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Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Posted: Fri May 24, 2024 5:30 am
by DrummerIX
I finished replaying through Path of Radiance and decided to try to move on to Radiant Dawn. The code appears to be a little similar. Here is the start to my table for Radiant Dawn in the Dolphin emulator (RFEE01).

I am using Dolphin 5.0.21460 that is available [Link].

Dolphin uses Big Endian, so you might need to add these types to your CE: Go [Link] to grab the code you need and the instructions also for adding them to CE.

Options[+37]:
  • Activate Trainer
  • Activate Trainer 2.1 (Controls Damage Modifier, Do/Take Damage First)
  • Activate Trainer 3.1 (Controls Always Stat Gain, Gain A Level First)
  • Activate Trainer 4.1 (Controls Bonus Stats/Can Act Again/Quick Level/Current Unit Editor) Gain, Load A Battle First)
  • Activate Trainer 5.1.1 (Controls Gold/Bonus EXP Pointer, View Gold In Battle Screen (Start Button)) (Part 1)
  • Activate Trainer 5.1.2 (Controls Gold/Bonus EXP Pointer, View Gold In Battle Screen (Start Button)) (Part 2)
  • Activate Trainer 6.1.1 (Controls Bonus EXP Multiplier, Earn Bonus EXP/Finish A Battle)
  • Toggle Hotkeys Off/On
  • Hotkeys Active
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • God Mode
  • Hero Damage Multiplier
  • Hero Healing Multiplier
  • Hero Party Cannot Die
  • Always Gain Stats On Level Up
  • Set Bonus Stat Defaults
  • Bonus Movement (For Allies)
  • Bonus HP (For Allies)
  • Bonus STR (For Allies)
  • Bonus MAG (For Allies)
  • Bonus SKL (For Allies)
  • Bonus SPD (For Allies)
  • Bonus LCK (For Allies)
  • Bonus DEF (For Allies)
  • Bonus RES (For Allies)
  • ENABLE Can Move/Act Again (Press Numpad 1 or Y button while on a unit)
  • ENABLE Quick Level Gain
  • ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
  • Bonus EXP Gain Multiplier
  • Bonus EXP Loss Multiplier
  • Current Unit Editor (During Battle)
  • Stats
  • Current HP
  • Current EXP
  • Weapons/Items Item ID (Slot 1-7)
  • Weapons/Items Qty (Slot 1-7)
  • Make Weapon Blessed (Slot 1-7)
  • Make Weapon/Item Drop (For Enemies) (Slot 1-7)
  • Make Weapon/Item Unequip/Unlock (For Enemies) (Slot 1-7)
  • Gold (Money)
  • Bonus EXP


EDIT 1:

I added a few more things to flesh out this table for how I like to play:

[*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
[*]Current Unit Editor (During Battle)
[*]Stats
[*]Current HP
[*]Current EXP
[*]Weapons Item ID (Slot 1-4)
[*]Weapons Qty (Slot 1-4)
[*]Make Weapon Blessed (Slot 1-4)
[*]Make Weapon Drop (For Enemies) (Slot 1-4)
[*]Make Weapon Unequip/Unlock (For Enemies) (Slot 1-4)
[*]Items Item ID (Slot 1-4)
[*]Items Qty (Slot 1-4)
[*]Make Item Drop (For Enemies) (Slot 1-4)
[*]Make Item Unequip/Unlock (For Enemies) (Slot 1-4)

I made it easy to make a enemy drop an item or unequip/unlock them if you want to steal an item. I added in the Item Editor for Normal Mode. According to others on the Internet, Item ID changes for different difficulty, so hard mode may be different.

EDIT 1.5:

I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.

[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP

Enjoy!

EDIT 2.0:

I played this until Part 2 so far and found that I had items setup incorrectly in the editor. I have fixed this to the 7 slots of weapon/items you can have. I also added another Activate Trainer for grabbing Gold Pointer in Part 2. I believe I need another one for Part 3, but haven't got that far yet.

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Posted: Fri May 24, 2024 2:16 pm
by DrummerIX
I added a few more things to flesh out this table for how I like to play:

[*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
[*]Current Unit Editor (During Battle)
[*]Stats
[*]Current HP
[*]Current EXP
[*]Weapons Item ID (Slot 1-4)
[*]Weapons Qty (Slot 1-4)
[*]Make Weapon Blessed (Slot 1-4)
[*]Make Weapon Drop (For Enemies) (Slot 1-4)
[*]Make Weapon Unequip/Unlock (For Enemies) (Slot 1-4)
[*]Items Item ID (Slot 1-4)
[*]Items Qty (Slot 1-4)
[*]Make Item Drop (For Enemies) (Slot 1-4)
[*]Make Item Unequip/Unlock (For Enemies) (Slot 1-4)

I made it easy to make a enemy drop an item or unequip/unlock them if you want to steal an item. I added in the Item Editor for Normal Mode. According to others on the Internet, Item ID changes for different difficulty, so hard mode may be different.

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]

Posted: Sat May 25, 2024 12:44 am
by DrummerIX
EDIT 1.5:

I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.

[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP

Enjoy!

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Posted: Sat Jun 08, 2024 4:00 am
by DrummerIX
EDIT 2.0:

I played this until Part 2 so far and found that I had items setup incorrectly in the editor. I have fixed this to the 7 slots of weapon/items you can have. I also added another Activate Trainer for grabbing Gold Pointer in Part 2. I believe I need another one for Part 3, but haven't got that far yet.

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Posted: Mon Oct 07, 2024 3:54 am
by Turtle
DrummerIX wrote:
Sat Jun 08, 2024 4:00 am
EDIT 2.0:

I played this until Part 2 so far and found that I had items setup incorrectly in the editor. I have fixed this to the 7 slots of weapon/items you can have. I also added another Activate Trainer for grabbing Gold Pointer in Part 2. I believe I need another one for Part 3, but haven't got that far yet.
Thanks, will this work on Cheat Engine 7.2?

Someone figured out the item flags here, if you're still interested

https://forums.serenesforest.net/topic/96292-gecko-codes-for-ntsc-u-169-v101/

Edit: Turns out I've got revision 0 of the game, so the table went screwy on me, but at least I can use Gecko codes directly.