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The Long Journey Home [up3]
Posted: Wed May 31, 2017 9:10 am
by Eddy
tljh-win64-shipping.exe
up1:
Hurt to heal (Your crew will be cured when one of them gets hurt.)
Exotic Matter Tank
up2:
Fixed inf HP of the ship
added bullets
up3:
Fixed inf bullets
added money
0 disable, 1 no decrease, others will add appointed money you set here
Does anyone know how to make "non-damaged ship gears" script?
Credits:
Pongozila
viewtopic.php?f=4&t=2807#p10018
ImpalaPUA
viewtopic.php?f=4&t=2807&start=15#p10109
Re: The Long Journey Home
Posted: Wed May 31, 2017 10:14 am
by MarvinFS
thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions
Re: The Long Journey Home
Posted: Wed May 31, 2017 10:26 am
by Eddy
MarvinFS wrote: ↑Wed May 31, 2017 10:14 am
thank you so much, i was looking for this so long, well not very long - about couple of minutes googling, but still it's very welcome - at least now i can explore the game without disruptions
I haven't found how to have the astronauts not injured.
Re: The Long Journey Home
Posted: Wed May 31, 2017 12:36 pm
by Pongozila
Eddy wrote: ↑Wed May 31, 2017 10:26 am
I haven't found how to have the astronauts not injured.
Does this one works? It did for me...
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov eax,0
originalcode:
mov [rsi+30],eax
cmp eax,[rsi+34]
exit:
jmp returnhere
"tljh-Win64-Shipping.exe"+171B97:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: The Long Journey Home
Posted: Wed May 31, 2017 4:33 pm
by kain33
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
Re: The Long Journey Home
Posted: Wed May 31, 2017 5:01 pm
by Eddy
Pongozila wrote: ↑Wed May 31, 2017 12:36 pm
Eddy wrote: ↑Wed May 31, 2017 10:26 am
I haven't found how to have the astronauts not injured.
Does this one works? It did for me...
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>41</ID>
<Description>"Hurt to heal"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"tljh-Win64-Shipping.exe"+171B97)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
mov eax,0
originalcode:
mov [rsi+30],eax
cmp eax,[rsi+34]
exit:
jmp returnhere
"tljh-Win64-Shipping.exe"+171B97:
jmp newmem
nop
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"tljh-Win64-Shipping.exe"+171B97:
mov [rsi+30],eax
cmp eax,[rsi+34]
//Alt: db 89 46 30 3B 46 34
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
It works well. THX
Re: The Long Journey Home
Posted: Wed May 31, 2017 5:02 pm
by Eddy
kain33 wrote: ↑Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
Re: The Long Journey Home
Posted: Wed May 31, 2017 5:23 pm
by kain33
Eddy wrote: ↑Wed May 31, 2017 5:02 pm
kain33 wrote: ↑Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection?
thanks for the help
Re: The Long Journey Home
Posted: Wed May 31, 2017 5:24 pm
by Eddy
kain33 wrote: ↑Wed May 31, 2017 5:23 pm
Eddy wrote: ↑Wed May 31, 2017 5:02 pm
kain33 wrote: ↑Wed May 31, 2017 4:33 pm
hello! this table goes with the tljh.exe process or with the tljh-win64-shipping.exe one?
tljh-win64-shipping.exe
thanks! another question. in the hurt to heal script there is a subsection called no use. do i need to activate it? anf if the answer is affirmative how i use this subsection?
thanks for the help
It's just for test. You don't need to activate it.
Re: The Long Journey Home
Posted: Wed May 31, 2017 6:25 pm
by kanggg
Thank you. I was wondering if someone would make a table for this game.
Re: The Long Journey Home
Posted: Wed May 31, 2017 6:26 pm
by Allen1013
Hey thanks
I just got the game, and I'm a cheater ;P so this is awesome
What does the hurt to heal do?
Re: The Long Journey Home
Posted: Wed May 31, 2017 8:09 pm
by MarvinFS
anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time
Re: The Long Journey Home
Posted: Wed May 31, 2017 9:13 pm
by Allen1013
MarvinFS wrote: ↑Wed May 31, 2017 8:09 pm
anyone know what are the values to you repair the modules? what to search for? can't find the values for it - and freaking ship's shield getting destroyed all the time
I know the feeling, I had 3 gear on my ship get destroyed within 6 jumps. My drill got destroyed after jumping....really? lol. I hope for a cheat for that
Re: The Long Journey Home
Posted: Wed May 31, 2017 9:29 pm
by Acleacius
Thanks for your work on this table!
Re: The Long Journey Home
Posted: Wed May 31, 2017 10:31 pm
by Ashar
how does hurt to heal work? one of my crew has a broken arm, but the table option doesnt do anything, there are listed 3 options, +30 +34 +28 each shows ?? as value, how do i get them to work?