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[Loxin] Reus 2 basic table

Posted: Fri Jul 19, 2024 6:23 am
by 濒危物种猫咪
It seems that many people are troubled by finding the numerical value
Through DnSpy, the game was encrypted a little,memory areas become elusive(I donnot know if it was deliberate)
But you can still using Mono to achieve some functions
I only tried a little bit to prove that this game can be modified. Maybe I will update it further, and others are welcome to refine it
造物主2 Reus 2 Beta.CT
Add LockEons
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Re: [Loxin] Reus 2 basic table

Posted: Fri Jul 19, 2024 2:57 pm
by srx47
so... what does it do? doesn't seems to be able to change anything >_>
whole point of cheat table for this game is stuff like ions, drafts and upgrade points

Re: [Loxin] Reus 2 basic table

Posted: Fri Jul 19, 2024 4:27 pm
by 濒危物种猫咪
srx47 wrote:
Fri Jul 19, 2024 2:57 pm
so... what does it do? doesn't seems to be able to change anything >_>
whole point of cheat table for this game is stuff like ions, drafts and upgrade points
This means that you can find the corresponding memory area through the mono function, and then set a breakpoint or freeze the call.
This can achieve many functions just like NoConsume
It takes a long time to try, and that's the case with my latest table for Meta-gost