Callisto Protocol V1.1

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Silas
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Callisto Protocol V1.1

Post by Silas »

Game Name: Callisto Protocol
Distribution: Steam
Game Engine: Unreal Engine 4
Game Version: v5.04
Cheat Engine: 7.5
Cheat Table: 1.1

I wanted to share my first Table made on the most popular cheat table website, so here i am!

Ever since i saw Table Makers do their thing, i wanted to be part of that aswell.
Now Callisto Protocol might not be the #1 game on Steam right now, it is still a great game and somethimes can be challanging.

Values will fully populate once you load into the game.

This table features:

- Godmode
Name tells all you need to know.

- Health
Your health value, if you do not want to use godmode.

- Speed Multiplier
Change the speed of your own character.

Melee, Ranged and Radial Damage Multiplier dropdowns
Use this if you want to insta-kill the enemies or revert back to normal damage depending on what kind of weapon you use.

Credits
Change this to whatever value you like.

I would like to thank:

Akira Fudo
Cfemen
Vinny
KyleKatarn

- alot for helping me create my first Table. You guys are legends!

Any questions, feel free to ask!

Have fun, stay safe!
- Silas

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Callisto Protocol V1.1.CT
Update: Optimized and Teleport function added (by Akira)
(29.42 KiB) Downloaded 249 times
Callisto Protocol.CT
(4.03 MiB) Downloaded 118 times
Last edited by Silas on Mon Apr 08, 2024 11:48 pm, edited 3 times in total.

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Silas
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Re: Callisto Protocol V1.0

Post by Silas »

Table optimized, less in size and Teleport Script added thanks to Akira! :3

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Rhark
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Re: Callisto Protocol V1.1

Post by Rhark »

Nice table, good luck with the Credits. The offset shifts around constantly from my experience and is calculated in a weird way but always jumps by 0x100 (e.g. was 0xF10, then it's 0xA10, then it's 0xD10, etc).

Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.

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Akira
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Re: Callisto Protocol V1.1

Post by Akira »

Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Are there IDs or so?
Could just loop through the list and search for the ID then.

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Rhark
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Re: Callisto Protocol V1.1

Post by Rhark »

Akira wrote:
Sun Apr 07, 2024 11:23 pm
Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Are there IDs or so?
Could just loop through the list and search for the ID then.
I tried this, the "ID" I saw was different for other people so could be an FName situation or something. 🤷‍♂️

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Silas
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Re: Callisto Protocol V1.1

Post by Silas »

Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Nice table, good luck with the Credits. The offset shifts around constantly from my experience and is calculated in a weird way but always jumps by 0x100 (e.g. was 0xF10, then it's 0xA10, then it's 0xD10, etc).

Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Thanks! Yes, that will be a challenge, for now i think i got the basics down of what is needed in this game.. I will keep on it and post an update as soon as i have found a good way to do this. May the force be with me on this one :)

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