HELLDIVERS 2

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VladossX
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Re: HELLDIVERS 2

Post by VladossX »

Dont work with autocannon,rpg and spear
Work with other

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

ComManDerBG
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Re: HELLDIVERS 2

Post by ComManDerBG »

Really hope we can get either a health script or a infinite magazine (so i can rapid fire the recoilless rifle). either of these will massively improve the survivability so i can do higher difficulty missions and get more medals.

VladossX
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Re: HELLDIVERS 2

Post by VladossX »

ComManDerBG wrote:
Mon Feb 19, 2024 11:47 am
Really hope we can get either a health script or a infinite magazine (so i can rapid fire the recoilless rifle). either of these will massively improve the survivability so i can do higher difficulty missions and get more medals.
Just use railgun?

JimSum
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Re: HELLDIVERS 2

Post by JimSum »

Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?

XlibshuaX
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Re: HELLDIVERS 2

Post by XlibshuaX »

would love a tutorial on how to get more resources and or see no reload added to this

JimSum
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Re: HELLDIVERS 2

Post by JimSum »

JimSum wrote:
Mon Feb 19, 2024 1:05 pm
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?
Okay I'm an ape, confirmed. Got it working.

fangcia
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Re: HELLDIVERS 2

Post by fangcia »

XlibshuaX wrote:
Mon Feb 19, 2024 2:54 pm
would love a tutorial on how to get more resources and or see no reload added to this
The problem is it's hard to find a memory editor that GG doesn't block right now unless you pay for it, otherwise doing those things is pretty trivial.

Hydrox
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Re: HELLDIVERS 2

Post by Hydrox »

I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass

andiabrudan
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Re: HELLDIVERS 2

Post by andiabrudan »

JimSum wrote:
Mon Feb 19, 2024 3:52 pm
JimSum wrote:
Mon Feb 19, 2024 1:05 pm
Is it me being a total ape, or is anyone else not able to tick the box to run the scripts after attaching?
Okay I'm an ape, confirmed. Got it working.
I'm in the same boat as you. What did you do differently?
Also, are you using CE with Kernelmode debugger or just all default settings?

XlibshuaX
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Re: HELLDIVERS 2

Post by XlibshuaX »

Hydrox wrote:
Mon Feb 19, 2024 4:50 pm
I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass
so it works with stock artmoney or do i need the pro version?

peperina
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Re: HELLDIVERS 2

Post by peperina »

yelli wrote:
Mon Feb 19, 2024 5:38 pm
XlibshuaX wrote:
Mon Feb 19, 2024 5:34 pm
Hydrox wrote:
Mon Feb 19, 2024 4:50 pm
I finally got Artmoney working for samples for anyone that's confused you use the "search" option once when your samples are dropped (search for whatever the amount is) then you use the "filter" option to filter for 0 then filter for whatever your sample amount, etc. just follow what it says on the previous pages I was searching for everything like a dumbass
so it works with stock artmoney or do i need the pro version?
PRO because, only Pro has kernel mode !

Deactivate "Driver Signature Enforcement" and set Artmoney in options to Kernel.


why is everything asked 30 times?, its all here in the thread how it works !!!
Hey yelli, any idea where to get the pro version for artmoney?

StarkSint
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Re: HELLDIVERS 2

Post by StarkSint »

peperina wrote:
Mon Feb 19, 2024 6:09 pm
yelli wrote:
Mon Feb 19, 2024 5:38 pm
XlibshuaX wrote:
Mon Feb 19, 2024 5:34 pm


so it works with stock artmoney or do i need the pro version?
PRO because, only Pro has kernel mode !

Deactivate "Driver Signature Enforcement" and set Artmoney in options to Kernel.


why is everything asked 30 times?, its all here in the thread how it works !!!
Hey yelli, any idea where to get the pro version for artmoney?
You buy it.

Table works great.

andiabrudan
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Re: HELLDIVERS 2

Post by andiabrudan »

Thank you for your help, yelli. I was able to activate the scripts after following your instructions.
But I'm not content to leave it like that, so I wrote a lua script into the table to auto attach to the process and auto activate the scripts.
NOTE THAT THE TABLE WILL ALSO CLOSE BY ITSELF
OP, feel free to use my code as you please.
Unfortunately, I am unable to thoroughly test it, as the freaking servers are still busted to hell.
By testing, I mean avoiding that `code 1002` after a few minutes. I was usually getting that when doing it manually.
Attachments
helldivers2_ce_en.CT
LUA attach + activate + exit
(2.96 KiB) Downloaded 1349 times

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daim
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Re: HELLDIVERS 2

Post by daim »

is there a way to get inf health or shield for CE?
Or is Artmoney only the way atm?

trackleader
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Re: HELLDIVERS 2

Post by trackleader »

does a higher artmoney version works as well for samples, namely the version 8.17.3 pro? want to make sure that this work as well before i purchase the pro version. i only want samples, the rest is fine for me.

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