HELLDIVERS 2

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

doesitmatter wrote:
Fri Apr 05, 2024 11:44 pm
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share?
here is for no cooldown
Spoiler
[ENABLE]
aobscanmodule(Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Overheating)

Overheating:
nop 10

[DISABLE]


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Jambo928
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Re: HELLDIVERS 2

Post by Jambo928 »

ZoDDeL wrote:
Thu Apr 04, 2024 6:04 pm
UPDATE 04.april.2024
table and method still works
(check my signature for guide and table)

showcase fast rescue mission + instant extraction timer:


fixed Las-5 weapon ID
added set health part for godmode
added instant extraction timer (check the video) // waiting 3 minutes for extraction was a pain on helldive...
cleaned up some code in script and sorted table
added all together script for advanced scripts

also cleaned/cut down my forumpost to make it better to read
Hey just want to start off with a big thanks for the damage script,
I was wondering if it would be possible to separate the damage values for primary weapons and Stratagem weapons like the Railgun, Arc Thrower or Quasar Canon ? I only ask as I have been editing the script a little so that primary weapons are a little more legit looking, basically double the default damage, however in doing this it severely reduces the damage of the stratagem weapons.
For example in your script you have the values at 7777 and I have reduced them to 400,40,100,100,100. This then makes the railgun need like 5 bullets just to kill a small enemy.
Thanks either way.

napz219
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Re: HELLDIVERS 2

Post by napz219 »

anyone know how to reset this back to default, I dont know what I did but when I open the CT that part is already filled before even starting the game and some scripts will not let me activate them. So any fix to reset that and make some of the scripts able to activate again would be appreciated.


XxDarkus101Xx
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Re: HELLDIVERS 2

Post by XxDarkus101Xx »

Catalin.Andrey98 wrote:
Sat Apr 06, 2024 12:25 am
doesitmatter wrote:
Fri Apr 05, 2024 11:44 pm
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share?
here is for no cooldown
Spoiler
[ENABLE]
aobscanmodule(Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Overheating)

Overheating:
nop 10

[DISABLE]
You sure that's the right code? When I added to the list when I hit Assign cheat to current table I couldn't tick the box

d3death
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Re: HELLDIVERS 2

Post by d3death »

can someone with sample hacks running invite me to lobby?

ChaoMaster
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Re: HELLDIVERS 2

Post by ChaoMaster »

a1084894269 wrote:
Fri Apr 05, 2024 11:03 pm
delusionz wrote:
Fri Apr 05, 2024 9:57 pm
not my list but thanks to DarkArts397 over at ch

