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Tokyo 42 (2017-06-03)

Posted: Sat Jun 03, 2017 1:44 am
by Shinkansen
Simple table for Tokyo 42, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.01. May work on other versions.

2. PlayerSync.
"Godmode Set to Godmode?" sets Godmode to Godmode.
"Can Fire Set to Can Fire?" sets Can Fire to Can Fire.
"Ammo Set to Massive?" sets Ammo to massive.
"Speed Set to Massive?" sets Speed to massive.
"Jump Set to Massive?" sets Jump to massive.
"Juice Set to Max?" sets Juice to massive.

3. PlayerPurse.
"Money Set to Massive?" sets Money to massive.
"Reputation Set to Massive?" sets Reputation to massive.

4. RestrictedArea.
"Area Detection Set to 0?" sets Area Detection to 0.

5. AgentEnforcerBallistics.
"Enemies Set to Harmless?" sets Enemies to harmless.

Re: Tokyo 42 (2017-06-03)

Posted: Sat Jun 03, 2017 7:38 am
by kanggg
Thank you very much!