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Ghost of Tsushima

Posted: Fri May 17, 2024 9:59 am
by aSwedishMagyar
Made a quick table. Have a feeling the inventory stuff wont work for everyone but I'm tired and I'll get around to figuring out more tomorrow after work. Enjoy.

Current Table:
GhostOfTsushima.CT
(35.16 KiB) Downloaded 15349 times
Current Options:
  • Pointers
    • PlayerBase
      • Health
        • Max
        • Current
      • Resolve
        • Current
        • Max
    • InventoryBase
      • Wood
        • Bamboo
        • Yew Wood
        • Wax Wood
      • Metal
        • Iron
        • Steel
        • Gold
      • Cloth
        • Linen
        • Leather
        • Silk
      • Goods
        • Supplies
        • Flowers
        • Predator Hides
  • Scripts
    • Inf Health
    • Inf Resolve
    • Modify Damage
      • Multiplier
    • Setup Fly Script
      • Fly
    • Teleport Scripts
      • Save Current Location
      • Teleport To Selected Location

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 11:35 am
by salineprune
Damn! So quick.
I'll save this for after I finish the story. Tried a few of options and working great.

Thanks, mate.

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 12:01 pm
by Carriva
Thanks you

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 3:49 pm
by Neutralise
Is there any way to add technique points to this? Thanks.

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 5:51 pm
by Impala
Neutralise wrote:
Fri May 17, 2024 3:49 pm
Is there any way to add technique points to this? Thanks.
Problem with technique points is if you change them, you go into the negatives, not sure if that breaks anything else

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 5:57 pm
by Neutralise
Impala wrote:
Fri May 17, 2024 5:51 pm
Neutralise wrote:
Fri May 17, 2024 3:49 pm
Is there any way to add technique points to this? Thanks.
Problem with technique points is if you change them, you go into the negatives, not sure if that breaks anything else
You go into the negatives straight away? Or can you use the points first?

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 6:17 pm
by Impala
Neutralise wrote:
Fri May 17, 2024 5:57 pm
Impala wrote:
Fri May 17, 2024 5:51 pm
Neutralise wrote:
Fri May 17, 2024 3:49 pm
Is there any way to add technique points to this? Thanks.
Problem with technique points is if you change them, you go into the negatives, not sure if that breaks anything else
You go into the negatives straight away? Or can you use the points first?
You can allocate them all, but then it goes into the negatives after certain actions

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 6:59 pm
by jonaaa
Impala wrote:
Fri May 17, 2024 5:51 pm
Neutralise wrote:
Fri May 17, 2024 3:49 pm
Is there any way to add technique points to this? Thanks.
Problem with technique points is if you change them, you go into the negatives, not sure if that breaks anything else
Yes and no. Yes because you need to level up your character if you want to spend with any other technique and no because you can simply use any technique cheat and it will not be negative anymore (during that session).

Not a big deal imo.

Re: Ghost of Tsushima

Posted: Fri May 17, 2024 8:53 pm
by xboxgame
No Fall Damage ??

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 3:11 am
by nomarr33
make a new manual save just in case

for those wanting to edit the skill points, it is under 4 bytes
you need to a few unspent points to further the search (may work with loading a save, not tested)
then count how many points you have already spent (some skills needed more than one point, so check from guides)
search the value of total spent skill points
then learn a new skill
add the number of skill points it needed to the original searched value
repeat until you narrowed it to a few addresses
change value to 0, freeze
then you can learn all the skills you want
you can earn more skill points after without your total going into the negative value

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 5:51 am
by anon9

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26302</ID>
      <Description>"Freeze Ammo"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GhostOfTsushima.exe
  Author : Anon-9

  This script attempts to freeze ammo
}

[ENABLE]

aobscanmodule(funFullAmmo,GhostOfTsushima.exe,89 74 38 08 80 BB 18 13 09 00 00) // should be unique
alloc(newmem,$1000,funFullAmmo)

label(code)
label(return ptrAmmo)

newmem:

code:
  mov [ptrAmmo],rax
  add [ptrAmmo],rdi
  cmp [rax+rdi+08],esi
  jge @f
  mov [rax+rdi+08],esi
  @@:
  cmp byte ptr [rbx+00091318],00
  jmp return
ptrAmmo:
  dq 0
  dq 0

funFullAmmo:
  jmp newmem
  nop 6
return:
registersymbol(funFullAmmo ptrAmmo)

[DISABLE]

funFullAmmo:
  db 89 74 38 08 80 BB 18 13 09 00 00

unregistersymbol(funFullAmmo ptrAmmo ptrAmmoRax ptrAmmoRdi)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GhostOfTsushima.exe+520C41

GhostOfTsushima.exe+520C39: 49 0F 45 FF              - cmovne rdi,r15
GhostOfTsushima.exe+520C3D: 48 8D 04 AB              - lea rax,[rbx+rbp*4]
// ---------- INJECTING HERE ----------
GhostOfTsushima.exe+520C41: 89 74 38 08              - mov [rax+rdi+08],esi
// ---------- DONE INJECTING  ----------
GhostOfTsushima.exe+520C45: 80 BB 18 13 09 00 00     - cmp byte ptr [rbx+00091318],00
GhostOfTsushima.exe+520C4C: 74 13                    - je GhostOfTsushima.exe+520C61
GhostOfTsushima.exe+520C4E: FF 83 20 13 09 00        - inc [rbx+00091320]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26303</ID>
          <Description>"Ammo"</Description>
          <LastState Value="8" RealAddress="7FF6AAFA79A8"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrAmmo</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Not fully tested, but it should prevent items/ammo from decreasing. Also includes a way to change the last used/picked up item/ammo.

