Outcast - A New Beginning

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KS212
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Re: Outcast - A New Beginning

Post by KS212 »

Ashar wrote:
Sun Mar 17, 2024 9:29 pm
found some nice cheats like O2.Game.UnlockModules, O2.Game.UnlockPowers(might break quests), O2.Game.UnlockAllKeywords while using CE to dig around memory, and then using UUUClient to enter them into console
Is there a built in cheat for no overheat and no recoil?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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SunBeam
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Re: Outcast - A New Beginning

Post by SunBeam »

KS212 wrote:
Mon Mar 18, 2024 5:06 am
no recoil
O2.Cutter.EnableRecoil 0
Spoiler
O2.Game.ActivateAllTopic
O2.Game.ActivateConvoy
O2.Debug.ActivateSystemicEventCaller
O2.Debug.ActivateToRAccessCheat
O2.Game.AddRealTime
O2.Game.AddTime
AllowShootWhileShield
O2.Cutter.AutoEquipItems
O2.Save.AutoSave
O2.Cutter.BindCameraToTimeScale
O2.Cutter.bLimitMapAccessForPlayTest
O2.Game.BriefAllChallenges
O2.Debug.BypassSavePreventionSystem
O2.Activity.Cancel
O2.Cutter.CapacitiesEndGame
O2.Cutter.CapacitiesStartGame
O2.Cutter.CheatEnergy
O2.Cutter.CheatHealth
O2.Cutter.CheatInfiniteAmmo
O2.Cutter.CheatOrusGun
O2.Cutter.CheatParryAttack
O2.Cutter.CheatWeaponDammageUp
O2.Game.ClearAllCumulatedPopup
O2.SM.ClearNoHud
O2.Story.ComlinkTimeDebug
O2.CompileShaders
O2.Activity.Complete
O2.Game.Context
O2.Debug.CopyPositionToClipboard
O2.Cutter.CreateMileaArea
O2.Save.CreateSave
O2.Save.CreateUXSave
O2.Game.DeactivateConvoy
O2.AI.DebugCover
O2.Debug.DebugDualScreen
O2.Debug.IncreaseEchoLevel
O2.Cutter.DebugStats
O2.Debug.ResetPlayerAnalytics
O2.Debug.ResetShaderCompile
O2.Sound.DebugSound
O2.Cutter.DecrementMaxHealth
O2.Save.DeleteAll
O2.Save.DeleteSave
O2.Story.DesactiveStartCutScene
O2.Sym.DestroyAllBases
O2.Sym.DestroyBase
O2.Game.DisableAllForcefields
O2.Debug.DisableAnimPhysicsReset
O2.Sound.DisableDebugBeeps
O2.Game.DisableForcefield
O2.Game.DisableKeywords
O2.Debug.DisablePlayerAnalytics
O2.Save.DisableSave
O2.Game.DisableSMLearningTuto
O2.Story.DisableStoryEvents
O2.Talan.DisableTalans
O2.Game.DisableVibration
O2.Talan.DisplayAllTalans
O2.Sym.DisplaySimVariable
O2.Cutter.EnableAimAngleCorrection
O2.Cutter.EnableAimMomentum
O2.Cinematic.EnableAllCinematics
O2.Game.EnableAllDaokas
O2.Talan.EnableAvoidance
O2.Cutter.EnableBulletMagnetismDebug
O2.Game.EnableDaoka
O2.Cutter.EnableInventoryDebugFeatures
O2.Talan.EnableNavSliding
O2.Cutter.EnableNonVerticalSteps
O2.Plays.EnablePlaysBackstageSetupChecks
O2.Plays.EnablePlaysCooldown
O2.Plays.EnablePlaysSimConditions
O2.Cutter.EnableRecoil
O2.Cutter.EnableSpeedCheat
O2.Debug.EnableTalanAsyncLoading
O2.Talan.EnableChats
O2.Talan.EnableReactions
O2.Talan.EnableTalans
O2.Cutter.EnableVaults
O2.Game.EnableVoicelines
O2.Game.WorldLimts
O2.Activity.Fail
O2.Game.FinalBoss.EnableAllDebugs
O2.Game.FinishEscort
O2.Game.FlagBool
O2.Game.FlagFloat
O2.Game.FlagInt
O2.Game.FollowMarker
O2.AI.SwitchBaseState
O2.Cutter.ForceCombatMode
O2.Game.Crash
O2.Game.ForceFixedFramerate
O2.Game.ForceFullUnlockKeyword
O2.Game.ForceRestartAniplantChallenge
O2.Talan.ForceAttitude
O2.Debug.GetGo
O2.Sym.GetVillageNodes
O2.Cutter.GiveBlueHelidium
O2.Cutter.GiveBonusHealth
O2.Cutter.Heal
O2.Sym.HideDebugSystemic
O2.Cutter.IncrementMaxHealth
O2.Cutter.InfiniteEchoPower
O2.Game.KillAllInRadius
O2.Game.Boss.KillFinalBoss
O2.AI.KillRobotsInChallenge
O2.Debug.LaunchBlockingPopup
O2.Debug.LaunchFakeCinematic
O2.Sym.LaunchSimAction
O2.Sym.LaunchSimReaction
O2.Cutter.LimitForCombatPlayTest
O2.Game.LoadLevel
O2.Game.LockAllMemories
O2.Game.LockMemory
O2.Debug.LogFoliageInstances
O2.Cutter.MaintainDash
O2.Save.ManualSave
O2.Talan.MaskAllTalans
O2.Game.MicroEncounter.SetValue.ChunkCheckLength
O2.Game.MicroEncounter.SetValue.ChunkCheckStartDistance
O2.Game.MicroEncounter.SetValue.ChunkCheckWidth
