SAND LAND

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mausi125
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Posts: 35
Joined: Mon Mar 06, 2017 9:04 am
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Re: SAND LAND

Post by mausi125 »

Tank rapid fire
[ENABLE]

aobscanmodule(RAPIDFIRE,SANDLAND-Win64-Shipping.exe,F3 0F 11 83 08 0A 00 00) // should be unique
alloc(newmem,$1000,RAPIDFIRE)

label(code)
label(return)

newmem:

code:
movss [rbx+00000A08],xmm0
jmp return

RAPIDFIRE:
movss [rbx+00000A08],xmm1
return:
registersymbol(RAPIDFIRE)

[DISABLE]

RAPIDFIRE:
db F3 0F 11 83 08 0A 00 00

unregistersymbol(RAPIDFIRE)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SANDLAND-Win64-Shipping.exe+19E9446

SANDLAND-Win64-Shipping.exe+19E940F: 8B 81 AC 09 00 00 - mov eax,[rcx+000009AC]
SANDLAND-Win64-Shipping.exe+19E9415: 89 81 10 0A 00 00 - mov [rcx+00000A10],eax
SANDLAND-Win64-Shipping.exe+19E941B: 89 B1 14 0A 00 00 - mov [rcx+00000A14],esi
SANDLAND-Win64-Shipping.exe+19E9421: 40 38 B1 A8 09 00 00 - cmp [rcx+000009A8],sil
SANDLAND-Win64-Shipping.exe+19E9428: 75 17 - jne SANDLAND-Win64-Shipping.exe+19E9441
SANDLAND-Win64-Shipping.exe+19E942A: 40 38 B1 06 0A 00 00 - cmp [rcx+00000A06],sil
SANDLAND-Win64-Shipping.exe+19E9431: 75 0E - jne SANDLAND-Win64-Shipping.exe+19E9441
SANDLAND-Win64-Shipping.exe+19E9433: C6 81 07 0A 00 00 01 - mov byte ptr [rcx+00000A07],01
SANDLAND-Win64-Shipping.exe+19E943A: 40 88 B1 05 0A 00 00 - mov [rcx+00000A05],sil
SANDLAND-Win64-Shipping.exe+19E9441: E8 1A 0D 2A 00 - call SANDLAND-Win64-Shipping.exe+1C8A160
// ---------- INJECTING HERE ----------
SANDLAND-Win64-Shipping.exe+19E9446: F3 0F 11 83 08 0A 00 00 - movss [rbx+00000A08],xmm0
// ---------- DONE INJECTING ----------
SANDLAND-Win64-Shipping.exe+19E944E: 39 B3 10 0A 00 00 - cmp [rbx+00000A10],esi
SANDLAND-Win64-Shipping.exe+19E9454: 0F 8E 5C 02 00 00 - jng SANDLAND-Win64-Shipping.exe+19E96B6
SANDLAND-Win64-Shipping.exe+19E945A: F3 0F 10 83 14 0A 00 00 - movss xmm0,[rbx+00000A14]
SANDLAND-Win64-Shipping.exe+19E9462: F3 0F 5C C7 - subss xmm0,xmm7
SANDLAND-Win64-Shipping.exe+19E9466: 0F 2F C6 - comiss xmm0,xmm6
SANDLAND-Win64-Shipping.exe+19E9469: F3 0F 11 83 14 0A 00 00 - movss [rbx+00000A14],xmm0
SANDLAND-Win64-Shipping.exe+19E9471: 0F 87 3F 02 00 00 - ja SANDLAND-Win64-Shipping.exe+19E96B6
SANDLAND-Win64-Shipping.exe+19E9477: 48 8B 8B D8 06 00 00 - mov rcx,[rbx+000006D8]
SANDLAND-Win64-Shipping.exe+19E947E: 48 85 C9 - test rcx,rcx
SANDLAND-Win64-Shipping.exe+19E9481: 74 46 - je SANDLAND-Win64-Shipping.exe+19E94C9
}
work with all vehicles


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

tylerr90
Novice Cheater
Novice Cheater
Posts: 22
Joined: Thu Jul 11, 2019 7:41 pm
Reputation: 0

Re: SAND LAND

Post by tylerr90 »

how do I add this to the cheat table?

squall23
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Posts: 31
Joined: Tue Mar 07, 2017 12:35 pm
Reputation: 0

Re: SAND LAND

Post by squall23 »

How about a always drop parts cheat and/or max rarity for drops cheat?

