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Cat Quest II

Posted: Sat May 04, 2024 11:17 pm
by VoidUzumaki
I was achievement farming in this game and noticed that there is a scarcity of tables for this game since it's entity-based (according to what I read). So here is my go at it, you can only cheat money with it, but finding the current address of your money for further building upon this table is easy. There is no LUA script involved, just basic assembly code usage.

Just go to where the code is injected (I added a variable for that) and ask what address the code writes to.

The second variable is for how much money you want each time you open your inventory.

I only tested the code for Epic, but I wouldn't be surprised to see it work elsewhere.

Remember to turn the cheat off once you gave yourself the money to avoid unintended crashes through shared code.

Should anyone have suggestions for improvements or questions how the code works(which would surprise me, I'm a beginner), feel free to ask.

Oh, and since that was annoying, finding money is actually quite easy. When upgrading a weapon, the number of upgrades is saved static(within the same game session anyway), if you set it high enough, you end up with negative money, which reduces the amount of results you get significantly. Though if you are rich, there probably won't be many results either.

Re: Cat Quest II

Posted: Wed May 08, 2024 5:20 am
by litrpg
Does cfemen's Debug Mode for steam or GOG work on epic?

Re: Cat Quest II

Posted: Thu May 09, 2024 11:30 am
by VoidUzumaki
I don't know, I was just after the achievements, I only even read about it after already deleting the game.