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Naheulbeuk's Dungeon Master

Posted: Sun Mar 10, 2024 8:11 pm
by Csimbi
Here's a table I made for this game. Main menu says 1.6.8242.27255


The script included provides:
- Resource Pointers; Gold and Reputation
- Move Speed Mod; scales movement speed of everyone (friendlies and foes alike).
- Salary Mod; scales the amount of salaries paid to your minions
- Dismiss Cost Mod; scales the amount of fee paid to your minions when you dismiss them
- Build Time Mod; scales the amount of time it takes for builders to pull up structures
- Destroy Time Mod; scales the amount of time it takes for builders to pull down structures
- Clean Duration Mod; scales the amount of time it takes for cleaner to clean a cell
- Friendly Damage Mod; scales the amount of damage your units deal. Beware of traps, the angry demon and summoned demons because they'll kill your troops real quick.
- Adventurer Damage Mod; scales the amount of damage adventurers deal.
- Mission Grade Mod; scales the power of your troops going on a mission (raid). Very strong teams will cause overflow and the 100% disappears - so remove some candidates until you see the 100% is displayed correctly before clicking start.
- Instant Missions; when enabled, missions are completed instantly.
- Mission Reroll Cost Mod; scales the amount of gold you need to pay to reroll the missions on the map.
- Resource Production Mod; scales the amount of resources added on production.
- Prison Fear Threshold Mod; scales the fear threshold of prisoners. The smaller the number, the faster they die in prison (unless of course you free them before that happens).

I am done with game, no updates are planned as I refunded the game - nice game, but expected more to be honest.
Great for unlock junkies, I suppose - but I ain't one, so the whole campaign felt like a tutorial.
A tutorial which you can only play the way it was designed.
The bugs and other limitations did not help the case of this game, either.
I started with v1.5 and when the 1.6 update dropped, I had to start all over again - so I am pretty sure things will break in the next patch due to the heavy optimization attempts in the code.

Enjoy while it lasts!