Re: Dragon's Dogma 2 +12
Posted: Thu Apr 04, 2024 1:05 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
You might want to read the other post I made the other day regarding that problem.
Unless Denuvo gets removed this problem will persist!
I did, that's why I was hoping jonaaa to fix it again because it was working until yesterday but now it crashes the game
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337189703</ID>
<Description>"Hour"</Description>
<LastState Value="3" RealAddress="589102B8"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>DD2.exe+FD4C1F8</Address>
<Offsets>
<Offset>18</Offset>
<Offset>20</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>1337189704</ID>
<Description>"Minute"</Description>
<LastState Value="43" RealAddress="589102BC"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+4</Address>
</CheatEntry>
<CheatEntry>
<ID>1337189705</ID>
<Description>"Second"</Description>
<LastState Value="54" RealAddress="589102C0"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+8</Address>
</CheatEntry>
<CheatEntry>
<ID>1337189706</ID>
<Description>"Day"</Description>
<LastState Value="2" RealAddress="589102C4"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+C</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
{ Game : DD2.exe
Author : Anon-9
Time Location
}
[ENABLE]
aobscanmodule(fFunTime,DD2.exe,49 8B 40 20 8B 48 24 8D 14 49 8B 48 18 8D 04 D1 44) // should be unique
registersymbol(fFunTime)
[DISABLE]
unregistersymbol(fFunTime)
{
// ORIGINAL CODE - INJECTION POINT: DD2.exe+3C436D1
DD2.exe+3C436C8: 74 7E - je DD2.exe+3C43748
DD2.exe+3C436CA: 4C 8B 05 27 8B 10 0C - mov r8,[DD2.exe+FD4C1F8]
// ---------- INJECTING HERE ----------
DD2.exe+3C436D1: 49 8B 40 20 - mov rax,[r8+20]
// ---------- DONE INJECTING ----------
DD2.exe+3C436D5: 8B 48 24 - mov ecx,[rax+24]
DD2.exe+3C436D8: 8D 14 49 - lea edx,[rcx+rcx*2]
DD2.exe+3C436DB: 8B 48 18 - mov ecx,[rax+18]
DD2.exe+3C436DE: 8D 04 D1 - lea eax,[rcx+rdx*8]
}
Wait.. the game has a hide helmet flag ? i hope they add a option later in game to toggle it.Cielos wrote: ↑Fri Mar 22, 2024 12:58 pmhide arisen helmet
- as title says.
- it's a "soft unhide", bypassing the game's own hide helmet flag rather than flipping the flag directly.
hide pawn helmet
- as title says.
- it's a "soft unhide", bypassing the game's own hide helmet flag rather than flipping the flag directly.
Thanks for the response. I am sorry for the delayed response. I have been really busy. This does help me understand what is wrong. thank youkrustytoe wrote: ↑Mon Apr 01, 2024 3:40 pmJust copy and paste into Cheat Engine. You do not need to open an Auto Assemble to paste it in. Also use the one updated by jonaaa because it have the Item ID and some extra goodies.PantherX82 wrote: ↑Sun Mar 31, 2024 3:58 pmWhen I tried to use this I am getting a error message: error in line 4 (<?xml version=1.0 endcoding= "utf-8"?>): this instruction can't be compiledkrustytoe wrote: ↑Fri Mar 22, 2024 9:58 pmjust copy and paste into your cheat table
Highlighted Item Finder (Turn off when not using it)Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>3</ID> <Description>"Highlighted Item Finder"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(ItemAob,DD2.exe,0F 10 48 20 0F 11 44 24 40) alloc(newmem,$100,ItemAob) label(code) label(return) label(ItemPtr) registersymbol(ItemAob) registersymbol(ItemPtr) newmem: mov [ItemPtr],rax code: movups xmm1,[rax+20] movups [rsp+40],xmm0 jmp return ItemPtr: dq 0 ItemAob: jmp newmem nop 4 return: [DISABLE] ItemAob: db 0F 10 48 20 0F 11 44 24 40 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>2</ID> <Description>"Quantity"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Byte</VariableType> <Address>ItemPtr</Address> <Offsets> <Offset>2A</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
viewtopic.php?p=344401#p344401