Dino Crisis 2 (SourceNext)

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EyeOfTheMind86
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Dino Crisis 2 (SourceNext)

Post by EyeOfTheMind86 »

Hello everyone, this is my table for the SourceNext version of Dino Crisis 2 compatible with classic rebirth.
The table currently offers the following:
1) One Hit Kill: Dinos should die in one hit, ship mini mission included, doesn't work against the first T-Rex. Considering how the game handles damage, the script may not kill the target 100% of the time with shotgun/pistol (Inostrancevias need to be hit in their weak spot and Pteranodons need to suffer a stagger shot for example), all the other guns, plus melee/side weapons, guarantee a kill.
2) Infinite Health: Works on player, allies, and ship mini mission. It auto heals bleeding, and hides the player's health bar.
3) Become Untouchable: Works on both the player and the allies, attacks won't damage the character.
4) Always Max Ammo: When shot, any ammo based weapon will have its ammo set to its current max value, hides ammo count.
5) Always max Items: Same as previous hack but works for healing items used from the inventory.
6) Rapid Fire: Shotgun, Pistol, Antitank Rifle and Solid Cannon will rapid fire when the character is standing still.
7) Super Speed: Deltas are affected, the character will move faster even when shooting but doesn't work when aiming and shooting with the Diving Suit.
8) Times Always 0: Sets the game timer to 0, needs classic rebirth.
9) Open Shop Anywhere: It allows to open the fully functional shop from anywhere. It is also possible to save the game. The game will resume from that same spot when reloaded.
10) Unlock All Upgrades and Weapons: Instantly add all upgrades, ESP Cards and weapons to all characters with their ammo set to max/9999. Equip a different main weapon to refresh the armour skin on the character and equip the melee weapon from the inventory to find its upgraded version.
11) Unlock All Dino Files: Self explanatory, unlocks all 11 dino files.
12) Door Skip & Fast Load: Skips all door sequences and makes the game load faster.

Some hacks require AOB scanning so be sure to click on "Enable" first.
Added general game data to modify playable character and browse/alter certain values (inventory, weapons, logs, key items, etc.).
Note: Don't select a colosseum character in the main game as it will crash the game, also selecting a different character from the intended one (Dylan instead of Regina for example) may glitch out and crash the game. When changing character, open the menu and select a different main weapon (it will be based on the new character) and close the menu. When using the Diving Suit in any portion of the game, outside its intended location, will bug the game. You can jump and shoot weapons but you can't interact with any stair so be careful, switch back to Dylan or Regina just in case.

This game was a bit of a pain to hack, please let me know if hacks don't work properly or don't work at all on your end, as those static pointers may be unreliable at the moment.

I hope you enjoy my contribution once more and keep up the good work Fearless community.

My other tables for the same game series:

RE1 (Mediakite): viewtopic.php?f=4&t=25363&p=306082#p306082
RE2 (SourceNext): viewtopic.php?f=4&t=27700
RE3 (SourceNext): viewtopic.php?f=4&t=25164&p=303740#p303740
Dino Crisis (SourceNext): viewtopic.php?p=333373#p333373

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Dino2.CT
Version 1: Original Version
(80.75 KiB) Downloaded 1165 times
Last edited by EyeOfTheMind86 on Wed Mar 19, 2025 7:53 pm, edited 2 times in total.

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sebastianyyz
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Re: Dino Crisis 2 (SourceNext)

Post by sebastianyyz »

Thank you so much for the table.

kellcooz
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Re: Dino Crisis 2 (SourceNext)

Post by kellcooz »

Not working. I downloaded a SourceNext copy and installed Classic Rebirth. The game is running, but this table won't activate at all.

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sebastianyyz
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Re: Dino Crisis 2 (SourceNext)

Post by sebastianyyz »

kellcooz wrote:
Tue Dec 17, 2024 11:49 am
Not working. I downloaded a SourceNext copy and installed Classic Rebirth. The game is running, but this table won't activate at all.
Try opening the table first and then the game.

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Re: Dino Crisis 2 (SourceNext)

Post by kellcooz »

sebastianyyz wrote:
Tue Dec 17, 2024 6:00 pm
kellcooz wrote:
Tue Dec 17, 2024 11:49 am
Not working. I downloaded a SourceNext copy and installed Classic Rebirth. The game is running, but this table won't activate at all.
Try opening the table first and then the game.
The usual procedure is to run the game first, then open table, go to process and search for the ".exe", being Dino2.exe in this case. Nothing happens when I press the "Enable" button.

I've tested the table with also the "Dino Crisis Windows XP Patch", which is a Dino2.exe file, and reinstalled the game a few times from scratch. I've all the possible requirements for the game in place, but the table still won't activate.

