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Remnant II - Steam (v5.2.1 - v417 & v432 & v444)
Posted: Sat Jul 13, 2024 9:54 am
by Paul44
Remnant II | Remnant 2 - Steam (UE_5.2 - v417 & v432 & v444)
Features:
* Player Status
- Health (incl godmode)
- Stamina
- Lock Consumables
- Instant Skill Cooldown
- Weapon Power (automatic fire, weapon stats, charges/requirements, heating)
- Inventory (item, gear)
* Miscellaneous
- Manage Traits & Archetypes (level, experience)
- Manage Prisms
- Manage Player Advanced Stats
- Manage System Statistics
- Coordinates
- Ignore Buy/Craft/Upgrade Requirements
- Freeze NPC/Enemies
- Hide Hud
- UPDATE 1 - v2.3
* updated for game v432.x
* some minor corrections
=> word of caution: the game will also update your save (iow make backup first)
- UPDATE 2 - v3.0
* updated for game v444.x
-EDIT 1-
* Weapon Power enabled
* added: inventory 'Relic Fragments'
- UPDATE 3 - v3.1
* updated: lock consumables now includes fragments
* added: Manage Prisms
* some minor corrections/additions
-EDIT-
* fixed: inventory & manage prism error (see also pg 5~6)
Note: some features were collected/extended thx to #Cake-san's [Basic UE4 Win64 Base] tool
Readme updated accordingly !
Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !
(also, if you want me to look at some particular situation, make sure you'll have a savegame at hand...)
Re: Remnant II - Steam (v5.2.1 - v417.127_UE)
Posted: Sat Jul 13, 2024 9:55 am
by paul44frf
* other table(s):
- #anon9: [
viewtopic.php?t=25274 ]
- ##cfemen: [
viewtopic.php?t=25289 ] (and much more)
- #Akira: [
viewtopic.php?p=304941#p304941 ]
- #Rhark: [
viewtopic.php?t=25280 ]
* HowTo: Farm Bloodmoon Essence [
[Link] ]
* HowTo: Collect ItemClasses [
[Link] ] (~ console)
* Listing: Fragment Fusions & Legendaries: [
[Link] ]
Re: Remnant II - Steam (v5.2.1 - v417.127_UE)
Posted: Fri Jul 19, 2024 7:31 pm
by Leandrofc3
How can I edit the armors +255 in the ps5 session?.
Re: Remnant II - Steam (v5.2.1 - v417.127_UE)
Posted: Sat Jul 20, 2024 6:42 am
by Paul44
^ i have no clue. if saves are interchangeable - kinda fear for that w/ endiness et al - you could have them changed via pc_version...
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Jul 27, 2024 8:00 am
by Paul44
Table updated to support latest upgrade v432+...
=> 2 scripts needed serious "revamp" so do report back if something is out of order
=> this table does not support prev versions !
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Thu Sep 26, 2024 3:34 am
by Xion122
Can you please update the tablet? its not working anymore
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Thu Sep 26, 2024 6:12 am
by Paul44
^ probably something for coming weekend; haven't started download yet...
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Sep 28, 2024 4:26 am
by CRaZyfRaNk
Paul44 wrote: ↑Thu Sep 26, 2024 6:12 am
^ probably something for coming weekend; haven't started download yet...
A champion of the people
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Sep 28, 2024 2:39 pm
by Wuhaha6
Hi, is it possible to have a script that edits the lines of fusion fragments and the Legendary fragment for the Prisms?
Looking forward to the updated table!

Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Sep 28, 2024 2:47 pm
by Paul44
^ i'm guessing this is a new feature, so no idea how this fits in atm. My initial intake will be to get the table up and running for this update. Depending time/complexity i might add new features...
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Sep 28, 2024 3:50 pm
by Alex6472
Paul44 wrote: ↑Sat Sep 28, 2024 2:47 pm
^ i'm guessing this is a new feature, so no idea how this fits in atm. My initial intake will be to get the table up and running for this update. Depending time/complexity i might add new features...
Cant wait for the update! Also, question: With the current features, are we able to add/edit buffs like bulwark, the amount of concoctions we have (including the amount of time for each concoction/consumable) & (this one is probably unable to do) add like different status types to weapons?
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sat Sep 28, 2024 4:50 pm
by Wuhaha6
Paul44 wrote: ↑Sat Sep 28, 2024 2:47 pm
^ i'm guessing this is a new feature, so no idea how this fits in atm. My initial intake will be to get the table up and running for this update. Depending time/complexity i might add new features...
It is exactly as you said, it's a new feature that came with the latest DLC with alot of RNG involved and takes way too much luck and time to get the perfect stats/lines you want on the Prism you are gunning for.
I think it's easier for you to understand by actually tinkering with it once you have the chance to or just check it out on YT as there are already guides and explanation videos on it. Again, looking forward to the update, thanks!

Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sun Sep 29, 2024 5:32 pm
by Paul44
ok, table updated for v444, but:
a. 'Weapon Power' still needs update. the script/function has clearly changed so probably need to re-search the thing...
b. did not look for new features; that will be next weekend at best
c. did basic testing, and comparing current values with "old" version status. Iow: DO make a save_backup first !
d. it seems that 'Player Advanced Stats' have changed to type 'Double'. if something is off, do tell (only tried a couple of them, and it is quite possible that others are still float/4-bytes)
oh yeah: most script are still backward compat, but not all of them ! (iow use prev table for older vs)
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sun Sep 29, 2024 7:02 pm
by Uzaiir123
It seems the table isnt working on my end (Not sure for anyone else) but checking the 'Enable cheats' box does nothing... Anyone else facing issues? Also appreciate the effort getting the table together!
Re: Remnant II - Steam (v5.2.1 - v417 & v432)
Posted: Sun Sep 29, 2024 9:07 pm
by Uzaiir123
Uzaiir123 wrote: ↑Sun Sep 29, 2024 7:02 pm
It seems the table isnt working on my end (Not sure for anyone else) but checking the 'Enable cheats' box does nothing... Anyone else facing issues? Also appreciate the effort getting the table together!
Nevermind, i managed to make it work! - Thanks again!