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Vampire Survivors v1.11.106 (Updated)

Posted: Thu Aug 22, 2024 10:42 am
by renee
Greetings, just before we begin I want to explain that I am not good with coding, I don't know how to code or do some crazy stuff, I am all new to this and there will be problems. Just know that, I am trying to get better and I will fix them eventually.

Credits to original owner of the idea: tani
which he is not updating his table anymore that's why I decided to re-upload it with working functions

here is the link to the his table: viewtopic.php?t=25547


Alright, I've tested this on version v1.11.106 don't know if it's working on newer versions, tell me if not.

Current Features;
  • Unlimited Health
  • Unlimited Money
Planned Features
  • Walkspeed Hack
  • Damage Multiplier
  • Projectile Multiplier
  • Regen Multiplier
  • Money Multiplier (ingame)
  • One-hit kill

IMPORTANT
If you want to use this table with functional features, do as I say!

Unlimited Health: If you use "numpad 1" your health will be set to 999999, which will not fix itself unless you use "numpad 2" to revert it. Be sure not to activate them both at the same time. Also revert option makes your health set to 100, not exactly reverts it but this was the only solution I've found with my current experience.

Unlimited Money: Activate it and start spending your money. First of all, activate it and spend the money. Then de-activate it and refund. After that, spend your money, activate and spend some again then deactivate and refund. This way you can gain as much money as you want.

^ Quick explanation to why I did that and not made it instant 102110293012k money: I wanted players to have control over their money rather than being insta rich. Due to lack of my experience I wasn't able to make it as fluent as possible but still managed to make it working with quite effort.

Note: You can improve this table, or do anything you want just please show me what did you do to improve it so I can improve myself too

Note2: I'm unable to adjust float numbers and add experience multiplier due to lack of knowledge, I've spent hours already and can't find a solution to even simplifying current features, dead end I guess..


vampirelovers.CT
Works with v1.11.106
(4.89 KiB) Downloaded 6312 times
vampirelovers2.CT
Fixed Unlimited Money
(4.88 KiB) Downloaded 8102 times

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Thu Aug 22, 2024 3:21 pm
by Aleko
Hey, thanks so much for the table! The unlimited health feature works perfectly, but I'm having some trouble with the unlimited money option. I followed the steps you outlined and have the correct game version, but I can't seem to get it to work. Any advice or tips would be really appreciated! Thanks again for your hard work!

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Fri Aug 23, 2024 5:22 am
by renee
Table updated;
  • Fixed Unlimited Money

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Fri Nov 01, 2024 2:31 am
by dafirus
Plz, update for new version v1.12.105 (Castlevania)

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Fri Nov 01, 2024 9:38 pm
by Noside
dafirus wrote:
Fri Nov 01, 2024 2:31 am
Plz, update for new version v1.12.105 (Castlevania)
I second this +1

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Wed Nov 06, 2024 2:07 am
by EphenSteve
I Didn't do Gold, but I messed around with stuff and found health and xp.

the other script to increase pickups by 9 works but in a weird way. its seems that after pick up a couple of the same item it maxes the rank out but you still need to pick up a box to update it. not sure. just made it for the health and xp.

Made for the latest steam version. Ode to Castlevania.

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Fri Nov 15, 2024 4:00 pm
by Ensavier
I didn't do gold either, but I edited your script (EphenSteve) to add a couple stat values and a magnet handler (In order to get the magnet value to update I think you need to get something that updates the magnet value in game or call VampireSurvivors.Objects.Characters.CharacterController.UpdateMagnet()).

The stats array is just characterp+1b0, magnet is characterp+1e0

Values in the stats array are "EggFloat" pointer types 8 byte pointers, EggFloat is two singles, the first one is value and second is egg count.

So might would be characterp+1b0+10+10 for value.
Area characterp+1b0+18+10

I only added growth rerolls and revives, if I had more time on my work break I'd add more but it should be pretty easy with how I explained it. The only thing that's different here is the value for magnet in the player array doesn't seem to function. It seems to be based on the 1e0 offset magnet handler type.

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Sun Jan 19, 2025 2:21 pm
by bigdawg11
Ensavier wrote:
Fri Nov 15, 2024 4:00 pm
I didn't do gold either, but I edited your script (EphenSteve) to add a couple stat values and a magnet handler (In order to get the magnet value to update I think you need to get something that updates the magnet value in game or call VampireSurvivors.Objects.Characters.CharacterController.UpdateMagnet()).

The stats array is just characterp+1b0, magnet is characterp+1e0

Values in the stats array are "EggFloat" pointer types 8 byte pointers, EggFloat is two singles, the first one is value and second is egg count.

So might would be characterp+1b0+10+10 for value.
Area characterp+1b0+18+10

I only added growth rerolls and revives, if I had more time on my work break I'd add more but it should be pretty easy with how I explained it. The only thing that's different here is the value for magnet in the player array doesn't seem to function. It seems to be based on the 1e0 offset magnet handler type.
Possible to get an update?

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Wed Mar 12, 2025 12:18 pm
by Messy6666
Just bought this awesome game
so here's a lazy uptodate table for the lastest STEAM version

IMPORTANT you have to be in game and have started a stage once for the hook to work

Image

note magnet range will only be active after assinging this somehow
Image


ps. not planning anything to add

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Tue Mar 18, 2025 11:10 pm
by elbyblue
Has anyone ever created a script that either 1) pops up the Arcana screen or 2) resets the Trouser on the stage so you can buy a new Arcana in Inverted? The one feature I'd like is to buy as many Arcana as possible, but I don't think anyone has done that...

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Mon Mar 24, 2025 3:06 pm
by Toga
note magnet range will only be active after assinging this somehow
thanks Messy
any chance you will make the magnet active at any time?

( i saw your note about not adding but hey hey just hoping )

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Mon Mar 24, 2025 3:37 pm
by Messy6666
^ hey there Toga

no promise.. rl is kinda hectic atm.
maybe when i get annoyed by it too much xD

nb. wasn't planning to "release" this anyways.. hence it looks a bit messy

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Mon Mar 24, 2025 3:44 pm
by Send
Full Map Magnet: viewtopic.php?f=4&t=34378

Went ahead and made a full table.

Character Data
Invulnerability
One Hit Kill
Full Map Magnet
Full Map Attack
Rapid Attack Speed
Experience Multiplier
Coin Multiplier

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Mon Mar 24, 2025 4:33 pm
by Toga
Send wrote:
Mon Mar 24, 2025 3:44 pm
Here's a full map magnet.
Ha thanks a whole lot !

Re: Vampire Survivors v1.11.106 (Updated)

Posted: Tue Apr 15, 2025 12:23 am
by Noside
Send wrote:
Mon Mar 24, 2025 3:44 pm
Full Map Magnet: viewtopic.php?f=4&t=34378

Went ahead and made a full table.

Character Data
Invulnerability
One Hit Kill
Full Map Magnet
Full Map Attack
Rapid Attack Speed
Experience Multiplier
Coin Multiplier
Could you update the table to the latest v1.13.103 please