Below should be an alt version that only shows the last item added/removed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26302</ID>
      <Description>"Freeze Ammo"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GhostOfTsushima.exe
  Author : Anon-9

  This script attempts to find items on change
}

[ENABLE]

aobscanmodule(funFullAmmo,GhostOfTsushima.exe,89 74 38 08 80 BB 18 13 09 00 00) // should be unique
alloc(newmem,$1000,funFullAmmo)

label(code)
label(return ptrAmmo)

newmem:

code:
  mov [ptrAmmo],rax
  add [ptrAmmo],rdi
  mov [rax+rdi+08],esi
  cmp byte ptr [rbx+00091318],00
  jmp return
ptrAmmo:
  dq 0
  dq 0

funFullAmmo:
  jmp newmem
  nop 6
return:
registersymbol(funFullAmmo ptrAmmo)

[DISABLE]

funFullAmmo:
  db 89 74 38 08 80 BB 18 13 09 00 00

unregistersymbol(funFullAmmo ptrAmmo ptrAmmoRax ptrAmmoRdi)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>26303</ID>
          <Description>"Ammo"</Description>
          <LastState Value="8" RealAddress="7FF6AAFA79A8"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ptrAmmo</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This is just to help with finding the skill points. Read the script instructions. *Disclaimer, script instructions may require you to have spent points to be accurate, otherwise it may be the second highest.*

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26307</ID>
      <Description>"funSkillPointSearchAddress"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GhostOfTsushima.exe
  Author : Anon-9

  This script registers the skill point search location.
  Activate this to find the search location. Go to Memory View and in the
  Disassembler, search up "funSkillPointSearchAddress".
  Right click and click "Find out what address this function accesses"
  Open the menu, click map, click techniques.
  The largest value should be the skill points used so far.
  If not, then the second largest (ie. if your skill points spent is 0)
  Set that to 0 and it should recover your skill points.

}

[ENABLE]

aobscanmodule(funSkillPointSearchAddress,GhostOfTsushima.exe,8B 7C B0 58 48 8B 6C 24 38) // should be unique

funSkillPointSearchAddress:
registersymbol(funSkillPointSearchAddress)

[DISABLE]

funSkillPointSearchAddress:
  db 8B 7C B0 58 48 8B 6C 24 38

unregistersymbol(funSkillPointSearchAddress)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Test script for max resolve

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>26310</ID>
      <Description>"Max Resolve Test"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : GhostOfTsushima.exe
  Author : Anon-9

  This script attempts to give max Resolve
}

[ENABLE]

aobscanmodule(funMaxResolve,GhostOfTsushima.exe,F3 0F 11 89 A4 43 00 00) // should be unique

funMaxResolve:
  movss [rcx+000043A4],xmm0
registersymbol(funMaxResolve)

[DISABLE]

funMaxResolve:
  db F3 0F 11 89 A4 43 00 00

unregistersymbol(funMaxResolve)

{
// ORIGINAL CODE - INJECTION POINT: GhostOfTsushima.exe+927AAD

GhostOfTsushima.exe+927A9F: 4D 8B F0                 - mov r14,r8
GhostOfTsushima.exe+927AA2: F3 0F 10 B1 A4 43 00 00  - movss xmm6,[rcx+000043A4]
GhostOfTsushima.exe+927AAA: 48 8B D9                 - mov rbx,rcx
// ---------- INJECTING HERE ----------
GhostOfTsushima.exe+927AAD: F3 0F 11 89 A4 43 00 00  - movss [rcx+000043A4],xmm1
// ---------- DONE INJECTING  ----------
GhostOfTsushima.exe+927AB5: 48 39 0D B4 8D B9 02     - cmp [PlayerBase],rcx
GhostOfTsushima.exe+927ABC: 41 0F B6 F1              - movzx esi,r9b
GhostOfTsushima.exe+927AC0: 75 5A                    - jne GhostOfTsushima.exe+927B1C
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 12:08 pm
by hugmugmie
How Fly Script work????

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 1:33 pm
by Quân Lee
here i will share my board here, this is from the fearless community and i also added and edited it to make it work better.
Image
Patch 2 : I have fix error skill point.

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 2:59 pm
by Neutralise
Quân Lee wrote:
Sat May 18, 2024 1:33 pm
here i will share my board here, this is from the fearless community and i also added and edited it to make it work better.
Image
I can't get the "Inf Skill Point" working, I have the required 1 skill point, any idea as to why? It just crashes the game.

Re: Ghost of Tsushima

Posted: Sat May 18, 2024 3:12 pm
by Quân Lee
Neutralise wrote:
Sat May 18, 2024 2:59 pm
Quân Lee wrote:
Sat May 18, 2024 1:33 pm
here i will share my board here, this is from the fearless community and i also added and edited it to make it work better.
Image
I can't get the "Inf Skill Point" working, I have the required 1 skill point, any idea as to why? It just crashes the game.
I don't know your problem, mine still works normally :wub: