Dragon's Dogma 2 (v.1.4)

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
I would yet need to get to a point in game where I have something like that-
I haven't even actively finished the first quest because I kept walking around the map and my Character is a fighter-
Doesn't mean I stopped working on the game, even though it's painful as hell to work on. I was just more interested in exploring what's available in that game structurewise. If I stumble upon anything like you asked for I will of course add that!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Shirokaido
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Re: Dragon's Dogma 2 (v.1.0)

Post by Shirokaido »

TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Leunsel wrote:
Thu Mar 28, 2024 10:53 am
TemptingIcarus wrote:
Thu Mar 28, 2024 9:05 am
Holy shit, what a godly fucking table.
I appreciate that a lot! :o
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
This sounds like you want increased effects out of augments. I believe someone made a mod that improves these Sorcerer augments; look into that while tables are still being researched.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

The game got updated today.
I will test everything as soon as possible, meaning once I have time for it, and update it in case anything is broken! :)
Thanks to everyone that is using my table, your support is heavily appreciated!

MemberWithQuestions
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Re: Dragon's Dogma 2 (v.1.0)

Post by MemberWithQuestions »

Is there a way edit RC crystals amount just like gold instead of infinite?

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TemptingIcarus
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Re: Dragon's Dogma 2 (v.1.0)

Post by TemptingIcarus »

Shirokaido wrote:
Fri Mar 29, 2024 1:50 am
TemptingIcarus wrote:
Thu Mar 28, 2024 8:01 pm
Leunsel wrote:
Thu Mar 28, 2024 10:53 am

I appreciate that a lot! :o
Could I ask for a few things?

Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison
100% Status Application - Apply a status effect with a 100% Chance.
Instant Cast - Being interrupted during spells is annoying.
This sounds like you want increased effects out of augments. I believe someone made a mod that improves these Sorcerer augments; look into that while tables are still being researched.
It only changes the % on the Augments for what they already do. I do not want that.
I want something that will increase Debilitation DAMAGE and RATE.
I have a pair of Knives that only have 18% Poison Proc chance. Would like to just turn those into
a knife that does constant DoT damage the moment I hit the enemy.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

MemberWithQuestions wrote:
Fri Mar 29, 2024 5:26 pm
Is there a way edit RC crystals amount just like gold instead of infinite?
One would need to decrypt the value as the PC Value is/seems to be encrypted.

eliteplague
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Re: Dragon's Dogma 2 (v.1.0)

Post by eliteplague »

anyone know if how to edit cheat engine value for body sliders? I was able to do it on Elden Ring to make some wonky proportions that were server sided. I find the value as float, but nothig happens when i change it, it keeps changing to original.

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themaoci
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Re: Dragon's Dogma 2 (v.1.0)

Post by themaoci »

Leunsel wrote:
Fri Mar 29, 2024 5:52 pm
MemberWithQuestions wrote:
Fri Mar 29, 2024 5:26 pm
Is there a way edit RC crystals amount just like gold instead of infinite?
One would need to decrypt the value as the PC Value is/seems to be encrypted.
it looks like they are using or 2 values to save RC or its being encrypted somehow that i doubt... best way will be to use infinite RC script works preety well... there was also the old "infinite RC" that were randomly adding RC to your account not sure which function was used for that tho...

stromata
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Re: Dragon's Dogma 2 (v.1.0)

Post by stromata »

First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.

JDawg666
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Re: Dragon's Dogma 2 (v.1.0)

Post by JDawg666 »

thats the golden question yeah

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

First things first: The table is now updated for the version 1.0.5.0 of Dragon's Dogma 2!
The table can be found in the main post message as well as a new preview and an update-log!
stromata wrote:
Fri Mar 29, 2024 9:50 pm
First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.
Regarding your request, I'm not sure as I never thought about that- Nor did I ever consider that a valuable feature to begin with.
If I ever stumble on something like that I will add it!

MLS33
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Re: Dragon's Dogma 2 (v.1.0)

Post by MLS33 »

Leunsel wrote:
Fri Mar 29, 2024 10:20 pm
First things first: The table is now updated for the version 1.0.5.0 of Dragon's Dogma 2!
The table can be found in the main post message as well as a new preview and an update-log!
stromata wrote:
Fri Mar 29, 2024 9:50 pm
First off, awesome table. Thanks for all the hard work!

Is it possible to get a pointer to view the slider settings of a pawn? Specifically, I'd like to recreate Rook as main pawn, but wanted the exact sliders used for his in-game model.
Regarding your request, I'm not sure as I never thought about that- Nor did I ever consider that a valuable feature to begin with.
If I ever stumble on something like that I will add it!
Thank you for not putting it up behind patreon.

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Leunsel
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Re: Dragon's Dogma 2 (v.1.0)

Post by Leunsel »

MLS33 wrote:
Fri Mar 29, 2024 10:47 pm
Thank you for not putting it up behind patreon.
I was gifted that game by sir Vinny! It wouldn't be fair if I was to put it behind a paywall! :)

Anolas
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Re: Dragon's Dogma 2 (v.1.1)

Post by Anolas »

Did the invincible crash issue be solved?

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Leunsel
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Re: Dragon's Dogma 2 (v.1.1)

Post by Leunsel »

Anolas wrote:
Sat Mar 30, 2024 4:38 am
Did the invincible crash issue be solved?
As far as I'm aware, it's fixed! Just read the comments for the scripts if available! :)

The next table update will also include the requested Vocation Exp Multiplier!

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