0 - Blank
1 - Eagle 500kg Bomb
2 - Orbital Gatling Barrage
3 - Extraction
4 - Emancipator Exosuit
5 - Blank
6 - Anti-Tank Mines
7 - Stalwart
8 - Blank
9 - Eagle Airstrike
10 - Blank
11 - Medic Backpack
12 - Orbital Walking Barrage
13 - Shield Generator Relay
14 - Autocannon
15 - Patriot Exosuit
16 - Blank
17 - Blank
18 - Eagle Strafing Run
19 - Heavy Machine Gun
20 - Resupply
21 - Orbital EMS Strike
22 - Blank Name with Icon
23 - Patriot Exosuit
24 - Eagle Smoke Strike
25 - Extraction Beacon
26 - Orbital Gas Strike
27 - Blank
28 - Shield Generator Pack
29 - EMS Mortar Sentry
30 - Blank
31 - Rocket Sentry
32 - Airburst Rocket Launcher
33 - Railgun
34 - Orbital Raincannon Strike
35 - Laser Cannon
36 - Blank
37 - Eagle Cluster Bomb
38 - Gatling Sentry
39 - Arc Thrower
40 - Rocket Sentry
41 - Blank
42 - Blank
43 - Blank
44 - "Guard Dog"
45 - Orbital Smoke Strike
46 - Spear
47 - Blank
48 - Medical Supplies
49 - Unknown (Has no name, ? Icon & ? Texture)
50 - Blank
51 - Grenade Launcher
52 - Machine Gun
53 - Orbital Airburst Strike
54 - Jammed Pinata
55 - Unknown
56 - Medical Supplies
57 - Machine Gun
58 - Reinforce
59 - Ballistic Shield Backpack
60 - Extraction
61 - Supply Pack
62 - Tesla Tower
63 - Orbital Laser
64 - Scrambler
65 - Resupply
66 - Extraction
67 - Flamethrower
68 - Guard Dog Rover
69 - Mortar Sentry
70 - Orbital Precision Strike
71 - Anti Personnel Minefield
72 - Machine Gun Sentry
73 - Spire Sterilizer
74 - Reinforce
75 - Orbital 380MM HE Barrage
76 - Blank
77 - Drilling Charge
78 - Unknown
79 - Recoiless Rifle
80 - Mega Bomb
81 - Eagle Napalm Airstrike
82 - Jump Pack
83 - Orbital 120MM HE Barrage
84 - Autocannon Sentry
85 - Incendiary Mines
86 - Eagle 110MM Rocket Pods
87 - Anti-Material Rifle
88 - Jump Pack
89 - HMG Emplacement
90 - SOS Beacon
91 - Eagle Air to Air Missiles
92 - Expendable Anti Tank
93 - Extraction Beacon
94 - Quasar Cannon
95 - Blank
96 - Crash
97 - Crash
98 - Crash
I found an editor that can be used by multiple people just by changing the current ID to the stratagem ID you want
Would like to see this as well, because you need to either have a script already made for this to work, or a bypass that prevents detection

yunoelren
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Re: HELLDIVERS 2

Post by yunoelren »

Is there a super credit ESP / item reach extender that would speed up farming them?

doesitmatter
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Re: HELLDIVERS 2

Post by doesitmatter »

XxDarkus101Xx wrote:
Sat Apr 06, 2024 1:33 am
Catalin.Andrey98 wrote:
Sat Apr 06, 2024 12:25 am
doesitmatter wrote:
Fri Apr 05, 2024 11:44 pm
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share?
here is for no cooldown
Spoiler
[ENABLE]
aobscanmodule(Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Overheating)

Overheating:
nop 10

[DISABLE]
You sure that's the right code? When I added to the list when I hit Assign cheat to current table I couldn't tick the box
Works for me, big thanks!

Ignis
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Re: HELLDIVERS 2

Post by Ignis »

doesitmatter wrote:
Fri Apr 05, 2024 11:44 pm
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share?
I don't think its possible to have "No Cooldown" for the Quasar Cannon atm, it has an internal cooldown that so far as I've seen can't be bypassed but I do have an instant charge for it in my table created by a user named Destinate/SquadZLeader
Spoiler
{ Game : helldivers2.exe
Version:
Date : 2024-03-28
Author : Destinate

Instant Charge Quasar
}

[ENABLE]

aobscanmodule(QuasarInstantCharge,game.dll,F3 43 0F 10 8C 2E ? ? ? ? F3 41 0F 10 57) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [r14+r13+00003834], (float)99.9999
movss xmm1,[r14+r13+00003834]
movss xmm2,[r15+38]
jmp return

QuasarInstantCharge:
jmp far newmem
nop 2
return:
registersymbol(QuasarInstantCharge)

[DISABLE]

QuasarInstantCharge:
db F3 43 0F 10 8C 2E 34 38 00 00 F3 41 0F 10 57 38

unregistersymbol(QuasarInstantCharge)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.dll. ?N?+397204