O2.Game.MicroEncounter.SetValue.EnableWildCreatures
O2.Game.MicroEncounter.SetValue.MaxCreaturePerType
O2.Game.MicroEncounter.SetValue.MaxMicroEncountersLive
O2.Game.MicroEncounter.SetValue.MinDespawnDistance
O2.Game.MicroEncounter.SetValue.SpawnAngle
O2.Game.MicroEncounter.SetValue.SpawnCheckDelay
O2.Game.MicroEncounter.SetValue.SpawnDistance
O2.Game.MicroEncounter.SetValue.SpawnLimitQualityMultiplier
O2.Game.MicroEncounter.SetValue.SpawnOnlyIfOccluded
O2.Game.MicroEncounterDebugs.EnableAllDebugs
O2.Game.MicroEncounter.DestroyAllEncounters
O2.Debug.PlayFX
O2.Game.PopupTutoEnable
O2.Game.PrintFlag
O2.Story.ReadMemoryAvailable
O2.Debug.ReloadAtLocation
O2.Cutter.RemoveAllModuleFromInventory
O2.Game.RemoveFlag
O2.Game.RenderStatLevels.Loaded
O2.Game.RenderStatLevels.Loading
O2.Game.RenderStatLevels.UnloadedButStillAround
O2.Game.RenderStatLevels.Unloaded
O2.Game.RenderStatLevels.Visible
O2.Activity.ResetAllActive
O2.Cutter.ResetEchoPower
O2.Cutter.ResetSkills
O2.Activity.Resume
O2.Plays.Review
O2.Game.SceneLoadedAutoStartOnFinish
O2.Activity.SetAvailability
O2.AI.SetAI
O2.Sound.SetAudioListenerCameraInfluence
O2.Cutter.SetCamArmPivot
O2.Cutter.SetCamSettings
O2.Cutter.SetCamSocketOffset
O2.Game.SetChoiceDialogue
O2.AI.SetCoverManagerEnable
O2.Cutter.DebugCapsuleStuck
O2.Cutter.DebugGrounding
O2.Cutter.RootMotion
O2.Sound.DebugPrintMusic
O2.Cutter.SetDefaultDodgeDirection
O2.AI.SetDelayBetweenShoot
O2.Game.SetDemoTimer
O2.Game.SetFixedFramerate
O2.Game.SetGraphicsToUltra
O2.Cutter.InvertAimY
O2.Cutter.InvertY
O2.Game.SetLanguage
O2.AI.SetMaxBerserk
O2.AI.SetMaxLostTargetDuration
O2.AI.SetMaxMelee
O2.Cutter.SetMaxStepHeight
O2.AI.SetMaxToken
O2.Debug.SetMinimapRefreshDist
O2.Debug.SetMinimapRTSize
O2.AI.SetMinimumDelayBetweenTwoMelee
O2.AI.ShowRobotDebug.SetDebugDistance
O2.Sym.SetSimVariable
O2.Debug.ShowActorsAtOrigin
O2.AI.ShowAirDefensifEQS
O2.AI.ShowAirOffensiveEQS
O2.Game.MicroEncounterDebugs.ShowAllMicroEncountersPointsInCoord
O2.Debug.ShowAsyncLoadingQueue
O2.AI.ShowCoverPoint
O2.Talan.ShowCurrentAnim
O2.Plays.ShowDebugInfo
O2.Game.ShowDebugLandscape
O2.Sym.ShowDebugSystemic
O2.AI.ShowDefensifEQS
O2.Game.ShowGameVersion
O2.Cutter.ShowGroundInteractionPosition
O2.Game.MicroEncounterDebugs.AdvancedMessage
O2.Game.MicroEncounterDebugs.BaseMessage
O2.Game.MicroEncounterDebugs.VisualDebugs
O2.Game.ShowNewChallengeNotifications
O2.AI.ShowOffensiveEQS
O2.Debug.ShowPersistentLevelActors
O2.Cutter.ShowPositionData
O2.AI.ShowRobotDebug
O2.AI.ShowRobotDebug.Aim
O2.AI.ShowRobotDebug.AttackInfo
O2.AI.ShowRobotDebug.CoverInfo
O2.AI.ShowRobotDebug.EnemyInfo
O2.AI.ShowRobotDebug.OrderInfo
O2.AI.ShowRobotDebug.SpeedParameters
O2.AI.ShowRobotDebug.StressInfo
O2.AI.ShowRobotDebug.TokenInfo
O2.SkyData.ShowPoints
O2.Debug.ShowStreamingWidget
O2.Game.ShowUI
O2.AI.ShowVisionDebug
O2.Game.SkipAct3
O2.Game.SpawnAllConvoy
O2.Game.SpawnConvoy
O2.Cutter.SpawnDust
O2.Game.SpawnMicroEncounterOnChunk
O2.Game.SpectatorMode
O2.Activity.Start
O2.Game.StartDemo
O2.Story.StopComLink
O2.Story.StoryEventDebug
O2.Cutter.TakeDamage
O2.Talan.TalanDebugInfo
O2.Game.TeleportToGeo
O2.Talan.ThreathAroundReaction
O2.Game.Boss.ToggleBossAttacksPriority
O2.Game.Boss.ToggleBossCurrentAttackInfos
O2.Game.Boss.ToggleBossDetectionRadius
O2.Game.Boss.ToggleBossSelectedAttackDisplay
O2.Game.Boss.ToggleBossShieldDebug
O2.Game.Boss.ToggleBossTargetInfos
O2.Cinematic.ToggleCinematicsMenu
O2.Dialogues.ToggleDebugDialogueUI
O2.Cutter.ToggleDebugFootStep
O2.Voice.ToggleDebugVoiceUI
O2.Game.TryFullUnlockKeyword
O2.Game.Tutorial.ShowDebug
O2.Game.UnlockAllKeywords
O2.Game.UnlockAllMemories
O2.Game.UnlockKeyword
O2.Game.UnlockMemory
O2.Game.UnlockModules
O2.Game.UnlockPowers
O2.Activity.UpdatePlayerLocation
O2.Cutter.UpgradeEchoPower
O2.Cutter.UpgradeInventory
O2.FluidSim.VisualizeFluidSolver
O2.FluidSim.VisualizePressureSolver
O2.FluidSim.VisualizeWaterSolver
Note that most require arguments/parameters.

