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Re: Dragon's Dogma 2

Posted: Sat Apr 13, 2024 3:30 am
by xiraiya
Editing Level/EXP etc. don't work for the pawn, right? That's really all I'm missing from this table, since soft banning has not been a thing, and every time you start over you generate a new pawn on a new pawn ID.

I wanted to do what Capcom does and make specific pawns of certain levels for a friend.

Re: Dragon's Dogma 2

Posted: Tue Apr 16, 2024 1:50 am
by mattmwest
After reaching Unmoored world the Table isn't working anymore. Anyone else?

Re: Dragon's Dogma 2

Posted: Tue Apr 16, 2024 8:36 am
by Silas
mattmwest wrote:
Tue Apr 16, 2024 1:50 am
After reaching Unmoored world the Table isn't working anymore. Anyone else?
I have no issues in any way. Did you do something.. abnormal?

Re: Dragon's Dogma 2

Posted: Tue Apr 16, 2024 7:36 pm
by valinar1
is there a way to spawn enemies as yet? If i wanted to try my hand against 2 gore chimera or 2 drakes, etc?

Re: Dragon's Dogma 2

Posted: Sat Apr 27, 2024 4:52 pm
by CeLioCiBR
Hey everyone.
Anyway to force Controlled Fall core skill on any class ?
In Dark Arisen, it was something that could be used as a Fighter and Warriors for example..
But here ? they blocked and forced only on Thief..
Ridiculous..
I love that core skill..

Re: Dragon's Dogma 2

Posted: Wed May 15, 2024 3:24 am
by andrfmc
Hello !.
The game just had an update, Cfemens table stopped working completely.
The Reframework stop working as well and all mods related to it.

Thanks !

Re: Dragon's Dogma 2

Posted: Wed May 15, 2024 3:53 am
by kamikaze00007
andrfmc wrote:
Wed May 15, 2024 3:24 am
Hello !.
The game just had an update, Cfemens table stopped working completely.
The Reframework stop working as well and all mods related to it.

Thanks !
REFramework v1.5.6 just came out. Might want to try that (haven't tried it myself).

EDIT: Tested REFramework v1.5.6. It's giving out the same error message as the previous version in this thread with the table.

Error: CharacterManager not found

The table itself needs an update most likely. That 500+MB update did something to the game that botched things up.

Re: Dragon's Dogma 2

Posted: Thu May 16, 2024 3:33 am
by anon9
Yes, for example, Time is now

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337189703</ID>
      <Description>"Hour"</Description>
      <LastState Value="6" RealAddress="58821228"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>DD2.exe+FD67300</Address>
      <Offsets>
        <Offset>18</Offset>
        <Offset>20</Offset>
      </Offsets>
      <CheatEntries>
        <CheatEntry>
          <ID>1337189704</ID>
          <Description>"Minute"</Description>
          <LastState Value="41" RealAddress="5882122C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+4</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1337189705</ID>
          <Description>"Second"</Description>
          <LastState Value="29" RealAddress="58821230"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+8</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>1337189706</ID>
          <Description>"Day"</Description>
          <LastState Value="1" RealAddress="58821234"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>+C</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
(Note: Day is the only one there that can actually be changed, hour/minute/second are visual only for if you want to know the time.)

You can actually force it to run by disabling the section that checks for character and pawn data. You just won't have those pointers. Just note that things related also won't work. Only thing I care about is the date due to timed quests.

Re: Dragon's Dogma 2

Posted: Thu May 16, 2024 8:47 am
by cfemen
Table is updated.

Have Fun :)

Re: Dragon's Dogma 2

Posted: Fri May 17, 2024 12:56 am
by Fearyou
The Item-Giver option did not work correctly :(

Re: Dragon's Dogma 2

Posted: Fri May 17, 2024 5:42 pm
by Mxmilian
cfemen wrote:
Thu May 16, 2024 8:47 am
Table is updated.

Have Fun :)
Item giver is not working properly :cry: :cry: :cry:

Re: Dragon's Dogma 2

Posted: Fri May 17, 2024 5:48 pm
by unREAL
Wow how about giving even less infos what exactly is not working properly?

Re: Dragon's Dogma 2

Posted: Fri May 17, 2024 6:12 pm
by cfemen
Mxmilian wrote:
Fri May 17, 2024 5:42 pm
Item giver is not working properly :cry: :cry: :cry:
Fearyou wrote:
Fri May 17, 2024 12:56 am
The Item-Giver option did not work correctly :(
Hi,
@everyone please if you report a problem make sure to give as much infos as possible :mellow: it's otherwise like a roulette for me if I don't know what exactly the problem is ....
I've looked into the script and found something that changed since the newest patch and that could make problems under some conditions, the table is re-uploaded in the main post.

Re: Dragon's Dogma 2

Posted: Fri May 17, 2024 8:56 pm
by Mxmilian
cfemen wrote:
Fri May 17, 2024 6:12 pm
Mxmilian wrote:
Fri May 17, 2024 5:42 pm
Item giver is not working properly :cry: :cry: :cry:
Fearyou wrote:
Fri May 17, 2024 12:56 am
The Item-Giver option did not work correctly :(
Hi,
@everyone please if you report a problem make sure to give as much infos as possible :mellow: it's otherwise like a roulette for me if I don't know what exactly the problem is ....
I've looked into the script and found something that changed since the newest patch and that could make problems under some conditions, the table is re-uploaded in the main post.
My apologies, I will be more specific. Although the game did prompt that items were received in the inventory, they would not appear when you opened it. Hope this helps!