game.dll. ?N?+3971D1: 48 8B 0D 18 6D 34 01 - mov rcx,[game.dll+16DEEF0]
game.dll. ?N?+3971D8: 41 B8 53 E6 5E 50 - mov r8d,505EE653
game.dll. ?N?+3971DE: E8 AD 6C 34 00 - call game.dll+6DEE90
game.dll. ?N?+3971E3: 8B 94 24 F8 00 00 00 - mov edx,[rsp+000000F8]
game.dll. ?N?+3971EA: 45 33 C0 - xor r8d,r8d
game.dll. ?N?+3971ED: 4C 8B 6C 24 60 - mov r13,[rsp+60]
game.dll. ?N?+3971F2: 49 8B CE - mov rcx,r14
game.dll. ?N?+3971F5: 48 8B 7C 24 58 - mov rdi,[rsp+58]
game.dll. ?N?+3971FA: E8 E1 F3 FF FF - call game.dll+3965E0
game.dll. ?N?+3971FF: E9 CD 03 00 00 - jmp game.dll. ?N?+3975D1
// ---------- INJECTING HERE ----------
game.dll. ?N?+397204: F3 43 0F 10 8C 2E 34 38 00 00 - movss xmm1,[r14+r13+00003834]
// ---------- DONE INJECTING ----------
game.dll. ?N?+39720E: F3 41 0F 10 57 38 - movss xmm2,[r15+38]
game.dll. ?N?+397214: 0F 2F D1 - comiss xmm2,xmm1
game.dll. ?N?+397217: 76 5B - jna game.dll. ?N?+397274
game.dll. ?N?+397219: 0F 28 C6 - movaps xmm0,xmm6
game.dll. ?N?+39721C: F3 41 0F 59 47 3C - mulss xmm0,[r15+3C]
game.dll. ?N?+397222: F3 0F 58 C1 - addss xmm0,xmm1
game.dll. ?N?+397226: 0F 2F C2 - comiss xmm0,xmm2
game.dll. ?N?+397229: 72 49 - jb game.dll. ?N?+397274
game.dll. ?N?+39722B: 41 8B 57 58 - mov edx,[r15+58]
game.dll. ?N?+39722F: 85 D2 - test edx,edx
}

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Banri
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Re: HELLDIVERS 2

Post by Banri »

testingaccount123 wrote:
Fri Apr 05, 2024 4:44 pm
Banri wrote:
Fri Apr 05, 2024 4:10 am
XxDarkus101Xx wrote:
Fri Apr 05, 2024 2:51 am

well It doesn't have no sway, no bullet spread, instant charge and no heat buildup for all laser weapons. That's all just those 4 options Nothing else I'm very sorry if i'm asking for too much from you
Sure thing! Ill add it!
Yooo can I maybe request a copy of that table? :D
Feel free to PM for the table. I prefer it that way anyways :)
Anyone who wants the table can message me for it.

mleko
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Re: HELLDIVERS 2

Post by mleko »

What do you think for what we are doing here is a ban? Or does the game not check the actions of a local client during a mission session?

Arsies
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Re: HELLDIVERS 2

Post by Arsies »

a1084894269 wrote:
Fri Apr 05, 2024 10:56 pm
a1084894269 wrote:
Fri Apr 05, 2024 9:30 pm
Ronasce wrote:
Fri Apr 05, 2024 2:51 pm


Hi! thanks you so much for ur finding, do you have the full stratagem ID list?
The ID ranges from 1 to 96
For example,
500kg ID=1
ANTI-TANH MINES ID =6
AIRBURST ROCHET LAUNCHER ID =32
SCRAMBLER ID =64
RESUPPLY ID =65
SPIRE STERILIZER ID =73
DRILLING CHARGE ID =77
Nuke ID =80
EXTRACTION BEACON ID =93
I found an editor that can be used by multiple people (only if the current Stratacmp column such as 500kg ID=1 is changed to 80 to become Nuke) :D
so can you send me loader pls?

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

XxDarkus101Xx wrote:
Sat Apr 06, 2024 1:33 am
Catalin.Andrey98 wrote:
Sat Apr 06, 2024 12:25 am
doesitmatter wrote:
Fri Apr 05, 2024 11:44 pm
Anyone got a script for quasar no cooldown and maybe instant charge? or legit inf ammo for pump shotguns they'd be willing to share?
here is for no cooldown
Spoiler
[ENABLE]
aobscanmodule(Overheating, game.dll,F3 42 0F 11 84 32 ?? ?? ?? ?? 8B 55 38 43 89 94 35)
registersymbol(Overheating)

