Hades 2

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HadesS
Noobzor
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Re: Hades 2

Post by HadesS »

Working pretty well. Thanks

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Noire Blackheart
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Re: Hades 2

Post by Noire Blackheart »

jguy85 wrote:
Tue May 07, 2024 10:40 pm
How are you using the table? Every time I try to open the process my cheat engine closes.
Try using cheat engine 7.4 if you are on 7.5, 7.4 is working for me so far.

ryukidokid241
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Re: Hades 2

Post by ryukidokid241 »

Hi is it possible to undo the unlock all codex option? and if it is what's the process to undo the unlock all codex please??? :( :(

houselannister
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Re: Hades 2

Post by houselannister »

The Poseidon boon is giving me Hephaestus boons.
Would also be nice to have Artemis, Selene, and Chaos boons if possible.

Smaug
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Re: Hades 2

Post by Smaug »

houselannister wrote:
Wed May 08, 2024 9:50 pm
The Poseidon boon is giving me Hephaestus boons.
Would also be nice to have Artemis, Selene, and Chaos boons if possible.
Extend the current table with (Poseidon, Hera, Hermes and Chaos):

Code: Select all

<CheatEntry>
  <ID>87544</ID>
  <Description>"Spawn Poseidon Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87545</ID>
  <Description>"Spawn Hera Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87546</ID>
  <Description>"Spawn Hermes Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87547</ID>
  <Description>"Spawn Chaos Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.

All credits obviously to cfemen

zayneeinzbern
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Re: Hades 2

Post by zayneeinzbern »

Smaug wrote:
Wed May 08, 2024 11:34 pm
houselannister wrote:
Wed May 08, 2024 9:50 pm
The Poseidon boon is giving me Hephaestus boons.
Would also be nice to have Artemis, Selene, and Chaos boons if possible.
Extend the current table with (Poseidon, Hera, Hermes and Chaos):

Code: Select all

<CheatEntry>
  <ID>87544</ID>
  <Description>"Spawn Poseidon Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87545</ID>
  <Description>"Spawn Hera Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87546</ID>
  <Description>"Spawn Hermes Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87547</ID>
  <Description>"Spawn Chaos Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.

All credits obviously to cfemen
How do you add code to a table?

Asland
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Posts: 11
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Reputation: 0

Re: Hades 2

Post by Asland »

zayneeinzbern wrote:
Thu May 09, 2024 4:24 am
Spoiler
Smaug wrote:
Wed May 08, 2024 11:34 pm
houselannister wrote:
Wed May 08, 2024 9:50 pm
The Poseidon boon is giving me Hephaestus boons.
Would also be nice to have Artemis, Selene, and Chaos boons if possible.
Extend the current table with (Poseidon, Hera, Hermes and Chaos):

Code: Select all

<CheatEntry>
  <ID>87544</ID>
  <Description>"Spawn Poseidon Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87545</ID>
  <Description>"Spawn Hera Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87546</ID>
  <Description>"Spawn Hermes Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87547</ID>
  <Description>"Spawn Chaos Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.

All credits obviously to cfemen
How do you add code to a table?
Same question)

zayneeinzbern
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Posts: 4
Joined: Fri Oct 28, 2022 12:41 am
Reputation: 2

Re: Hades 2

Post by zayneeinzbern »

Asland wrote:
Thu May 09, 2024 4:56 am
zayneeinzbern wrote:
Thu May 09, 2024 4:24 am
Spoiler
Smaug wrote:
Wed May 08, 2024 11:34 pm


Extend the current table with (Poseidon, Hera, Hermes and Chaos):

Code: Select all

<CheatEntry>
  <ID>87544</ID>
  <Description>"Spawn Poseidon Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87545</ID>
  <Description>"Spawn Hera Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87546</ID>
  <Description>"Spawn Hermes Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
<CheatEntry>
  <ID>87547</ID>
  <Description>"Spawn Chaos Boon"</Description>
  <VariableType>Auto Assembler Script</VariableType>
  <AssemblerScript>{$STRICT}
    {$lua}
    if syntaxcheck then return end
    [ENABLE]

    local s = [[
    _CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
    ]]
    Exec(init_script)
    Exec(s)
    [DISABLE]
  </AssemblerScript>
</CheatEntry>
Selene has some special cases and would crash most users games.
Look for the OPs table code for the Poseidon boon, rename it to Hephaestus and add the code above after.

All credits obviously to cfemen
How do you add code to a table?
Same question)
I figured it out, you have to press Ctrl+Alt+A to bring up the auto assemble form. then paste in

Code: Select all

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
You'll have to do it multiple times. Once for each script. You'll copy from the STRICT line to the [DISABLE] line for each script.

