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[Loxin]EARTH DEFENSE FORCE 6 Table

Posted: Fri Jul 26, 2024 5:36 am
by 濒危物种猫咪
It doesn't seem difficult to change some simple values, and the game doesn't have any encryption or anti-cheat
It's my first time playing this type of game, so maybe I'll add more features in the future
btw,i'm not familar with the game engine,so i cannot find all character values

If you like this table,Please give me a rate

CurrectFunctions:
Spoiler
InfAmmo
SuperAccurate
SuperPickupRange
AutoPickUp[OnLine]
InfSkill
InfPower
OneKill
GodMode
Unlock All Weapons
UnlockOnlineWeaopns/Armor Limit
UnlockAllMap(MaxStars)
All Weapons Max Stars
Weapon Values
CharacterValues
Weapons/Armor Box Setting
SuperDistance[LockOn]
SuperTargets[LockOn]
SuperSpeed[LockOn]
SuperRange[LockOn]
Armor setting
NoArmorLimit
HighDamage
FastReload
InfFencerDash
infFencerJumpBoost
FencerNoRecoil
WeaponsNoPowerConsume
InfVehicleHp
SpeedMultiper
...
EDF6 Beta3.9.5[EN].CT
(82.24 KiB) Downloaded 3941 times
EDF6[EN].CT
Only SuperPickUoRange and AutoPickUp
(4.74 KiB) Downloaded 2040 times
Stop update.I don't have much time to work on the table
Better scripts already exist in the forum. If you have trouble using this table, you can download others table

UpdateList:
3.9.3:Fix InfVehicleHp
3.9.2:Update
3.9.1:Fix InfVehicleHp
Beta3.9:Fix InfVehicleHp , Add Pointers for Fencer's right weapon
Beta3.8.3:Add more pointers.Fix InfHp
Beta3.8: Add walkingSpeed multiper 、FencerNoRecoil . Add more points for Fencer and WingDriver
Beta3.7: Add InfVehicleHp,some pointers,AutoPickUp[OnLine]
Spoiler
Beta3.6.1:Add a script allows you to quickly enable multiple functions
Beta3.6:Update again... Add UnlockOnlineWeaopns/Armor Limit and SuperRange[LockOn]
Beta3.5[EN]:Delete Chinese description
Beta3.5:Add InfFencerDash infFencerJumpBoost WeaponsNoPowerConsume I will stop updating for few days,hope you can have fun(Really)
Beta3.4:Add FastReload I will stop updating for few days,hope you can have fun
Beta3.3: Fix SuperSpeed[LockOn],Add some pointers.You can change the ShootSpeed now
Beta3.2:
Armor setting
NoArmorLimit
Max Stars for all map
HighDamage
Old:
Spoiler
EDF6 Beta3.9.4[EN].CT
(82.25 KiB) Downloaded 807 times
EDF6 Beta3.9.3[EN].CT
(82.24 KiB) Downloaded 133 times
EDF6 Beta3.9.2[EN].CT
(82.2 KiB) Downloaded 362 times
EDF6 Beta3.9.1[EN].CT
(82.14 KiB) Downloaded 524 times
EDF6 Beta3.9[EN].CT
(83.67 KiB) Downloaded 361 times
EDF6 Beta3.8.3[EN].CT
(77.06 KiB) Downloaded 349 times
EDF6 Beta3.8[EN].CT
(77.1 KiB) Downloaded 503 times
EDF6 Beta3.6.1[EN].CT
(63.41 KiB) Downloaded 850 times
EDF6 Beta3.6[EN].CT
(62.33 KiB) Downloaded 206 times
[Link]
[Link]
[Link]

Re: [Loxin]EARTH DEFENSE FORCE 6 basic table

Posted: Fri Jul 26, 2024 6:50 am
by Anolas
If you are interested, use EDF5 table as a reference, they based on same engine.

Re: [Loxin]EARTH DEFENSE FORCE 6 basic table

Posted: Fri Jul 26, 2024 11:06 am
by XionLethos
濒危物种猫咪 wrote:
Fri Jul 26, 2024 5:36 am
It doesn't seem difficult to change some simple values, and the game doesn't have any encryption or anti-cheat
It's my first time playing this type of game, so maybe I'll add more features in the future
btw,i'm not familar with the game engine,so i cannot find all character values

If you like this table,Please give me a rate

CurrectFunctions:
  • InfAmmo
    InfPower
    CharacterValues
    OneKill
    GodMode
    Unlock All Weapons
地球防卫军6 EDF6 Beta1.1.CT

UpdateList:
Beta1.1: Add Unlock All Weapons
Spoiler
Beta1.0: Set InfAmmo to have no effect on the second weapon


Old:
Spoiler
地球防卫军6 EDF6 Beta1.0.CT
地球防卫军6 EDF6.CT

Unlock worked great, stars gotta be next. great work

Re: [Loxin]EARTH DEFENSE FORCE 6 basic table

Posted: Fri Jul 26, 2024 11:11 am
by Sabin Stargem
How does the Unlock All Weapons cheat work for this table? Does it allow you to get an huge amount of weapon crates to max out your weapon roster, or does it just unlock everything possible, including DLC weapons? (There are six blowup mascots, 3 exclusive to the west, the other 3 to Asia.)

