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Academagia: The Making of Mages (2019-06-04)

Posted: Thu Jun 15, 2017 10:10 am
by Shinkansen
Simple table for Academagia: The Making of Mages, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. If tables refuse to activate, try restarting Cheat Engine:


V1001 - 2019-06-04
1. Tested game version V3.0.22 64-bit. May work on other versions.

2. RootObject.
"Background Prequisites Set to 0?" sets all Background to be available.
"Points Set to Massive?" sets Common and Attribute Points to massive.

3. AttributedActor.
"Attributes Set to Massive?" sets Attributes to massive.
"Pims Set to Massive?" sets Pims to massive.
"Vitality Set to Massive?" sets Vitality to massive.
"Glory Set to Massive?" sets Glory to massive.
"Parental Approval Set to Massive?" sets Parental Approval to massive.
"Merit Set to Massive?" sets College Merit to massive.

Update based on Firstname and Surname Nalue. There are some Students with the same first name, use the Surname as well. Set the 8byte setting to 0 to reset.
Allows the following to be modfied.
- Player Stats.
- Monster Stats.
- Student Stats.
- Familiar Stats.

4. ActorSkill.
"Skill Steps Set to Massive?" sets Skill Steps to massive.
"Skill Limit Set to Massive?" sets Skill Limit to massive.

5. Study.
"Extra Credit Set to Massive?" sets Extra Credit to massive.

6. Relationship.
"Relationship Level Set to Massive?" sets Relationship Level to massive.

7. ActionEntityBase.
This modification is permanent when saved so always make a backup save before modifying!
Allows the following to be modfied.
- "ActionEntityBase Stats -> _effects -> Slot X -> magnitude". Effects magnitude.
- "ActionEntityBase Stats -> _effects -> Slot X -> _subject -> _path". Effects.
- "ActionEntityBase Stats -> _rolls -> Slot X -> _effects -> Slot X -> magnitude". Roll Effects magnitude.
- "ActionEntityBase Stats -> _rolls -> Slot X -> _effects -> Slot X -> _subject -> _path". Roll Effects.

Some Action effects can be modified. For example, changing 880036 to 880033 modifies from Expanding Skill Step to Expanding Skill Level. 250003 to 260053 from Random Subskill to Selected Subskill.


V1000 - 2017-06-15
1. Tested game version V3.09 64-bit. May work on other versions.

2. Player.
"Attributes Set to Massive?" sets Attributes to massive.
"Money Set to Massive?" sets Money to massive.
"Glory Set to Massive?" sets Glory to massive.
"Parent Approval Set to Massive?" sets Parent Approval to massive.

3. CharacterCreationSystem.
Allows the following to be modfied.
- Common and Attribute Points.

Re: Academagia: The Making of Mages (2017-06-15)

Posted: Wed May 08, 2019 4:22 am
by Casu Consulto
I know this game is a bit old, but I was hoping to get an update to the table for Steam version 3.0.22. Any chance of that?

Re: Academagia: The Making of Mages (2017-06-15)

Posted: Wed May 08, 2019 7:02 am
by Darkedone02
Casu Consulto wrote:
Wed May 08, 2019 4:22 am
I know this game is a bit old, but I was hoping to get an update to the table for Steam version 3.0.22. Any chance of that?
does the table still works?

Re: Academagia: The Making of Mages (2017-06-15)

Posted: Thu May 09, 2019 1:17 am
by Casu Consulto
Darkedone02 wrote:
Wed May 08, 2019 7:02 am
Casu Consulto wrote:
Wed May 08, 2019 4:22 am
I know this game is a bit old, but I was hoping to get an update to the table for Steam version 3.0.22. Any chance of that?
does the table still works?
I have not been able to make it work using the listed instructions.

Re: Academagia: The Making of Mages (2017-06-15)

Posted: Thu May 09, 2019 1:48 am
by Darkedone02
Yeah this table not working I tried to use the character creation part of the table.

Re: Academagia: The Making of Mages (2019-06-04)

Posted: Wed Oct 09, 2019 11:40 pm
by SODI
Since Table didn't work I tried my own luck.
Was able to get script going that shows selected sub skill level.
Activate>select/mouse over a sub skill in game> change the value.
Display address is different so, you won't see the changes until next day or after you save/load.
Well, the progress message will change right away.

Re: Academagia: The Making of Mages (2019-06-04)

Posted: Wed Apr 21, 2021 11:21 pm
by BalrogDeMorgoth
SODI wrote:
Wed Oct 09, 2019 11:40 pm
Since Table didn't work I tried my own luck.
Was able to get script going that shows selected sub skill level.
Activate>select/mouse over a sub skill in game> change the value.
Display address is different so, you won't see the changes until next day or after you save/load.
Well, the progress message will change right away.
Sadly it make the game crash for me when I click on a stat.

Re: Academagia: The Making of Mages (2019-06-04)

Posted: Wed Mar 06, 2024 9:39 pm
by eyghon
Hi! Please, anybody have an updated version?

PS: I get error on AttributedActor and Study