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[Loxin] Norland basic table
Posted: Wed Jul 24, 2024 5:22 am
by 濒危物种猫咪
I'm not familiar with the GameMaker games , so there are few functions
In any case, it is easy to find the numerical value, but it is difficult to make a CT
I've used a few things to prevent ASM from failing, hopefully this works (at least for at least three versions)
The picture was old , i have transform the CT to English version
If you like the table,plz give me a rate
It's too easy to be disable now.so Beta1.6 will be the last table(Befor game version 1.x)
you may can find another table from
viewtopic.php?f=2&t=25355
Functions:
- MaxMood
AllResourcesCount
Time/Day Set
Date reback set
FastStudy
FastBuilding
- Update history:
beta1.4:Add Fastbuilding
Beta1.3: Add FastStudy
Old
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 6:08 am
by Sakuraba Izayoi
不好意思,請問能加個需求的功能嗎?
對防綠帽效果卓越。
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 7:13 am
by dustbeen43
Thanks !
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 7:43 am
by 濒危物种猫咪
我目前还没怎么玩游戏,对方绿帽是防具吗?如果可以搜得到相关的值的话应该可以改
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 9:34 am
by Sakuraba Izayoi
濒危物种猫咪 wrote: ↑Wed Jul 24, 2024 7:43 am
我目前还没怎么玩游戏,对方绿帽是防具吗?如果可以搜得到相关的值的话应该可以改
啊這,綠帽指的是婚姻對象外遇出軌。
遊戲中有個性愛需求條,跟飲食需求、休息需求這種一樣,而當這個性愛需求條太低時,妻子/丈夫就有機會找它們看上眼的人(遊戲中叫興趣值,和友好度並列)來一場激烈的%%%肉體交流。
而重點是,當她這樣做以後,被她%%%的平民會覺得自己被強迫而不開心、她自己也會因為強烈的罪惡感而不開心、被外遇的配偶也會覺得被冒犯而不開心,當地主教更是會因為這個人不道德而生氣。
於是一個簡單的需求滿足問題最終可能演變成讓領地血流成河的大型混亂。
--
在BigBear743的CT裡面就有這個功能,但我很擔心會因為改版而失效。
其他需求最終都連動到心情,所以一般來說您CT中的保持心情就很夠用了,但外遇這事兒和心情無關,所以我才斗膽請求,不好意思。
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 9:52 am
by 濒危物种猫咪
Sakuraba Izayoi wrote: ↑Wed Jul 24, 2024 9:34 am
濒危物种猫咪 wrote: ↑Wed Jul 24, 2024 7:43 am
我目前还没怎么玩游戏,对方绿帽是防具吗?如果可以搜得到相关的值的话应该可以改
啊這,綠帽指的是婚姻對象外遇出軌。
遊戲中有個性愛需求條,跟飲食需求、休息需求這種一樣,而當這個性愛需求條太低時,妻子/丈夫就有機會找它們看上眼的人(遊戲中叫興趣值,和友好度並列)來一場激烈的%%%肉體交流。
而重點是,當她這樣做以後,被她%%%的平民會覺得自己被強迫而不開心、她自己也會因為強烈的罪惡感而不開心、被外遇的配偶也會覺得被冒犯而不開心,當地主教更是會因為這個人不道德而生氣。
於是一個簡單的需求滿足問題最終可能演變成讓領地血流成河的大型混亂。
--
在BigBear743的CT裡面就有這個功能,但我很擔心會因為改版而失效。
其他需求最終都連動到心情,所以一般來說您CT中的保持心情就很夠用了,但外遇這事兒和心情無關,所以我才斗膽請求,不好意思。
看了下他是基于MaxMood改的
这是我的满心情源码:
Code: Select all
[ENABLE]
{$lua}
if syntaxcheck then return end
local AobCheck = AutoAssemble([[
aobscanmodule(Mood,Norland.exe,5D 01 48 8D 44 24 40) // should be unique
]])
if not AobCheck then
ShowMessage('寻找特征码失败,请确保游戏为本CT表适配版本!')
disableSection()
end
AutoAssemble([[
aobscanmodule(Mood,Norland.exe,5D 01 48 8D 44 24 40) // should be unique
alloc(newmem,$1000,Mood)
label(MoodCode)
label(return)
registersymbol(MoodCode)
newmem:
push rdx
mov rdx,4059000000000000 //双精度100.0
mov [rax],rdx
pop rdx
MoodCode:
readmem(Mood+2C,6)
jmp return
Mood+2C:
jmp newmem
nop
return:
registersymbol(Mood)
]])
{$asm}
[DISABLE]
Mood+2C:
readmem(MoodCode,6)
unregistersymbol(Mood MoodCode)
dealloc(newmem)
我们改的区域是一样的,所以你可以试着像视频里那样改 readmem(Mood+2C,6) 就是原代码
说实话要我估计做不出来这个功能了,也不能直接照着放进CT表.
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 12:17 pm
by 00467
十分感谢分享这个表
Re: [Loxin] Norland basic table
Posted: Wed Jul 24, 2024 12:30 pm
by Sakuraba Izayoi
濒危物种猫咪 wrote: ↑Wed Jul 24, 2024 9:52 am
看了下他是基于MaxMood改的
这是我的满心情源码:
Code: Select all
[ENABLE]
{$lua}
if syntaxcheck then return end
local AobCheck = AutoAssemble([[
aobscanmodule(Mood,Norland.exe,5D 01 48 8D 44 24 40) // should be unique
]])
if not AobCheck then
ShowMessage('寻找特征码失败,请确保游戏为本CT表适配版本!')
disableSection()
end
AutoAssemble([[
aobscanmodule(Mood,Norland.exe,5D 01 48 8D 44 24 40) // should be unique
alloc(newmem,$1000,Mood)
label(MoodCode)
label(return)
registersymbol(MoodCode)
newmem:
push rdx
mov rdx,4059000000000000 //双精度100.0
mov [rax],rdx
pop rdx
MoodCode:
readmem(Mood+2C,6)
jmp return
Mood+2C:
jmp newmem
nop
return:
registersymbol(Mood)
]])
{$asm}
[DISABLE]
Mood+2C:
readmem(MoodCode,6)
unregistersymbol(Mood MoodCode)
dealloc(newmem)
我们改的区域是一样的,所以你可以试着像视频里那样改 readmem(Mood+2C,6) 就是原代码
说实话要我估计做不出来这个功能了,也不能直接照着放进CT表.
感謝您,我會試試看。
Re: [Loxin] Norland basic table
Posted: Fri Jul 26, 2024 6:48 am
by dustbeen43
The script were working great until there was an update a few hours ago and the script doesn't work again.
Is it possible for you to set texts and error messages in english please ? I got an error but I can't copy paste the text written in error popup ^^
Thanks in advance !
Re: [Loxin] Norland basic table
Posted: Fri Jul 26, 2024 7:10 am
by 濒危物种猫咪
dustbeen43 wrote: ↑Fri Jul 26, 2024 6:48 am
The script were working great until there was an update a few hours ago and the script doesn't work again.
Is it possible for you to set texts and error messages in english please ? I got an error but I can't copy paste the text written in error popup ^^
Thanks in advance !
It means the script cannot use now
The game has just been updated to a version that almost destroyed my CT
I'm sorry I don't want to update anymore, I don't play the game now and it's updating too fast
I will update the last version(before 1.x)
Re: [Loxin] Norland basic table
Posted: Sat Jul 27, 2024 4:45 pm
by brevannes
Thank you very much
Re: [Loxin] Norland basic table
Posted: Sun Jul 28, 2024 8:01 am
by Fukara
Thanx man !!!