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EyeOfTheMind86
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Re: Dino Crisis 2 (SourceNext)

Post by EyeOfTheMind86 »

Hey kellcooz, thank you for trying the table and sorry for the late reply.
Based on your issue, it seems we may have a different installation of the game, perhaps the Windows XP patch may have corrupted the compatibility as it is using a different exe file, I'm not sure this patch is still required if using classic rebirth, I personally don't remember installing it.
I will try to replicate the issue when I'll be back home and see if I can come up with a solution.
In the meantime, just to clarify, can you try running the game with only classic rebirth installed? I'm sure you did this already, but it is worth another shot and be sure to have completely removed traces of a previous installation, additional patches can still linger so just delete the whole game folder and start from scratch.
Also, after clicking on enable, if it doesn't activate, can you please right click on the Enable button and make a screenshot of the message which appears at the top of the drop down window? On top of my head, it should be something along the lines of "Can't load <specified mem>". It is essentially the error message and the reason why is not loading. Most definitely it is an AOB issue so we need to pinpoint which one. There may be more, but at least we have a starting point.

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Re: Dino Crisis 2 (SourceNext)

Post by kellcooz »

Thanks for the reply

I installed the SourceNext version I have and used the Classic Rebirth DLL without the Windows XP Patch and the game still runs great. But the table won't activate again even when not using the Windows XP Patch.

I right clicked the "enable" button as you said and it says..

<<Error in line 80 (mov word ptr [$process+33FFAA],00B4) : This instruction can;t be compiled>>

I will try another Sourcenext copy regardless to see if I'm using the right version, since I don't have any issue at all with Dino Crisis 1.

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Re: Dino Crisis 2 (SourceNext)

Post by EyeOfTheMind86 »

kellcooz wrote:
Thu Dec 19, 2024 2:16 am
Thanks for the reply

I installed the SourceNext version I have and used the Classic Rebirth DLL without the Windows XP Patch and the game still runs great. But the table won't activate again even when not using the Windows XP Patch.

I right clicked the "enable" button as you said and it says..

<<Error in line 80 (mov word ptr [$process+33FFAA],00B4) : This instruction can;t be compiled>>

I will try another Sourcenext copy regardless to see if I'm using the right version, since I don't have any issue at all with Dino Crisis 1.
That's a line related to the infinite health on the ship minigame. Try this:
Double click on the "Enable" script and comment out the second aobscanmodule, like this:

//aobscanmodule(Health_Ship,$process,66 8B 35 AA FF 73 00) // should be unique

essentially add the two forward slashes at the beginning of the line, and let me know if it runs.
If that's the case, then that's the only AOB causing issues (I hope is the only one). You would lose the infinite HP on the ship for now, but at least you can enjoy the rest.

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Re: Dino Crisis 2 (SourceNext)

Post by kellcooz »

Many Thanks. I got it to work by deleting all the lines related to "Health Ship."

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Re: Dino Crisis 2 (SourceNext)

Post by kellcooz »

More heads up, Dino Crisis 2 gets a GOG release also.

Vergil2501
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Re: Dino Crisis 2 (SourceNext)

Post by Vergil2501 »

You might be able to run this on the gog version since this supports the classic rebirth mod.
[Link]

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Guibaesa
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Re: Dino Crisis 2 (SourceNext)

Post by Guibaesa »

I tested the table and almost everything works perfectly.

The only issue i found is that the "One Hit Kill" code doesn't seem to work on the underwater weapons.

Those that you use while using the Diving Suit.

Those weapons are the "Needle Gun" and the"Aquagrenade"

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Guibaesa
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Re: Dino Crisis 2 (SourceNext)

Post by Guibaesa »

Ah and the "Rapid Fire" code doesn't seem to work on them either.

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EyeOfTheMind86
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Re: Dino Crisis 2 (SourceNext)

Post by EyeOfTheMind86 »

Hey there! The rapid fire only works on specific weapons, as explained in the original topic.
For the onehitkill, yes that hack was kind of a pain to implement, I might need to refactor it as I think I may find a better and more reliable approach. I remember the hack working underwater though, I need to double check.
The game doesn't kill the target by just setting its HP to 0 but it needs an "event" triggering a check on the current HP and if it is 0 it dies. This behaviour is similar to the resident evil games but in such cases it was a bit easier to handle.
The way this hack is written now anyway, as I said, is not optimal, I guess it's time to work on it properly.
Thanks for the feedback!

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Re: Dino Crisis 2 (SourceNext)

Post by Ali Akbar »

Thank you so much EyeOfTheMind86 for making trainers for all Classic Resident Evil/Biohazard and Dino Crisis games! :D :)

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