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Elminage Gothic

Posted: Sun Jun 18, 2017 7:46 pm
by STN
Simple table for Elminage Gothic, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Adventurer Stats.
"Adventurer All Stats Base Address Scan (To Update: View Adventuring Screen)" affects all Adventurers.
"HP Set to Max?" sets HP to max


V1000
1. Adventurer Stats.
"Stats Set to Massive?" sets Adventurer stats to massive, learn all spells, etc.
"GP Set to 9999999?" sets Adventurer's GP to 9999999.

2. No Magic Map Consumption.
Using Magic Map does not consume it (must have at least 1).

3. No Magic SP Consumption.
"No Magic SP Consumption" casting spells does not consume SP.

4. Adventurer Creation Stats.
"Stats Set to Massive?" sets Adventurer's stats to massive during creation / class change only.