Lastly, since I'm not the game developer, don't ask "what does X command do?". Test them out and share your findings as you go along.

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Send
Table Makers
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Re: Outcast - A New Beginning

Post by Send »

SunBeam wrote:
Mon Mar 18, 2024 11:55 am
...
Beat me to it, I was just uploading the name dump.

Note: I won't be able to update the table for awhile. Hopefully someone else could take over. Thanks everyone for the comments in your +reps.

Ashar
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Re: Outcast - A New Beginning

Post by Ashar »

anyone found variable commands for other powers, like if i use O2.Cutter.UpgradeEchoPower radius 1, it increases the radius for the freeze milea power, im assuming there are similar commands to boost the other abilites, but havnt found them yet.

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SunBeam
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Re: Outcast - A New Beginning

Post by SunBeam »

If you wanna get 100 Zorkins, copy-paste the below in the console :)
summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C|summon Fillable_Zorkin_C

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daniman
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Re: Outcast - A New Beginning

Post by daniman »

anyone knows how to make a freeze time for the temples?

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SunBeam
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Re: Outcast - A New Beginning

Post by SunBeam »

Game's much more fun with Rapid Fire :)

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Rhark
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Re: Outcast - A New Beginning

Post by Rhark »

SunBeam wrote:
Tue Mar 19, 2024 12:04 pm
Game's much more fun with Rapid Fire :)
Agreed ;)

acecel
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Re: Outcast - A New Beginning

Post by acecel »

daniman wrote:
Tue Mar 19, 2024 2:31 am
anyone knows how to make a freeze time for the temples?
I was about to ask the same, i tried finding the timer but without any success, and i found nothing in the game cheats either.