Overheating:
nop 10

[DISABLE]
You sure that's the right code? When I added to the list when I hit Assign cheat to current table I couldn't tick the box
Edit: actually i just test it again in the same time with quick charge and aparently it just makes it look like there is no cooldown in the left corner where the weapon is charging, but the cooldown is still there

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

UPDATE:


06.april.24
fixed G-6 Frag Grenade ID
added Instant Mission Complete
(Main Missions, Side Missions, BugHives / BotBases)

table + usage guide in signature


p.s. i wonder how many people wasted money on pay trainer / patreon so far.
maybe a bit less gatekeeping and commercialism would be nice...
p.p.s mission complete based on the map icon (blip) findings by gir489 but i debugged this and wrote the code myself.

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Catalin.Andrey98
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Re: HELLDIVERS 2

Post by Catalin.Andrey98 »

ZoDDeL wrote:
Sat Apr 06, 2024 11:21 am
UPDATE:


06.april.24
fixed G-6 Frag Grenade ID
added Instant Mission Complete
(Main Missions, Side Missions, BugHives / BotBases)

table + usage guide in signature


p.s. i wonder how many people wasted money on pay trainer / patreon so far.
maybe a bit less gatekeeping and commercialism would be nice...
p.p.s mission complete based on the map icon (blip) findings by gir489 but i debugged this and wrote the code myself.
Hi ZoDDeL,

i took the liberty to edit the id of the weapons that were not good in your super damage script and i tested all of them
I put all the wepons in order exactly how they are in the game

i also want to mention that somewhere in the code is also included
BR-14 ADJUDICATOR and AR-20L JUSTICE
idk exactly where, but i tested them and they also have super damage
and we will need also to find ID for
R-63 DILIGENCE
R-63CS DILIGENCE COUNTER SNIPER
CB-9 EXPLODING CROSSBOW
JAR-5 DOMINATOR
and R-36 ERUPOR

here is the correction of the script if you want to test it yourself and add it to your table
Spoiler
[ENABLE]
aobscanmodule(superDMG,game.dll,66 0F 6E 59 04 66 0F 6E 49 08 0F 5B C9 0F 5B DB) // should be unique
alloc(superDMG_newmem,$2000)

label(superDMG_code)
label(superDMG_return)