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zurls
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Posts: 129
Joined: Sat Feb 15, 2020 7:46 am
Reputation: 22

Re: SAND LAND

Post by zurls »

I would love a free build/parts for upgrade to vehicles, etc.

User avatar
BlackMonster
Expert Cheater
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Posts: 214
Joined: Tue Jan 23, 2018 8:41 pm
Reputation: 36

Re: SAND LAND

Post by BlackMonster »

any chance for someting like stat editor or damage multiplier?

ty

nowork
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Re: SAND LAND

Post by nowork »

squall23 wrote:
Thu May 02, 2024 1:11 am
How about a always drop parts cheat and/or max rarity for drops cheat?
This would be amazing if possible. There are over 400 different parts in the game and the higher tier loot drop is of very low rate. I've spent 30+ hours in the game and I only have 2 Epic rarity items till now. Haven't had the luck to get a Legendary or Mythic drop yet.

acecel
Expert Cheater
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Posts: 867
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 145

Re: SAND LAND

Post by acecel »

Thanks for the table ;)

List of idea of scripts that would be very useful :

* For each Character :
- Health Stat
- Attack Stat
- Defense Stat
- XP Value
- Current Level
- Skill Points (Total)

- Damage to Hero Multiplier (Defense)
- Damage to Enemy Multiplier (Attack)

- Ignore SP (You can learn any skill even with 0 skill points)\
- Ignore Skill Level Restriction (You can learn any skill even if you don't have the required level or any other restrictions)


* For each Vehicle :
- Health Stat
- Primary Weapon Attack Stat
- Secondary Weapon Attack Stat
- Defense Stat
- Speed Stat
- Handling Stat

- XP Value
- Current Level

- Damage to Vehicle Multiplier (Defense)
- Damage to Enemy Multiplier (Attack)


In any case, thanks again for the table. :wub:

acecel
Expert Cheater
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Posts: 867
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 145

Re: SAND LAND

Post by acecel »

A small script that allow you to craft and upgrade for free.

Rules :
- You still need to have enough materials to craft the item.
- Always craft less than the max number you can craft, for example if you can craft 10 items only craft 9 or this script will not work and you will loose your materials.
- If you can craft only one item then the script will not work either.
- The script prevent reducing the number of materials you have but not removing the material completely.


Upgrade & Craft for free

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>217938</ID>
      <Description>"Upgrade &amp; Craft for Free"</Description>
      <LastState/>
      <Color>FFFF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SANDLAND-Win64-Shipping.exe
  Version: 
  Date   : 2024-05-04
  Author : acecel

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(aob_upgrade_vehicle,SANDLAND-Win64-Shipping.exe,89 47 08 74 1E) // should be unique
alloc(newmem,$1000,aob_upgrade_vehicle)

label(code)
label(return)

newmem:

code:
  //mov [rdi+08],eax
  je SANDLAND-Win64-Shipping.exe.text+16996E9
  jmp return

aob_upgrade_vehicle:
  jmp newmem
return:
registersymbol(aob_upgrade_vehicle)

[DISABLE]

aob_upgrade_vehicle:
  db 89 47 08 74 1E

unregistersymbol(aob_upgrade_vehicle)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SANDLAND-Win64-Shipping.exe.text+16996C6