KS212
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Re: Outcast - A New Beginning

Post by KS212 »

With the challenge temples, if you put in game cheats into UX_Challenge.json, the cheats will stay active during the challenge sections which basically means there's no frigging way you can fail them unless you deliberately try to.

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SunBeam
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Re: Outcast - A New Beginning

Post by SunBeam »

KS212 wrote:
Wed Mar 20, 2024 2:27 pm
With the challenge temples, if you put in game cheats into UX_Challenge.json, the cheats will stay active during the challenge sections which basically means there's no frigging way you can fail them unless you deliberately try to.
Agreed, I am nearly finished and I've done all challenges without the need to freeze the timer. I hope you guys really make use of F feature: unlimited energy means you can hit Space several times to gain height. Then use F+W held 2-3s (so you gain speed) to glide and follow the sprite. If your glide stops, Space again several times, gain height, F again. While underwater, make sure you use Shift to boost your speed (while holding those, use V and Space to dive/rise). That's all. Also.. for the Nom-Nom races.. see this:



It will fix the fucking awful controls and let you race the proper way (WASD). I use this format:

Code: Select all

AxisMappings=(AxisName="RaceVertical_Keyboard",Scale=1.000000,Key=W)
AxisMappings=(AxisName="RaceVertical_Keyboard",Scale=-1.000000,Key=S)
To get data in Input.ini, you will first have to go to Settings in-game, then Keyboard, then scroll to the bottom and click "Reset to Default". This will populate the .ini. Also note that adding content to the end of the file WILL ONLY TRIGGER ON A FULL GAME RELOAD. Yes, close game, restart game, it will read the binds and you can do the races properly. Ignore the keys shown on-screen, just use WASD + Shift for boosting. I didn't need to break for once.
acecel wrote:
Wed Mar 20, 2024 4:17 am
daniman wrote:
Tue Mar 19, 2024 2:31 am
anyone knows how to make a freeze time for the temples?
I was about to ask the same, i tried finding the timer but without any success, and i found nothing in the game cheats either.
You can use the O2CheatManager command "AddTimer"

Code: Select all

private: void __cdecl UO2CheatManager::AddTime(int)
I'm not sure if it refers to challenges.. or the Demo timer. So test..

Best regards,
Sun

acecel
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Re: Outcast - A New Beginning

Post by acecel »

SunBeam wrote:
Wed Mar 20, 2024 2:33 pm
acecel wrote:
Wed Mar 20, 2024 4:17 am
daniman wrote:
Tue Mar 19, 2024 2:31 am
anyone knows how to make a freeze time for the temples?
I was about to ask the same, i tried finding the timer but without any success, and i found nothing in the game cheats either.
You can use the O2CheatManager command "AddTimer"

Code: Select all

private: void __cdecl UO2CheatManager::AddTime(int)
I'm not sure if it refers to challenges.. or the Demo timer. So test..

Best regards,
Sun
Thanks for trying to help but sadly it doesn't work, and i know the challenges are not very hard but i have an handicap on my hands, i have trouble doing repetitive and fast movements, and apparently this type of challenge is too hard for me :mrgreen:

I will keep trying to find a way to locate the timer pointer, wish me luck.

KS212
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Re: Outcast - A New Beginning

Post by KS212 »

Another thing to note, if you're using the built in cheats and finding they occasionally deactivate or don't activate, put the exact same cheat into the InstantCheats section in the json under the Cheats. That seems to keep them permanently active.

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SunBeam
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Re: Outcast - A New Beginning

Post by SunBeam »

KS212 wrote:
Thu Mar 21, 2024 7:35 am
Another thing to note, if you're using the built in cheats and finding they occasionally deactivate or don't activate, put the exact same cheat into the InstantCheats section in the json under the Cheats. That seems to keep them permanently active.
They don't "occasionally" do that. They're reset after a cutscene :) And I mean a vision cutscene (not dialogue with NPCs).

But you can write all your cheats on a single line, separated by "|" character and execute them all at once.

For example, I use only these:

Code: Select all

O2.Cutter.CheatEnergy 1|O2.Cutter.CheatInfiniteAmmo 1|O2.Cutter.EnableRecoil 0
BR,
Sun

tester00
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Re: Outcast - A New Beginning

Post by tester00 »

Hi i am new. Can someone help me for Outcast PC Version with Cheatengine?

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