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FRONT MISSION 2: Remake

Posted: Tue Apr 30, 2024 8:24 pm
by Tuuuup!


More to come when I have more time to play.
For now 1 script for selected unit in battle pointers.
HP
AP
Move range.

v2: Added money scripts + Class Xp pointers and more. And some scripts for selected unit.
v3: Added inf Bullet, Skill + Honor XP multiplier, Difficulty pointer + more.
v4: No HP lost, works in Arena to. + No Bullets lost + more
v5: In stage 13 you have a new enemy(ID), so fix for some scripts. Use part/weapon/item in setup. + more

Old tables
Front Mission 2 Remake-v4.CT
(179.49 KiB) Downloaded 973 times
Front Mission 2 Remake-v3.CT
(164.29 KiB) Downloaded 929 times
Front Mission 2 Remake-v2.CT
(76.75 KiB) Downloaded 720 times
Front Mission 2 Remake.CT
(49.55 KiB) Downloaded 606 times
Have fun.

Re: FRONT MISSION 2: Remake

Posted: Tue Apr 30, 2024 9:02 pm
by demorest2
Ty!
Shop has all parts - thats only one thing needed for relax playthrough ^_^/

Re: FRONT MISSION 2: Remake

Posted: Wed May 01, 2024 2:19 am
by Rienfleche
Nice, please make it like the front mission 1st option

hoping this code"
EXP Gained Multiplier
No Bullet Loss
Easy Skill Lv Up
Move Always Max

Re: FRONT MISSION 2: Remake

Posted: Wed May 01, 2024 2:41 am
by azamen87
100% skill activation code would be nice too. Thanks for the code!

Re: FRONT MISSION 2: Remake

Posted: Thu May 02, 2024 5:49 am
by Lubu
Thank you, exellent table. one problem i have with v2 is that at the end of the mission if i use two new scripts for movement and health CheatEngine goes berserk with error and cause the game to crash or load none intractive menus. they works but when you finish the mission it happens.

Maybe if i disable them before the mission ends it fix the problem, haven't tested it yet.

Re: FRONT MISSION 2: Remake

Posted: Thu May 02, 2024 6:36 am
by pacifista
Oh my, just installed the game and what? there is a superb trainer..

it can't get any better than this..

Re: FRONT MISSION 2: Remake

Posted: Thu May 02, 2024 12:44 pm
by Sword X
infinite turns, please

Re: FRONT MISSION 2: Remake

Posted: Thu May 02, 2024 5:23 pm
by Sword X
infinite turns, please

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 4:47 am
by Sword X
Thanks

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 4:59 am
by kynriv101
Getting a DLL Injection Error on my end. Anyone else getting this?

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 6:30 am
by azamen87
kynriv101 wrote:
Fri May 03, 2024 4:59 am
Getting a DLL Injection Error on my end. Anyone else getting this?
so far so good. even with latest update. only using the exp though.

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 7:07 am
by kynriv101
I can't even enable the attachment to game process box without it telling me there's a DLL Injection failure.

EDIT: Nvm, got it to work.

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 11:42 am
by Rienfleche
thanks so much, but can we make Move and Max AP separated script?
i love to set the movement to 10 (not so fullmap ruin the fun, and bonus if wanzer leg destroyed we can still move that much)
as for Max AP and Current AP (can we make it to copy Max AP to Current AP so we get Infinite with Limit)
and for weapon too (not hardcoded to 99, but copy max bullet to current bullet)

sorry if asking too much, thanks tupp

Re: FRONT MISSION 2: Remake

Posted: Fri May 03, 2024 4:40 pm
by arthurfrade
Thanks for the table!

For future updates, 100% skill activation would be great =)

Re: FRONT MISSION 2: Remake

Posted: Sat May 04, 2024 2:57 am
by DSLevantine
i was trying to hack the wanzer parts and I notice the addresses of the parts are quite far apart.
we can find the quantity of the part, then browse the memory region, then we can see a group of values like E0 37 B9 C1 65 02 (might be different in your game) near the quantity address.. when I change value from E0 37 to E0 38, the part in my inv also change from one to the other.
I still need to find out more about it.