Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

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TheGodUncle
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by TheGodUncle » Thu Mar 07, 2019 4:40 pm

Jsk2003 wrote:
Sat Dec 29, 2018 4:10 am
Here's an update since I got around to actually buying Kenshi.

Instant craft for machines have yet to be updated.

Money, Health, Skills should work.

rev1 Updated so the stats list is generated a little more cleanly
Can I use the stat changer to change the stats of all my characters or just the six already in the table?

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Ash » Fri Mar 15, 2019 12:35 pm

claudioz wrote:
Fri Mar 01, 2019 11:06 pm
table kenshi 1.0.17?
Seconded.
The table no longer works now.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Dartmelou » Wed Mar 20, 2019 11:53 pm

Someone can adapt this table for 1.0.17?
Jsk2003 wrote:
Tue Aug 21, 2018 4:07 am
Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense

kenshi_x64.CT

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by chelsearocks1424 » Thu Mar 28, 2019 9:11 am

Im new to this and I have absolutely no idea how to use this could anyone possibly help me?

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Erlkonig » Tue Apr 02, 2019 12:15 am

chelsearocks1424 wrote:
Thu Mar 28, 2019 9:11 am
Im new to this and I have absolutely no idea how to use this could anyone possibly help me?
I'm too lazy to do pointer scans but Stats and Money are really easy.

For stats it's a float, where the whole numbers are the level of the stat and the decimals the progress made to the next level. So say you have 35 strength at 66% EXP, it would be 35.66

Money is simple 4 bytes scan.

No idea what Hunger and HP are like. I know HP is a float, but thats it.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Erlkonig » Sat Apr 06, 2019 7:12 pm

Double post but necessary I feel to bump.

Here's a table for .21 with the skills pointer, since I got off my lazy bum to actually do the scan. When the game updates, if it stops working finding the new pointer might be as trivial as changing the offset, and if it isn't at least you only have to change one address.

Cheers.
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kenshi_x64.CT
Skills pointer for selected character
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by claudioz » Thu Apr 11, 2019 10:01 pm

update please

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by lostpassplease » Mon Apr 15, 2019 6:44 pm

Erlkonig wrote:
Tue Apr 02, 2019 12:15 am
chelsearocks1424 wrote:
Thu Mar 28, 2019 9:11 am
Im new to this and I have absolutely no idea how to use this could anyone possibly help me?
I'm too lazy to do pointer scans but Stats and Money are really easy.

For stats it's a float, where the whole numbers are the level of the stat and the decimals the progress made to the next level. So say you have 35 strength at 66% EXP, it would be 35.66

Money is simple 4 bytes scan.

No idea what Hunger and HP are like. I know HP is a float, but thats it.
Can you please update the table? Both my game and CE crashes whenever I try to locate second offset pointer

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Zpyzix » Tue Apr 16, 2019 1:49 am

I second for an update for 1.0.22

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by lostpassplease » Tue Apr 16, 2019 5:58 am

Spent an entire night trying to find the new address, the game always crashes the moment I check what accesses the first pointer /shrug

UPD: managed to get pointers to character, they are however linked to that character, nothing like the previous table :cry:
UPD2: I've managed to make a junky table where you can only change the stats of the first person in your first squad, I won't promise it will work for you but hey it's something
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Junk Kenshi table.CT
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Zpyzix » Tue Apr 16, 2019 6:51 pm

Same for me when I try to find my own pointers beyond health or money.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Erlkonig » Tue Apr 16, 2019 9:57 pm

I'll make sure to update when I get the chance.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Erlkonig » Wed Apr 17, 2019 2:16 am

Updated, thanks for your patience.
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Zpyzix » Wed Apr 17, 2019 5:51 pm

Thanks, I am trying to update the other tables AOB but I suck at it. Trying to learn!

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Zpyzix » Thu Apr 18, 2019 1:25 am

Nevermind, I'm too retarded.

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