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LOLLIPOP CHAINSAW REPOP

Posted: Thu Sep 12, 2024 10:33 pm
by LIOBOSS


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Here is a small table of my own for - LOLLIPOP CHAINSAW REPOP - Steam version by TENOKE


This game is cool and i hope this table will help and please some of you...Enjoy!

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If you use this please Click the Like/Thumbs up button for some rep, Thanks! :) ---> Image

Re: LOLLIPOP CHAINSAW REPOP

Posted: Fri Sep 13, 2024 1:43 am
by safersky
Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!

Re: LOLLIPOP CHAINSAW REPOP

Posted: Fri Sep 13, 2024 2:53 am
by noeruniichi
safersky wrote:
Fri Sep 13, 2024 1:43 am
Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!
seconding this, specially one-hit kill and infinite ult

Re: LOLLIPOP CHAINSAW REPOP

Posted: Fri Sep 13, 2024 3:06 am
by Lando58
Thanks so much LIOBOSS second the extra cheats Please

Re: LOLLIPOP CHAINSAW REPOP

Posted: Fri Sep 13, 2024 6:13 pm
by Gumba21
Merci! :lol:

Re: LOLLIPOP CHAINSAW REPOP

Posted: Sun Sep 15, 2024 9:22 am
by lunarfreyax
i normally don't like 1 hit kill, but 1 hit kill is pretty neat in this game, group them up and have a camera sequence kill !

Re: LOLLIPOP CHAINSAW REPOP

Posted: Sun Sep 15, 2024 12:21 pm
by noitarumpu
safersky wrote:
Fri Sep 13, 2024 1:43 am
Can we get tables like:
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
Thank you so much!
Would also love this, it would do world's difference.

Re: LOLLIPOP CHAINSAW REPOP

Posted: Sun Sep 15, 2024 11:20 pm
by Nats
Not sure why but Healing Lollipops does not work on me. It's not reading the address.

Re: LOLLIPOP CHAINSAW REPOP

Posted: Tue Sep 17, 2024 3:39 pm
by budee97
can add god mod or invinble or infinite hp?? thank you mate!!

Re: LOLLIPOP CHAINSAW REPOP

Posted: Thu Nov 28, 2024 8:48 am
by Algester
lollipop-Win64-Shipping.exe+363F1AC mov [rdx+rcx],eax

holds the lollipop amount however RCX is the base address that holds it other than that I do not know how to "get" RCX without the game crashing when I prod into it

nevermind if you are going to use the code activate the script before you enter the stage select screen thats when the code starts to do its magic apparently... weird

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>129</ID>
      <Description>"Number of Lolipops"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : lollipop-Win64-Shipping.exe
  Version: 
  Date   : 2024-11-28
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(HOOK,lollipop-Win64-Shipping.exe,89 04 0A FF C3 48 83 C2 04 41 3B 58 78 7C DB 33) // should be unique
alloc(newmem,$1000,HOOK)

label(code)
label(return)
label(res)
newmem:

code:
  mov [res],rcx
  mov [rdx+rcx],eax
  inc ebx
  jmp return
res:
  dq 0
HOOK:
  jmp newmem
return:
registersymbol(HOOK res)

[DISABLE]

HOOK:
  db 89 04 0A FF C3

unregistersymbol(HOOK res)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: lollipop-Win64-Shipping.exe+363F1AC

lollipop-Win64-Shipping.exe+363F183: 8B 87 E0 00 00 00     - mov eax,[rdi+000000E0]
lollipop-Win64-Shipping.exe+363F189: 41 89 40 6C           - mov [r8+6C],eax
lollipop-Win64-Shipping.exe+363F18D: 41 39 58 78           - cmp [r8+78],ebx
lollipop-Win64-Shipping.exe+363F191: 7E 28                 - jle lollipop-Win64-Shipping.exe+363F1BB
lollipop-Win64-Shipping.exe+363F193: 48 8B D3              - mov rdx,rbx
lollipop-Win64-Shipping.exe+363F196: 3B 9F D0 00 00 00     - cmp ebx,[rdi+000000D0]
lollipop-Win64-Shipping.exe+363F19C: 7D 11                 - jnl lollipop-Win64-Shipping.exe+363F1AF
lollipop-Win64-Shipping.exe+363F19E: 48 8B 87 C8 00 00 00  - mov rax,[rdi+000000C8]
lollipop-Win64-Shipping.exe+363F1A5: 49 8B 48 70           - mov rcx,[r8+70]
lollipop-Win64-Shipping.exe+363F1A9: 8B 04 02              - mov eax,[rdx+rax]
// ---------- INJECTING HERE ----------
lollipop-Win64-Shipping.exe+363F1AC: 89 04 0A              - mov [rdx+rcx],eax
// ---------- DONE INJECTING  ----------
lollipop-Win64-Shipping.exe+363F1AF: FF C3                 - inc ebx
lollipop-Win64-Shipping.exe+363F1B1: 48 83 C2 04           - add rdx,04
lollipop-Win64-Shipping.exe+363F1B5: 41 3B 58 78           - cmp ebx,[r8+78]
lollipop-Win64-Shipping.exe+363F1B9: 7C DB                 - jl lollipop-Win64-Shipping.exe+363F196
lollipop-Win64-Shipping.exe+363F1BB: 33 D2                 - xor edx,edx
lollipop-Win64-Shipping.exe+363F1BD: 48 8B CF              - mov rcx,rdi
lollipop-Win64-Shipping.exe+363F1C0: E8 0B 37 82 FF        - call lollipop-Win64-Shipping.exe+2E628D0
lollipop-Win64-Shipping.exe+363F1C5: 48 85 C0              - test rax,rax
lollipop-Win64-Shipping.exe+363F1C8: 0F 84 76 00 00 00     - je lollipop-Win64-Shipping.exe+363F244
lollipop-Win64-Shipping.exe+363F1CE: 8B 48 08              - mov ecx,[rax+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>123</ID>
          <Description>"Lollipop Amount"</Description>
          <LastState Value="4" RealAddress="20513B091C0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>res</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

