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Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Sat Jun 01, 2024 11:08 pm
by DrummerIX
A friend wanted me to make a table for this game. I don't normally play these games, but here is what I came up with.

This was tested in Ryujinx 1.1.1325 (current as of 6/1/2024).

Options[+21]:
  • Activate Trainer
  • Activate Trainer 1.1 (Controls Hero Damage Modifier)
  • Activate Trainer 1.2 (Controls Enemy Damage Modifier)
  • Activate Trainer 2.1 (Controls Pointers to Coins, etc)
  • Toggle Hotkeys Off/On
  • Hotkeys Active
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • God Mode
  • Hero Damage Multiplier
  • Hero Party Cannot Die
  • One Hit Kill
  • Enemy Damage Multiplier
  • Current Coins
  • Mario Current HP (Outside Battle)
  • Mario Max HP (Outside Battle)
  • Mario Current FP (Outside Battle)
  • Mario Max FP (Outside Battle)
  • Mario Unused BP
  • Mario Max BP
  • Mario Star Points
  • Mario Star Pieces
  • Mario Shine Sprites


Enjoy!

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Mon Jun 03, 2024 6:10 pm
by stelzer
Doesn't work. After "Activate Trainer" and "Activate Trainer 2.1" I get the message "ReadMoneyAOB1 not found".
Also the other activations don't work. Can you fix this, please?

Or do I need a certain firmware version and keys?

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Mon Jun 03, 2024 6:21 pm
by DrummerIX
stelzer wrote:
Mon Jun 03, 2024 6:10 pm
Doesn't work. After "Activate Trainer" and "Activate Trainer 2.1" I get the message "ReadMoneyAOB1 not found".
Also the other activations don't work. Can you fix this, please?

Or do I need a certain firmware version and keys?
You have to do certain things in the game for Ryujinx to compile what is needed. View main menu where you see money and stats and also probably get in battle and take some damage/do damage. I believe this should be enough. Make sure you are activate lua and make sure Ryujinx is set to hosted unchecked memory type.

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Mon Jun 03, 2024 8:00 pm
by golfings
I love this game

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Tue Jun 04, 2024 2:46 pm
by BiggsFujikos
I keep getting this error whenever I try to turn on trainer 1.1 or 1.2

<<Error in line 123 (readmem(DamageModAOB, 18)) :invalid address for ReadMem>>

I've tried dealing damage, taking damage, going through the in-game menu, but it still won't load. Any help?

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Mon Jun 10, 2024 1:49 am
by stelzer
DrummerIX wrote:
Mon Jun 03, 2024 6:21 pm
make sure Ryujinx is set to hosted unchecked memory type.
This was it. I've had set it to "Host (fast)" because the game crashed before menu screen with "Host unchecked" at first. Now God Mode, HP, FP, BP, and the collectible stuff seems to be working. However, "Activate Trainer 1.2 Enemy Damage Modifier" doesn't do anything (doesn't show the red X in CE), as well as "One Hit Kill", "Hero Damage Multiplier", and "Enemy Damage Multiplier". Do I maybe have to turn off all mods? (60 FPS + Fast Text along with Moon Jump V2)

Edit: I Think God Mode somehow only works for the initial fight setup. After changing the party character during a fight, they sometimes take damage, sometimes they don't. Weird behaviour. Mario still in God Mode then.

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Thu Jun 13, 2024 10:15 pm
by falkenhayn
I'm beginner with cheat engine and i can't find my answer.This cheat work but when i try today i doesn't work anymore.It happen sometime with cheat.Do i have to change something in cheat engine setting?

I didn't update something

Re: Paper Mario Thousand Year Door [Ryujinx] [+21]

Posted: Sat Jun 15, 2024 3:33 am
by CyNide
The pointers no longer work because Ryujinx was updated. Only God mode works now.

Can you add a Pinata Coin pointer and infinite FP in battle?