HELLDIVERS 2

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

edit

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ReakSum
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Re: HELLDIVERS 2

Post by ReakSum »

ZoDDeL wrote:
Sat Mar 16, 2024 11:07 pm
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm
EchoWhisky wrote:
Sat Mar 16, 2024 10:28 pm

Ah that’s why the tables didn’t work. Ok so since we’re using DMA can we just make changes on the fly or does it need to be in the beginning when the game is loading up?
If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]
Thanks for all the good info and for spiking my interest in this sort of stuff!
It seems like I'm able to get the Modules now, the problem was that the plugins is made for DMA on 1pc setup not for DMA Hardware, so the creator didn't have the same problem.

This is my current error, it might just be that the game has updated tough, I don't know.
Image of error in Cheat Engine
Image
I've made a video that shows how to get the Modules showing, that is if you are using DMA Hardware with CheatEngine-DMA plugin
Link to video getting Modules
[Link]
Link to video building CheatEngine-DMA plugin
[Link]
Hope this is beneficial to other people as well!

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Natsume
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Re: HELLDIVERS 2

Post by Natsume »

s4boi wrote:
Sat Mar 23, 2024 12:58 am
Mattle wrote:
Fri Mar 22, 2024 7:29 pm
Hi guys!

I was wondering if someone have a table that has kind of *instant* complet the mission and exit in it?

Just trying to XP a bit right now but no one to play with ^^'

Thank you for your help!
Cheers.
I highly doubt that this script will ever be released to the public since it would be top priority to patch if the Devs ever gets their hands on it.

Natsume wrote:
Sat Mar 23, 2024 12:45 am
Catalin.Andrey98 wrote:
Fri Mar 22, 2024 11:51 pm


do you have discord ?
maybe we can get into a call and you can share your screan to see what exactly is happening
I tried everything and gave up, back to normal grinding :D
Emoisback's .dll proxy is still working fine. It even has quite.. specific.. audio notification that you cant reallyyy miss.
At that point you press "OK" at goto adress field where you added 18bunch-of-zeros address, enable the cheats that you want and close CE

It suspends the game for about 4-5s, enough time to enable cheats or more than enough to enable keybind profile and close the CE
I downloaded the one on this site but it doesn't give any sound notification, it opens a mod menu, I enable a few cheats, by the time I got to my ship, game kicks me out said cheat detected, I can't download the one in UC because I am banned there.

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Natsume
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Re: HELLDIVERS 2

Post by Natsume »

ZoDDeL wrote:
Sat Mar 23, 2024 7:43 am
Tiopo wrote:
Fri Mar 22, 2024 4:10 pm
Seems like there was a GameGuard Update, right? I used the Table from Zoddel and it worked fine even after the latest patch but today it seems like its detected :(
Is there any working CT right now?
you do something wrong.
method and table still working 100%.

proof >>>
do I have to change any setting in CE like driver or something?

DominionChamber
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Re: HELLDIVERS 2

Post by DominionChamber »

I played with a guy who had a cheat that instantly beat an eradicate mission a few seconds after starting. I'm not sure if it was a "set kill count to 500" or something to that effect but would anyone here know anything about that or how to achieve it?

waifupurplebutt
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Re: HELLDIVERS 2

Post by waifupurplebutt »

Kekner wrote:
Tue Mar 12, 2024 12:30 pm
MasterNathobi wrote:
Tue Mar 12, 2024 2:23 am
Kekner wrote:
Mon Mar 11, 2024 7:57 pm


There was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
my memory viewer doesnt change? any help on what i've done wrong?
Could it be that you have settings that are causing your issue? for example i spent a little while trying to figure out wtf was wrong with my CE until Emoisback pointed out to me that i had the wrong settings and needed to set my settings back to default. This is what my settings look like in the video
Been a hot minute; have you made any progress with the current game-state, or have you dropped trying to mess with all this for a while?

