise of Legends Table
Made by Recifense

Table Feature:
1. GM
2. Resource

Works!! Thanks Recifense ^-^

Re: Rise of Nations: Rise of Legends

Posted: Wed Jul 29, 2020 4:12 am
by wilsarave
please update

Re: Rise of Nations: Rise of Legends

Posted: Sat Nov 27, 2021 5:33 am
by WrackerM
Ok. I am a Fan of Recifense
Here is all tables I collected for RoN-RoL from by Recifense.

And one bonus I was able to figure as I remember.
Its long time ago.
Sorry if I'm wrong.
Spoiler
Inf Population for v.0.13.04.1602 (0.0604.1602.0000.13.0)

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov [eax+legends.exe+ED0F70],0

originalcode:
mov ecx,[eax+legends.exe+ED0F70]

exit:
jmp returnhere

"legends.exe"+58D590:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"legends.exe"+58D590:
mov ecx,[eax+legends.exe+ED0F70]
//Alt: db 8B 88 70 0F 2D 01


Re: Rise of Nations: Rise of Legends

Posted: Fri Jul 14, 2023 11:09 am
by Kyublerowski
Quick question: how could i integrate the infinite population table to one of the existing tables?