I was able to pointer scan HP to make it easier to scan this the array of bytes is basically structured as (Current HP) (Current HP) (Max HP) all in 4 bytes
at the start if you do not have any upgrades HP starts at 100 for every upgrade bought you add +10 for the total max of 200
so at the start its 64 00 00 00 64 00 00 00 64 00 00 00

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>137</ID>
      <Description>"HP Attempt"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : lollipop-Win64-Shipping.exe
  Version: 
  Date   : 2024-11-29
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(AoBTest,lollipop-Win64-Shipping.exe,20 48 63 D9 48 C1 E3 06 48 03 18 48 8B 4B 18) // should be unique
alloc(newmem,$1000,AoBTest)

label(code)
label(return Base)

newmem:

code:
  mov [Base],rax
  add rbx,[rax]
  mov rcx,[rbx+18]
  jmp return
Base:
  dq 0
AoBTest+08:
  jmp newmem
  nop 2
return:
registersymbol(AoBTest Base)

[DISABLE]

AoBTest+08:
  db 48 03 18 48 8B 4B 18

unregistersymbol(AoBTest Base)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: lollipop-Win64-Shipping.exe+EDFB8C

lollipop-Win64-Shipping.exe+EDFB62: 48 8D 4C 24 20     - lea rcx,[rsp+20]
lollipop-Win64-Shipping.exe+EDFB67: E8 14 94 C1 FF     - call lollipop-Win64-Shipping.exe+AF8F80
lollipop-Win64-Shipping.exe+EDFB6C: 48 8B 44 24 30     - mov rax,[rsp+30]
lollipop-Win64-Shipping.exe+EDFB71: 8B 4C 24 3C        - mov ecx,[rsp+3C]
lollipop-Win64-Shipping.exe+EDFB75: 3B 48 18           - cmp ecx,[rax+18]
lollipop-Win64-Shipping.exe+EDFB78: 0F 8D 79 00 00 00  - jnl lollipop-Win64-Shipping.exe+EDFBF7
lollipop-Win64-Shipping.exe+EDFB7E: 66 90              - nop 2
lollipop-Win64-Shipping.exe+EDFB80: 48 8B 44 24 20     - mov rax,[rsp+20]
lollipop-Win64-Shipping.exe+EDFB85: 48 63 D9           - movsxd  rbx,ecx
lollipop-Win64-Shipping.exe+EDFB88: 48 C1 E3 06        - shl rbx,06
// ---------- INJECTING HERE ----------
lollipop-Win64-Shipping.exe+EDFB8C: 48 03 18           - add rbx,[rax]
// ---------- DONE INJECTING  ----------
lollipop-Win64-Shipping.exe+EDFB8F: 48 8B 4B 18        - mov rcx,[rbx+18]
lollipop-Win64-Shipping.exe+EDFB93: 48 85 C9           - test rcx,rcx
lollipop-Win64-Shipping.exe+EDFB96: 74 1A              - je lollipop-Win64-Shipping.exe+EDFBB2
lollipop-Win64-Shipping.exe+EDFB98: B8 FF FF FF FF     - mov eax,FFFFFFFF
lollipop-Win64-Shipping.exe+EDFB9D: F0 0F C1 41 0C     - lock xadd [rcx+0C],eax
lollipop-Win64-Shipping.exe+EDFBA2: 83 F8 01           - cmp eax,01
lollipop-Win64-Shipping.exe+EDFBA5: 75 0B              - jne lollipop-Win64-Shipping.exe+EDFBB2
lollipop-Win64-Shipping.exe+EDFBA7: 48 8B 01           - mov rax,[rcx]
lollipop-Win64-Shipping.exe+EDFBAA: BA 01 00 00 00     - mov edx,00000001
lollipop-Win64-Shipping.exe+EDFBAF: FF 50 08           - call qword ptr [rax+08]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>136</ID>
          <Description>"Juliet's HP"</Description>
          <LastState Value="200" RealAddress="1F20B6D27C0"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>Base</Address>
          <Offsets>
            <Offset>600</Offset>
            <Offset>298</Offset>
            <Offset>100</Offset>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Ok its jank but I used lollipop-Win64-Shipping.exe+EDFB8C - 48 03 18 - add rbx,[rax] to generate the HP

Re: LOLLIPOP CHAINSAW REPOP

Posted: Mon Jan 20, 2025 7:56 pm
by ploppf
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
@LIOBOSS
we need all those hack for this game to be enjoyable and to be motivated to support you more

Re: LOLLIPOP CHAINSAW REPOP

Posted: Mon Feb 24, 2025 3:40 pm
by vesperpallens
ploppf wrote:
Mon Jan 20, 2025 7:56 pm
* One-hit kill
* infinite Ultimate
* max combo
* no damage/collision
* etc
@LIOBOSS
we need all those hack for this game to be enjoyable and to be motivated to support you more
I implemented most of the options, here: viewtopic.php?p=373090