SANDLAND-Win64-Shipping.exe.text+16996A2: 45 84 C9              - test r9b,r9b
SANDLAND-Win64-Shipping.exe.text+16996A5: 74 17                 - je SANDLAND-Win64-Shipping.exe.text+16996BE
SANDLAND-Win64-Shipping.exe.text+16996A7: 44 0F B6 4C 24 70     - movzx r9d,byte ptr [rsp+70]
SANDLAND-Win64-Shipping.exe.text+16996AD: 45 8B C6              - mov r8d,r14d
SANDLAND-Win64-Shipping.exe.text+16996B0: 48 8B 17              - mov rdx,[rdi]
SANDLAND-Win64-Shipping.exe.text+16996B3: 41 F7 D8              - neg r8d
SANDLAND-Win64-Shipping.exe.text+16996B6: E8 85 6A FE FF        - call SANDLAND-Win64-Shipping.exe.text+1680140
SANDLAND-Win64-Shipping.exe.text+16996BB: 8B 47 08              - mov eax,[rdi+08]
SANDLAND-Win64-Shipping.exe.text+16996BE: 41 2B C6              - sub eax,r14d
SANDLAND-Win64-Shipping.exe.text+16996C1: 80 7C 24 78 00        - cmp byte ptr [rsp+78],00
// ---------- INJECTING HERE ----------
SANDLAND-Win64-Shipping.exe.text+16996C6: 89 47 08              - mov [rdi+08],eax
// ---------- DONE INJECTING  ----------
SANDLAND-Win64-Shipping.exe.text+16996C9: 74 1E                 - je SANDLAND-Win64-Shipping.exe.text+16996E9
SANDLAND-Win64-Shipping.exe.text+16996CB: 49 8B CD              - mov rcx,r13
SANDLAND-Win64-Shipping.exe.text+16996CE: E8 AD 16 32 00        - call SANDLAND-Win64-Shipping.exe.text+19BAD80
SANDLAND-Win64-Shipping.exe.text+16996D3: 48 85 C0              - test rax,rax
SANDLAND-Win64-Shipping.exe.text+16996D6: 74 11                 - je SANDLAND-Win64-Shipping.exe.text+16996E9
SANDLAND-Win64-Shipping.exe.text+16996D8: 48 8B 88 F0 01 00 00  - mov rcx,[rax+000001F0]
SANDLAND-Win64-Shipping.exe.text+16996DF: 48 85 C9              - test rcx,rcx
SANDLAND-Win64-Shipping.exe.text+16996E2: 74 05                 - je SANDLAND-Win64-Shipping.exe.text+16996E9
SANDLAND-Win64-Shipping.exe.text+16996E4: E8 67 8D 1B 00        - call SANDLAND-Win64-Shipping.exe.text+1852450
SANDLAND-Win64-Shipping.exe.text+16996E9: 3B F5                 - cmp esi,ebp
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>217939</ID>
          <Description>"You still need to have enough materials."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217940</ID>
          <Description>"Never craft more than what  you can craft minus one."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>217941</ID>
          <Description>"For example if you can craft 10 objects than only craft 9 or it will use your materials."</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>008080</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

squall23
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Posts: 31
Joined: Tue Mar 07, 2017 12:35 pm
Reputation: 0

Re: SAND LAND

Post by squall23 »

Short or no cooldown for skills and option parts would also be great.

User avatar
Mumpy
Noobzor
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Posts: 5
Joined: Mon Jun 15, 2020 7:15 am
Reputation: 3

Re: SAND LAND

Post by Mumpy »

A little "fix" for the "unlimited ammo" from the op.
On each shot it sets current ammo to max ammo for that gun. Not constant 99, as in OP.
I find it visually more pleasing :oops:
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(ammoAP,SANDLAND-Win64-Shipping.exe,F3 0F 11 8B CC 00 00 00 84)
alloc(newmem,$1000,ammoAP)
alloc(var1,4)
label(code)
label(return)

newmem:

code:
  mov [var1],rcx
  fild dword ptr [var1]
  fstp dword ptr [var1]
  movss xmm1,[var1]
  movss [rbx+000000CC],xmm1
  jmp return

ammoAP:
  jmp newmem
  nop 3
return:
registersymbol(ammoAP)

[DISABLE]
ammoAP:
  db F3 0F 11 8B CC 00 00 00

unregistersymbol(*)
dealloc(*)

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sergey979
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Posts: 11
Joined: Fri Jun 09, 2023 8:36 am
Reputation: 10

Re: SAND LAND

Post by sergey979 »

Here only options for movement velocity, more fast speed, high jump, player gravity, long jumps
Attachments
SANDLAND-Win64-Shipping.CT
(7.11 KiB) Downloaded 33 times

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