In any case, I have two requests if I may:

1: Being able to set a number of weapon crates picked up during a level. I know that I was able to do this for EDF 4.1, but it seems like EDF 6 has some sort of complication to prevent the use of basic cheat-fu. Back for EDF 4.1, certain weapons like the Genocide Guns wouldn't stay unlocked using cheats. That is why an weapon crate cheat would be a useful supplement, to ensure that regular weapons remain unlocked and becoming fully upgraded.

2: There is a very popular hotkey cheat for EDF 4.1 and 5 that would be much appreciated by the community for EDF 6 - Autoloot. For the previous games, the cheat expands the cheater's pickup radius to cover the entire map, picking up all crates. This is handy for cleaning up at the completion of a mission. Without it, you often had to leave a single enemy alive, then pick up all of the loot crates. This usually took at least several minutes of tedium. Everyone on the team gets the loot, so this cheat was often accepted during multi-player since it wasn't cheating in the usual sense.

If you decide to implement this cheat, I think it would be possible to make it cooler than previous iterations. Namely, for the cheat scripted to briefly activate when the mission completion sequence activates, then turning off. There have been times when I screwed up during multiplayer and screwed everyone out of health crates, because I thought the mission to be over.

Alternatively, having the expanded loot radius only picking up the armor and weapon crates, while ignoring health boxes. This would be my preferred implementation, since I could just leave it on all the time. Probably easier to implement than a mission-completion autoloot script, since you can check what type of boxes the loot radius is being applied to, then remove health boxes from that selection. The Ranger should have gear that modifies the strength of health boxes and the loot radius, so you can probably get the internal names for these by swapping that gear and seeing what the code does.

-----

With that spiel done, thank you for the cheat table. :)

Re: [Loxin]EARTH DEFENSE FORCE 6 basic table

Posted: Fri Jul 26, 2024 12:49 pm
by 濒危物种猫咪
XionLethos wrote:
Fri Jul 26, 2024 11:06 am
濒危物种猫咪 wrote:
Fri Jul 26, 2024 5:36 am
It doesn't seem difficult to change some simple values, and the game doesn't have any encryption or anti-cheat
It's my first time playing this type of game, so maybe I'll add more features in the future
btw,i'm not familar with the game engine,so i cannot find all character values

If you like this table,Please give me a rate

CurrectFunctions:
  • InfAmmo
    InfPower
    CharacterValues
    OneKill
    GodMode
    Unlock All Weapons
地球防卫军6 EDF6 Beta1.1.CT

UpdateList:
Beta1.1: Add Unlock All Weapons
Spoiler
Beta1.0: Set InfAmmo to have no effect on the second weapon


Old:
Spoiler
地球防卫军6 EDF6 Beta1.0.CT
地球防卫军6 EDF6.CT

Unlock worked great, stars gotta be next. great work
I will update stars next day (It's now 20:48),btw,what's the limit of the stars ?
It's my first time play the game

edit:I have add it.It's eaiser than i think

Re: [Loxin]EARTH DEFENSE FORCE 6 basic table

Posted: Fri Jul 26, 2024 12:49 pm
by 濒危物种猫咪
Sabin Stargem wrote:
Fri Jul 26, 2024 11:11 am
How does the Unlock All Weapons cheat work for this table? Does it allow you to get an huge amount of weapon crates to max out your weapon roster, or does it just unlock everything possible, including DLC weapons? (There are six blowup mascots, 3 exclusive to the west, the other 3 to Asia.)

In any case, I have two requests if I may:

1: Being able to set a number of weapon crates picked up during a level. I know that I was able to do this for EDF 4.1, but it seems like EDF 6 has some sort of complication to prevent the use of basic cheat-fu. Back for EDF 4.1, certain weapons like the Genocide Guns wouldn't stay unlocked using cheats. That is why an weapon crate cheat would be a useful supplement, to ensure that regular weapons remain unlocked and becoming fully upgraded.

2: There is a very popular hotkey cheat for EDF 4.1 and 5 that would be much appreciated by the community for EDF 6 - Autoloot. For the previous games, the cheat expands the cheater's pickup radius to cover the entire map, picking up all crates. This is handy for cleaning up at the completion of a mission. Without it, you often had to leave a single enemy alive, then pick up all of the loot crates. This usually took at least several minutes of tedium. Everyone on the team gets the loot, so this cheat was often accepted during multi-player since it wasn't cheating in the usual sense.

If you decide to implement this cheat, I think it would be possible to make it cooler than previous iterations. Namely, for the cheat scripted to briefly activate when the mission completion sequence activates, then turning off. There have been times when I screwed up during multiplayer and screwed everyone out of health crates, because I thought the mission to be over.