User avatar
xXLashkeXx
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Posts: 83
Joined: Mon May 22, 2017 4:08 pm
Reputation: 61

Re: Hades 2

Post by xXLashkeXx »

zayneeinzbern wrote:
Thu May 09, 2024 5:41 am
Asland wrote:
Thu May 09, 2024 4:56 am
zayneeinzbern wrote:
Thu May 09, 2024 4:24 am
Spoiler
How do you add code to a table?
Same question)
I figured it out, you have to press Ctrl+Alt+A to bring up the auto assemble form. then paste in

Code: Select all

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]

{$STRICT}
{$lua}
if syntaxcheck then return end
[ENABLE]

local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX = 100 })
]]
Exec(init_script)
Exec(s)
[DISABLE]
You'll have to do it multiple times. Once for each script. You'll copy from the STRICT line to the [DISABLE] line for each script.
Spawn All

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87545</ID>
      <Description>"Spawn All"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end

[ENABLE]
--- --------------------  Enable Section  --------------------- ---
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
]]
--Exec(init_script)
--Exec(s)

local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
]]
--Exec(init_script)
--Exec(s)

local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
]]
--Exec(init_script)
--Exec(s)

local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)

[DISABLE]
--- --------------------  Disable Section  -------------------- ---
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87550</ID>
          <Description>"☛ Poseidon / Hera / Hermes / Chaos"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Spawn Poseidon Boon

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87546</ID>
      <Description>"Spawn Poseidon Boon"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end

[ENABLE]
--- --------------------  Enable Section  --------------------- ---
local s = [[
_CreateLoot({ Name = "PoseidonUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)

[DISABLE]
--- --------------------  Disable Section  -------------------- ---
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Spawn Hera Boon

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87547</ID>
      <Description>"Spawn Hera Boon"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end

[ENABLE]
--- --------------------  Enable Section  --------------------- ---
local s = [[
_CreateLoot({ Name = "HeraUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)

[DISABLE]
--- --------------------  Disable Section  -------------------- ---
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Spawn Hermes Boon

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87548</ID>
      <Description>"Spawn Hermes Boon"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end

[ENABLE]
--- --------------------  Enable Section  --------------------- ---
local s = [[
_CreateLoot({ Name = "HermesUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)

[DISABLE]
--- --------------------  Disable Section  -------------------- ---
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Spawn Chaos Boon

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87549</ID>
      <Description>"Spawn Chaos Boon"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$STRICT}
{$lua}
if syntaxcheck then return end

[ENABLE]
--- --------------------  Enable Section  --------------------- ---
local s = [[
_CreateLoot({ Name = "TrialUpgrade", OffsetX =  100 })
]]
Exec(init_script)
Exec(s)

[DISABLE]
--- --------------------  Disable Section  -------------------- ---
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Copy the code (Select all) [CTRL + C or Right click Copy] & paste it in the CT [CTRL + V or Right click Paste]

AlterOfu
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Joined: Thu May 09, 2024 7:43 pm
Reputation: 0

Re: Hades 2

Post by AlterOfu »

Is it possible to spawn Helpers like Narcisse, Echo or Artemis ?

thanks a lot for the cheat, help to explore lots of combination for fun

bris
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Re: Hades 2

Post by bris »

AlterOfu wrote:
Thu May 09, 2024 7:45 pm
Is it possible to spawn Helpers like Narcisse, Echo or Artemis ?
I think it's a bit more complicated with those because they are an npc encounter usually tied to an entire floor. And Selene is also complex due to the whole path of stars thing.


What I would love and should be rather easy I hope would be a triple upgrade spawn. A Boon rarity option would also be nice but dunno if that's possible.

In any case thank you so much for the table and the people who helped with the extended boons list, makes for a really nice and colorful game experience xD

Deadguy99
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Reputation: 0

Re: Hades 2

Post by Deadguy99 »

I just made this accoun For this only
Can anyone explain in monkey language how i just use it for resources only
My english is not my first language so being gentle is a nice thing to do
Ps i used to do the cheat engine on hades 1 and i just do the normal of writing the values then chosing it and changing it now in hades 2 when i do it they say there isnt any results withese values
Help

Exodus
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Re: Hades 2

Post by Exodus »

I was using 7.2 and had to switch over to 7.5 to get the table to work.

SasquatchBrah
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Re: Hades 2

Post by SasquatchBrah »

Does anyone know the code for spawning hammer of daedelus

Lep
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Posts: 13
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Re: Hades 2

Post by Lep »

SasquatchBrah wrote:
Fri May 10, 2024 6:39 pm
Does anyone know the code for spawning hammer of daedelus
It's in the table as give weapon upgrade.

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