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Grounded

Posted: Sat Jul 06, 2024 2:00 am
by ctl3d32
Greetings,

Table for Grounded v1.4.6.4706 (gamepass and steam)
Table for Grounded v1.4.4.4634 (gamepass and steam)
Table for Grounded v1.4.3.4578 (gamepass and steam)

P.S.: script created using lua for increased compatibility with older and newer game versions.

version 6 -> changed script lua code to call "AOBScanModuleUnique" instead of "AOBScanUnique". AOB search is faster now. It also forces searching AOB in the correct process. Made some changes and now it's fully compatible with steam version.

version 13 -> - Fixed option "Local Character Global Animation Rate Scale". It should not break again in future updates.
- Changed option "InfusionLoot: Set RequiredNewGamePlusTier to 0" so that infused loot drops even in a fresh new game.


Features (version 14):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. [Improved] Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings
w. Build Anywhere
x. [New] Weapon and Trinket Effect Editor
y. InfusionLoot: Set RequiredNewGamePlusTier to 0
z. InfusionLoot: Set Drop Probability to 100%
aa. Raw Science earned from infused creatures

Features (version 13):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings
w. Build Anywhere
x. Trinket Effect Editor
y. InfusionLoot: Set RequiredNewGamePlusTier to 0
z. InfusionLoot: Set Drop Probability to 100%
aa. Raw Science earned from infused creatures

Features (version 12):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings
w. Build Anywhere
x. Trinket Effect Editor
y. InfusionLoot: Set RequiredNewGamePlusTier to 1
z. InfusionLoot: Set Drop Probability to 100%
aa. Raw Science earned from infused creatures

Features (version 11):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings
w. Build Anywhere
x. Trinket Effect Editor

Features (version 10):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items (Improved. Now you can drop bombs and flares)
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings
w. Build Anywhere

Features (version 9):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack
v. Instant Production in Production Buildings

Features (version 8):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown
u. Always Charged Attack

Features (version 7):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block
t. No Item Use Cooldown

Features (version 6):
a. Max Weapon Durability
b. Inf. Torch (changed code to work with steam version)
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage (changed code to work with steam version)
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block

Features (version 5):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items
p. Inf. Bombs
q. Inf. Analyzer Points
r. No Hunger
s. Always Perfect Block

Features (version 4):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health (improved in v4)
o. Inf. Items
p. Inf. Bombs

Features (version 3):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle
n. Inf. Building Health
o. Inf. Items

Features (version 2):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil (fixed in v2)
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)
g. Increased Light Attenuation Radius (this increases light range and affects torch light, scab light etc.)
h. Inf. Jumps
i. Storage Radius (this sets the range of your storages to a very high value)
j. Restricted Storage Radius (this sets the range of your storages to a very high value)
k. No Fall Damage
l. Inf. Oxygen
m. No Sizzle

Features (version 1):
a. Max Weapon Durability
b. Inf. Torch
c. Inf. Stamina
d. No Thirst
e. No Spoil
f. Local Character Global Animation Rate Scale (increase value for faster attack rate)


Best regards,
ctl3d32

Re: Grounded

Posted: Sat Jul 06, 2024 11:14 pm
by ctl3d32
Table Updated!

Re: Grounded

Posted: Sun Jul 07, 2024 6:18 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Tue Jul 09, 2024 10:26 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Wed Jul 10, 2024 12:06 am
by ctl3d32
Table updated!

version 6 -> changed script lua code to call "AOBScanModuleUnique" instead of "AOBScanUnique". AOB search is faster now. It also forces searching AOB in the correct process. Made some changes and now it's fully compatible with steam version.

Re: Grounded

Posted: Fri Jul 12, 2024 4:38 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Sat Jul 13, 2024 2:15 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Sat Jul 13, 2024 10:53 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Mon Jul 15, 2024 12:03 am
by ctl3d32
Table Updated!

Re: Grounded

Posted: Wed Jul 17, 2024 2:35 am
by ctl3d32
Table updated!

Re: Grounded

Posted: Thu Jul 18, 2024 7:22 pm
by ctl3d32
Table updated!

Re: Grounded

Posted: Wed Aug 07, 2024 1:59 pm
by jeanmartell
Hi, awesome table ! I am searching for something to edit the NG+ cycle, would you be willing to add that to the next version of your table please ?

Re: Grounded

Posted: Tue Aug 13, 2024 11:24 pm
by ctl3d32
Table Updated!

Re: Grounded

Posted: Wed Sep 18, 2024 3:24 am
by Boru
Thanks for table

Could you set aside infinite time for food and drinks? ( duration of smoothies )

Re: Grounded

Posted: Fri Sep 20, 2024 6:54 pm
by seupankboy
How 'Trinket Effect Editor' works? I equip the trinklet but there no changes in id code