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FatalZone 1.4.507 [+17]

Posted: Thu Sep 19, 2024 3:57 am
by Send


Image

Weak Enemies *Note: Possibly causes a random death. Use with Inf. Revives
Massive Damage *Note: Just like 'The Braves' (same publisher), progressing too fast during a raid can cause issues in this game as well. If you can't complete a raid via evacuation or Instant Complete Raid, alt-f4 and your progress should save. Not guaranteed. Most optimal options are Set Player Health, Increased Magnet Radius, and Speed Modifier.
Grab Player Health Data
-Set Player Health
Enable Resource Gain Multiplier (Only enable during a Raid. Disable when finished.)
-Set Resource Multiplier
Edit Last Exchanged Item (Market)
-Set Value
Instant Complete Raid (Skips evacuation and unlocks next difficulty tier, keeps all resources gained.)
Infinite Rerolls
Infinite Revives
Enable Custom Speed Modifier
-Set Speed Multiplier
Increased Magnet Radius
Clear Infection
Enable Experience Multiplier
-Set Experience Multiplier
Old Tables

FatalZone.CT
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Re: FatalZone 1.4.507 [+12]

Posted: Thu Sep 19, 2024 6:35 pm
by Send
+Added Infinite Rerolls & Infinite Revives.
+Added Custom Speed Modifier

Re: FatalZone 1.4.507 [+12]

Posted: Thu Sep 19, 2024 9:40 pm
by krmit
@Send
Can you add an "Magnet Area multiplier" option?
Thanks for the table btw.

Re: FatalZone 1.4.507 [+12]

Posted: Fri Sep 20, 2024 9:36 pm
by Send
krmit wrote:
Thu Sep 19, 2024 9:40 pm
@Send
Can you add an "Magnet Area multiplier" option?
Thanks for the table btw.
+Added 'Increased Magnet Radius'
+Added 'Clear Infection'
+Added Experience Multiplier

Re: FatalZone 1.4.507 [+17]

Posted: Sat Mar 15, 2025 3:18 pm
by krmit
-del-