superDMG_newmem:
// whitelisted weapons that get super damage
cmp [rcx+00],#48 //#46 // AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart
je super
cmp [rcx+00],#45 //#43 // AR-23P Liberator Penetrator
je super
cmp [rcx+00],#47 //#45 // AR-23C Liberator Concussive
je super
cmp [rcx+00],#25 //#23 // MP-98 Knight
je super
cmp [rcx+00],#33 //#31 // SMG-37 Defender
je super
cmp [rcx+00],#84 //#82 // SG-8 Punisher (9)
je super
cmp [rcx+00],#95 //#93 // SG-8S Slugger (1)
je super
cmp [rcx+00],#20 //#18 // SG-8P Punisher Plasma (1)
je super
cmp [rcx+00],#113 //#111 // ARC-12 Blitzer (5)
je super
cmp [rcx+00],#98 //#96 // SG-225 Breaker (11)
je super
cmp [rcx+00],#97 //#95 // SG-225SP Breaker Spray&Pray (16)
je super
cmp [rcx+00],#99 //#97 // SG-225BB Breaker Bugbiter (7)
je super
cmp [rcx+00],#100 //#98 // SG-225NS Breaker Nailspitter (11)
je super
cmp [rcx+00],#101 //#99 // SG-255IE Breaker Incendiary (12)
je super
cmp [rcx+00],#292 //#288 // LAS-5 Scythe
je super
cmp [rcx+00],#19 //#17 // LAS-16 Sickle
je super
cmp [rcx+00],#20 //#18 // PLAS-1 Scorcher
je super
cmp [rcx+00],#24 //#22 // P-2 Peacemaker / P-19 Redeemer
je super
cmp [rcx+00],#291 //#287 // LAS-7 Dagger
je super
cmp [rcx+00],#41 //#39 // P-4 Senator
je super
cmp [rcx+00],#123 // AC-8 Autocannon part 1
je super
cmp [rcx+00],#211 // AC-8 Autocannon part 2
je super
cmp [rcx+00],#117 //#115 // MG-206 Heavy Machine Gun
je super
cmp [rcx+00],#21 //#19 // RS-422 Railgun
je super
cmp [rcx+00],#296 //#292 // LAS-98 Laser Cannon
je super
cmp [rcx+00],#111 //#109 // ARC-03 Arc Thrower
je super
cmp [rcx+00],#10 //#9 // GL-21 part 1 Grenade Launcher
je super
cmp [rcx+00],#215 //#212 // GL-21 part 2 Grenade Launcher
je super
cmp [rcx+00],#62 //#60 // MG-43 Machine Gun/ EXO-45 Gatling
je super
cmp [rcx+00],#9 //#8 // FLAM-40 part 1 Flamethrower
je super
//cmp [rcx+00],#303 // FLAM-40 part 2 Flamethrower // shares ID with flame tornados
//je super
cmp [rcx+00],#132 // GR-8 part 1 Recoilless Rifle
je super
cmp [rcx+00],#220 // GR-8 part 2 Recoilless Rifle
je super
cmp [rcx+00],#118 // APW-1 Anti-Material Rifle
je super
cmp [rcx+00],#131 //#129 // EAT-17 part 1 Expendable Anti-Tank
je super
cmp [rcx+00],#184 //#182 // EAT-17 part 2 Expendable Anti-Tank
je super
cmp [rcx+00],#221 //#217 // EAT-17 part 3 Expendable Anti-Tank
je super
cmp [rcx+00],#222 //#218 // LAS-99 part 1 Quasar Cannon
je super
cmp [rcx+00],#223 // LAS-99 part 2 Quasar Cannon
je super
cmp [rcx+00],#143 //#141 // EXO-45 part 1 Patriot Exosuit
je super
cmp [rcx+00],#229 //#225 // EXO-45 part 2 Patriot Exosuit
je super
cmp [rcx+00],#145 // javelin rocket part 1
je super
cmp [rcx+00],#231 // javelin rocket part 2
je super
cmp [rcx+00],#125 // emancipator exo gun part 1
je super
cmp [rcx+00],#212 // emancipator exo gun part 2
je super
cmp [rcx+00],#126 // pelican weapon part 1
je super
cmp [rcx+00],#214 // pelican weapon part 2
je super
cmp [rcx+00],#89 // break action shotgun
je super

// these weapons stay default
cmp [rcx+00],#196 //#194 // G-6 Frag part 1
je superDMG_code
cmp [rcx+00],#107 // G-6 Frag part 2
je superDMG_code
cmp [rcx+00],#208 //#205 // G-12 High Explosive / G-16 Impact
je superDMG_code
cmp [rcx+00],#198 //#195 // G-10 Incendiary
je superDMG_code
cmp [rcx+00],#165 //#163 // G-23 Stun
je superDMG_code
cmp [rcx+00],#198 //#196 // G-123 Thermite
je superDMG_code

// not whitelisted attacks / enemy attacks
// if you dont like this just delete the next 7 lines below
cmp [rcx+04],#0
je superDMG_code
mov [rcx+04],#0 // weapon damage
mov [rcx+08],#0 // armor damage / limp damage?
mov [rcx+0C],#0 // penetration 1
mov [rcx+10],#0 // penetration 2
mov [rcx+14],#0 // penetration 3
// if you dont like this just delete the next 7 lines above
jmp superDMG_code


super:
cmp [rcx+04],#7777
je superDMG_code
mov [rcx+04],#7777 // weapon damage
mov [rcx+08],#7777 // armor damage / limp damage?
mov [rcx+0C],#7777 // penetration 1
mov [rcx+10],#7777 // penetration 2
mov [rcx+14],#7777 // penetration 3
jmp superDMG_code


superDMG_code:
movd xmm3,[rcx+04]
movd xmm1,[rcx+08]
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm3,xmm3
jmp superDMG_return

superDMG:
jmp far superDMG_newmem
nop 2
superDMG_return:


[DISABLE]

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