Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

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LillyanaKabal
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by LillyanaKabal »

Needs updating for 1.0.51 D:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Yoyo2000
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Yoyo2000 »

@LillyanaKabal: Info copied from one of the tables here, this is how I found for 1.0.52:

//found by playing the game, pausing, saving, and using forgotten construction set,
//it's a save-game editor found in the Kenshi's base/root/game folder
//while it's paused, in order to figure out the exact float value of the health or skills
//save all the addresses/values for this and that in the table, rightclick address list
//and "generate pointermap" I usually use the naming pattern of Kenshi_A
//close the game and restart it, going through the same steps as above... except
//this time save it as something else, I'd save it as Kenshi_B, instead of closing
//you're able to right click one of the addresses and select "pointerscan for this address"
//click the first checkbox "use saved pointermap", and select Kenshi_B's scandata
//click "compare results with other saved pointermaps"
//select Kenshi_A and select whichever address you're focusing on
//press ok and it will take some time to create a list of pointers that you must
//use your brain to figure out which one is the correct base address + group of offsets
//it may help to create Kenshi_C and Kenshi_D to further refine your pointerscan results
//i found "kenshi_x64.exe"+01A95450 as the base, to figure out the precise address
//in memory view, i right click and goto the address "kenshi_x64.exe"+01A95450
//then I rightclick on the top line and select go to, but notice that it's now showing
//7FF650975450 that's the true address that I place next to playerBase as seen below

My input: You will find 3-10 pointers, try each and check cats value, if it shows like in game, you found the correct one.

PS: Once you found the value please share with the rest. Cheers.

LillyanaKabal
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by LillyanaKabal »

.................

That's incredibly complicated. I just want an ingame stat editor table.

Yoyo2000
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Yoyo2000 »

Pointer for v 1.0.51: "kenshi_x64.exe"+01AAE5E0
Pointer for v 1.0.52: "kenshi_x64.exe"+01AC8A90

I highly recommend the table from figment, it seems to be the most complete on this thread.

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Buttlight
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Buttlight »

Yoyo2000 wrote:
Mon Apr 26, 2021 9:52 pm
Pointer for v 1.0.51: "kenshi_x64.exe"+01AAE5E0
Pointer for v 1.0.52: "kenshi_x64.exe"+01AC8A90

I highly recommend the table from figment, it seems to be the most complete on this thread.
Have you find the one for 1.0.53?

tfigment
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by tfigment »

Buttlight wrote:
Mon May 10, 2021 12:00 pm
Have you find the one for 1.0.53?
Updated my table fork to AOB scan locate the offset using the zanzer assembly hack. Also fixed the research speed hack. Still mostly untested/unverified but better than nothing.

viewtopic.php?p=143559#p143559

exui
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by exui »

tfigment wrote:
Thu Jul 16, 2020 11:52 pm
Here is my personal table which is fork of sniforge version for steam. The playerbase didn't shift that much really but 16 bytes is 16 bytes. I didn't really test all of my new codes in this version but most activated so that is an encouraging sign. Use at your own risk.
Thank you very much!

Yoyo2000
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Yoyo2000 »

LillyanaKabal wrote:
Tue Apr 13, 2021 3:11 pm
.................

That's incredibly complicated. I just want an ingame stat editor table.
You can edit the stats by editing the save game. It's easy, check on Yt.

Special
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Special »

I'm a little confused here, I just picked this up on Steam, and it says the current version is 1.0.51, but above is for 1.0.53?

Can anyone point me to table I should be using (if there is an updated one) for the Steam version?

Thanks.

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SIDIL
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by SIDIL »

on experimental build 1.55 and cheat table broke, i'll see if i can find some pointers but no promises lol

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Candidate34 »

Game update to v1.55 stable, an update will be nice :D :D

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by tfigment »

Candidate34 wrote:
Thu Dec 16, 2021 10:10 am
Game update to v1.55 stable, an update will be nice :D :D
I believe my version of the table still works but not confirmed.

viewtopic.php?p=143559#p143559

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Candidate34
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Candidate34 »

tfigment wrote:
Fri Dec 17, 2021 1:09 am

I believe my version of the table still works but not confirmed.

viewtopic.php?p=143559#p143559
Yup still work :lol: :lol:

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by outlander »

Not for me :( GOG v1.55 cant enable playerbase

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by fakehacker »

outlander wrote:
Tue Dec 28, 2021 4:05 pm
Not for me :( GOG v1.55 cant enable playerbase
I too have the same issue , cant enable playerbase :?:

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