Alternatively, having the expanded loot radius only picking up the armor and weapon crates, while ignoring health boxes. This would be my preferred implementation, since I could just leave it on all the time. Probably easier to implement than a mission-completion autoloot script, since you can check what type of boxes the loot radius is being applied to, then remove health boxes from that selection. The Ranger should have gear that modifies the strength of health boxes and the loot radius, so you can probably get the internal names for these by swapping that gear and seeing what the code does.

-----

With that spiel done, thank you for the cheat table. :)
I will have a try

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 1:16 pm
by Sabin Stargem
Whatever the result, thank you for giving it a shot.

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 1:44 pm
by botahemman
The other thing I was going to request was manipulating the currently held weapon values ie number of projectiles, lock on amount, lock on speed, velocity / accuracy of currently held weapon.

This along with the instant box pick up map wide are very interesting bits to add if you have free time to take a look. Thank you for all youve made so far!

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 1:59 pm
by ReiMariZu
Thanks for this!
instant box pick up will sure be nice, and the pointer for the amount of weapons and armor box picked up will also be cool.
Anyway, as I said, thanks for your work!

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 2:26 pm
by 濒危物种猫咪
botahemman wrote:
Fri Jul 26, 2024 1:44 pm
The other thing I was going to request was manipulating the currently held weapon values ie number of projectiles, lock on amount, lock on speed, velocity / accuracy of currently held weapon.

This along with the instant box pick up map wide are very interesting bits to add if you have free time to take a look. Thank you for all youve made so far!
I have achieved super speed ,It may need more time to achieve accuracy ...
edit: Add super accuracy now

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 2:39 pm
by 02024944c
Thank you a lot for your effort man! Just a little thing about the max star, it seems that it only max out one to two stats of the weapon but not all of the stats for me, if you have the time and luxury please kindly check that. Thanks again for this table, it does helps a lot.

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 2:54 pm
by kyoski
濒危物种猫咪 wrote:
Fri Jul 26, 2024 2:26 pm
botahemman wrote:
Fri Jul 26, 2024 1:44 pm
The other thing I was going to request was manipulating the currently held weapon values ie number of projectiles, lock on amount, lock on speed, velocity / accuracy of currently held weapon.

This along with the instant box pick up map wide are very interesting bits to add if you have free time to take a look. Thank you for all youve made so far!
I have achieved super speed ,It may need more time to achieve accuracy ...
I appreciate your work, I tried myself to look for the weapon/armor box drop count during a mission, it's similar to EDF5, there's weapon, armor and total (Combination of both).

I assume maybe there's something I'm missing because sometimes it works, but most of the time it doesn't when changing your drop counts and completing/failing a mission to get drops.

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 3:34 pm
by 濒危物种猫咪
02024944c wrote:
Fri Jul 26, 2024 2:39 pm
Thank you a lot for your effort man! Just a little thing about the max star, it seems that it only max out one to two stats of the weapon but not all of the stats for me, if you have the time and luxury please kindly check that. Thanks again for this table, it does helps a lot.
Someone reacted to me about the issue and I'll try to fix it, maybe tomorrow. It's too late now
edit: Repaired now

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 3:35 pm
by 濒危物种猫咪
kyoski wrote:
Fri Jul 26, 2024 2:54 pm
濒危物种猫咪 wrote:
Fri Jul 26, 2024 2:26 pm
botahemman wrote:
Fri Jul 26, 2024 1:44 pm
The other thing I was going to request was manipulating the currently held weapon values ie number of projectiles, lock on amount, lock on speed, velocity / accuracy of currently held weapon.

This along with the instant box pick up map wide are very interesting bits to add if you have free time to take a look. Thank you for all youve made so far!
I have achieved super speed ,It may need more time to achieve accuracy ...
I appreciate your work, I tried myself to look for the weapon/armor box drop count during a mission, it's similar to EDF5, there's weapon, armor and total (Combination of both).

I assume maybe there's something I'm missing because sometimes it works, but most of the time it doesn't when changing your drop counts and completing/failing a mission to get drops.
Maybe there are limitations?

Re: [Loxin]EARTH DEFENSE FORCE 6

Posted: Fri Jul 26, 2024 3:42 pm
by kyoski
濒危物种猫咪 wrote:
Fri Jul 26, 2024 3:35 pm
kyoski wrote:
Fri Jul 26, 2024 2:54 pm
濒危物种猫咪 wrote:
Fri Jul 26, 2024 2:26 pm


I have achieved super speed ,It may need more time to achieve accuracy ...
I appreciate your work, I tried myself to look for the weapon/armor box drop count during a mission, it's similar to EDF5, there's weapon, armor and total (Combination of both).

I assume maybe there's something I'm missing because sometimes it works, but most of the time it doesn't when changing your drop counts and completing/failing a mission to get drops.
Maybe there are limitations?
not sure, first time i tried I just set only weapon crates and total to 1k and got a lot of items after the match, would have to mess around more with it, but haven't really gotten it to work consistently, i assume maybe there is a check somewhere.