WnTd
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Re: HELLDIVERS 2

Post by WnTd »

When I activate the table, are the cheats also activated for my team?
or is only local

EchoWhisky
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Re: HELLDIVERS 2

Post by EchoWhisky »

ReakSum wrote:
Sat Mar 23, 2024 2:15 pm
ZoDDeL wrote:
Sat Mar 16, 2024 11:07 pm
ReakSum wrote:
Sat Mar 16, 2024 10:32 pm


If you right click the scripts after trying to toggle them, in the context menu it will give you an error along the lines of: not able to find "game.dll"
Image
you could try aobScan without module.

example aob scan with module:

Code: Select all

[ENABLE]
aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]


example aob scan without module:

Code: Select all

[ENABLE]
aobscan(BP_shield, F3 41 0F 5C CA F3 0F 11 8C EE)

BP_shield:
db F3 0F 5C C9 90


[DISABLE]
but there are some problems.

first:
aobscan without module is way slower.

second:
you might found more than one pattern in the whole memory because the aob is to short cause is was gotten by the game.dll module and this is like a phone prefix / area code.
so you maybe have to look for a longer unique aob pattern for the same stuff.

third:
maybe you need to activate memory mapping(scan settings) in CE to find the aob pattern at all for some emulators or virtualizations. maybe not required for scripts but for manual scans it could be.
oh and scans with memory mapping are pretty slow.


p.s.
you also could take a look at this
[Link]
Thanks for all the good info and for spiking my interest in this sort of stuff!
It seems like I'm able to get the Modules now, the problem was that the plugins is made for DMA on 1pc setup not for DMA Hardware, so the creator didn't have the same problem.

This is my current error, it might just be that the game has updated tough, I don't know.
Image of error in Cheat Engine
Image
I've made a video that shows how to get the Modules showing, that is if you are using DMA Hardware with CheatEngine-DMA plugin
Link to video getting Modules
[Link]
Link to video building CheatEngine-DMA plugin
[Link]
Hope this is beneficial to other people as well!
Im getting the same errors. hopefully we can figure out he work around.

Two_Tu
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What is cheating?
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Re: HELLDIVERS 2

Post by Two_Tu »

I am afraid that cheating samples isn't working anymore.

s4boi
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Re: HELLDIVERS 2

Post by s4boi »

Two_Tu wrote:
Sun Mar 24, 2024 12:33 pm
I am afraid that cheating samples isn't working anymore.
It worked fine about 30 mins ago when i played my last match so.. It depends WHICH cheating samples are you talking about.

Devs implemented hidden check at the end of the mission, if you have more than 100 samples TOTAL you will literally get nothing. No exp, medals, cash, not even your mission will get marked as completed.

Now, "+5 Samples on Pickup" and "+Common, Rare and Super samples" are working fine as long as you dont get over 100 samples cap at the end of the mission.

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

Two_Tu wrote:
Sun Mar 24, 2024 12:33 pm
I am afraid that cheating samples isn't working anymore.
With the table that i use is still working.
I just test it again and i finished a blitz mission in under 5 min with all MPOI discoverd, 49 common samples,39 rare samples and 5 super samples

if you try and take more than 100 samples in total per mission it will not work

In the table that i use if i pick up a common sample i get 49 common, 39 rare and 5 super, i dont need to look for one of each to get how much i want
and if you do blitz mission on helldive and also activate infinte health, speed walk to 6 or 10, infinite ammo, instant extraction and frendly enemies you can finish the mission in under 5 min

WnTd
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Re: HELLDIVERS 2

Post by WnTd »

no reload and stamina options work only for me?
and not for other ppl?

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

WnTd wrote:
Sun Mar 24, 2024 6:22 pm
no reload and stamina options work only for me?
and not for other ppl?
For me both of them are working just fine :D

s4boi
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Re: HELLDIVERS 2

Post by s4boi »

WnTd wrote:
Sun Mar 24, 2024 6:22 pm
no reload and stamina options work only for me?
and not for other ppl?
Yes, most of the cheats that doesnt affect the whole map- no mission time, passive enemies, instant evac, work only for you.
However, with that being said there are few things that you need to be aware of while in co-op:

1. All stratagems cheat, as it says, unlocks all stratagems. Some of them are NOT yet unlocked in the game.
Using those is quite obvious cheat.

2. Same goes with All weapons cheat as above.

3. Some of the stratagems are locked behind level requirement, 10, 14 and 20.
Using those stratagems on low level character is also obvious.

4. Infinite Stratagems can also be noticed by experienced players.
If you drop 2x 500kg Bomb, do Strafe Runs or similar things back-to-back it can be obvious if people pay a bit of a attention.

5. Infinite Ammo, Infinite Stims and No reload, while not so obvious at the first glance, dead teammates might/can see that
something is suspicious if they spectate you when they are dead. They can see that your ammo and stims count doesnt go down when used.

nik94nik
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Re: HELLDIVERS 2

Post by nik94nik »

how delete post?
Last edited by nik94nik on Sun Mar 24, 2024 10:31 pm, edited 2 times in total.

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