Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

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DrummerIX
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Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Post by DrummerIX »

I finished replaying through Path of Radiance and decided to try to move on to Radiant Dawn. The code appears to be a little similar. Here is the start to my table for Radiant Dawn in the Dolphin emulator (RFEE01).

I am using Dolphin 5.0.21460 that is available [Link].

Dolphin uses Big Endian, so you might need to add these types to your CE: Go [Link] to grab the code you need and the instructions also for adding them to CE.

Options[+37]:
  • Activate Trainer
  • Activate Trainer 2.1 (Controls Damage Modifier, Do/Take Damage First)
  • Activate Trainer 3.1 (Controls Always Stat Gain, Gain A Level First)
  • Activate Trainer 4.1 (Controls Bonus Stats/Can Act Again/Quick Level/Current Unit Editor) Gain, Load A Battle First)
  • Activate Trainer 5.1.1 (Controls Gold/Bonus EXP Pointer, View Gold In Battle Screen (Start Button)) (Part 1)
  • Activate Trainer 5.1.2 (Controls Gold/Bonus EXP Pointer, View Gold In Battle Screen (Start Button)) (Part 2)
  • Activate Trainer 6.1.1 (Controls Bonus EXP Multiplier, Earn Bonus EXP/Finish A Battle)
  • Toggle Hotkeys Off/On
  • Hotkeys Active
  • Save Current Trainer Values
  • Load Current Trainer Values
  • Change Slot Config Description
  • God Mode
  • Hero Damage Multiplier
  • Hero Healing Multiplier
  • Hero Party Cannot Die
  • Always Gain Stats On Level Up
  • Set Bonus Stat Defaults
  • Bonus Movement (For Allies)
  • Bonus HP (For Allies)
  • Bonus STR (For Allies)
  • Bonus MAG (For Allies)
  • Bonus SKL (For Allies)
  • Bonus SPD (For Allies)
  • Bonus LCK (For Allies)
  • Bonus DEF (For Allies)
  • Bonus RES (For Allies)
  • ENABLE Can Move/Act Again (Press Numpad 1 or Y button while on a unit)
  • ENABLE Quick Level Gain
  • ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
  • Bonus EXP Gain Multiplier
  • Bonus EXP Loss Multiplier
  • Current Unit Editor (During Battle)
  • Stats
  • Current HP
  • Current EXP
  • Weapons/Items Item ID (Slot 1-7)
  • Weapons/Items Qty (Slot 1-7)
  • Make Weapon Blessed (Slot 1-7)
  • Make Weapon/Item Drop (For Enemies) (Slot 1-7)
  • Make Weapon/Item Unequip/Unlock (For Enemies) (Slot 1-7)
  • Gold (Money)
  • Bonus EXP


EDIT 1:

I added a few more things to flesh out this table for how I like to play:

[*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
[*]Current Unit Editor (During Battle)
[*]Stats
[*]Current HP
[*]Current EXP
[*]Weapons Item ID (Slot 1-4)
[*]Weapons Qty (Slot 1-4)
[*]Make Weapon Blessed (Slot 1-4)
[*]Make Weapon Drop (For Enemies) (Slot 1-4)
[*]Make Weapon Unequip/Unlock (For Enemies) (Slot 1-4)
[*]Items Item ID (Slot 1-4)
[*]Items Qty (Slot 1-4)
[*]Make Item Drop (For Enemies) (Slot 1-4)
[*]Make Item Unequip/Unlock (For Enemies) (Slot 1-4)

I made it easy to make a enemy drop an item or unequip/unlock them if you want to steal an item. I added in the Item Editor for Normal Mode. According to others on the Internet, Item ID changes for different difficulty, so hard mode may be different.

EDIT 1.5:

I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.

[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP

Enjoy!

EDIT 2.0:

I played this until Part 2 so far and found that I had items setup incorrectly in the editor. I have fixed this to the 7 slots of weapon/items you can have. I also added another Activate Trainer for grabbing Gold Pointer in Part 2. I believe I need another one for Part 3, but haven't got that far yet.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Fire_Emblem_Radiant_Dawn_Dolphin_v_5_0_21460.CT
EDIT 2.0 file (+37)
(165.72 KiB) Downloaded 22 times
Fire_Emblem_Radiant_Dawn_Dolphin_v_5_0_21460.CT
EDIT 1.5 file (+41)
(176.27 KiB) Downloaded 40 times
Fire_Emblem_Radiant_Dawn_Dolphin_v_5_0_21460.CT
EDIT 1 file (+37)
(169.9 KiB) Downloaded 26 times
Fire_Emblem_Radiant_Dawn_Dolphin_v_5_0_21460.CT
Initial file (+23)
(59.58 KiB) Downloaded 17 times
Last edited by DrummerIX on Sat Jun 08, 2024 4:00 am, edited 2 times in total.

DrummerIX
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Posts: 3091
Joined: Wed Mar 22, 2017 6:15 pm
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Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Post by DrummerIX »

I added a few more things to flesh out this table for how I like to play:

[*]ENABLE Current Unit's Items Always Have Max Uses Left (Requires Activate Trainer 4.1)
[*]Current Unit Editor (During Battle)
[*]Stats
[*]Current HP
[*]Current EXP
[*]Weapons Item ID (Slot 1-4)
[*]Weapons Qty (Slot 1-4)
[*]Make Weapon Blessed (Slot 1-4)
[*]Make Weapon Drop (For Enemies) (Slot 1-4)
[*]Make Weapon Unequip/Unlock (For Enemies) (Slot 1-4)
[*]Items Item ID (Slot 1-4)
[*]Items Qty (Slot 1-4)
[*]Make Item Drop (For Enemies) (Slot 1-4)
[*]Make Item Unequip/Unlock (For Enemies) (Slot 1-4)

I made it easy to make a enemy drop an item or unequip/unlock them if you want to steal an item. I added in the Item Editor for Normal Mode. According to others on the Internet, Item ID changes for different difficulty, so hard mode may be different.

DrummerIX
ViP
ViP
Posts: 3091
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3426

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+41]

Post by DrummerIX »

EDIT 1.5:

I added a few more options dealing with Gold and Bonus EXP pointers. Bonus EXP is stored as Float Big Endian, so you need to add that type to CE.

[*]Bonus EXP Gain Multiplier
[*]Bonus EXP Loss Multiplier
[*]Gold (Money)
[*]Bonus EXP

Enjoy!

DrummerIX
ViP
ViP
Posts: 3091
Joined: Wed Mar 22, 2017 6:15 pm
Reputation: 3426

Re: Fire Emblem Radiant Dawn [USA, Dolphin] [+37]

Post by DrummerIX »

EDIT 2.0:

I played this until Part 2 so far and found that I had items setup incorrectly in the editor. I have fixed this to the 7 slots of weapon/items you can have. I also added another Activate Trainer for grabbing Gold Pointer in Part 2. I believe I need another one for Part 3, but haven't got that far yet.

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