Dino Crisis (SourceNext)

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EyeOfTheMind86
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Dino Crisis (SourceNext)

Post by EyeOfTheMind86 »

Hello everyone, I created a table for Dino Crisis (SourceNext version) compatible with Classic Rebirth.
The table currently offers the following:
1) One Hit Kill: One shots all dinosaurs, doesn't work against scripted encounters (e.g. TRex in chief's office).
2) Infinite Health: Self explanatory, also auto heals bleeding.
3) Infinite Ammo Count: Every shot sets inventory stored ammo type items to 99.
4) Infinite Consumables: Similar to Infinite Ammo Count, it sets all consumables to 99 when used.
5) Speed Hack: Doubles character's delta to increase walk/run speed.
6) Unlock All Emergency Boxes: All coloured emergency boxes are automatically unlocked and each collection type can be accessed by a box of a respective colour (e.g. open a red box to access all red boxes from the "Access" menu).
7) Unlock All key Items: Gives all key items, even dummy/test ones. Didn't test it properly, may corrupt a game run, use at your own risk.
8) Add All Weapons: Adds all weapon types to the inventory.
9) Enemy Won't Attack Player: Dinosaurs won't attack the character, didn't test extensively.
10) Timer Always 0: In Game Timer always 0.
11) No Clip: All characters/dinosaurs can walk through walls.
12) Open Save Menu: Prompts the Save Dialogue anywhere, but reloads the room when processed.
13) Trigger Ending 2: Triggers the Ending 2 scene, instantly completing the game with the current score/time (didn't dig enough to find other endings).
14) Rapid Fire: The shoot recovery animation has been bypassed allowing the character to shoot instantly, it works on all three weapon types but consumes your ammo clip quite fast, use this hack together with infinite ammo (no reload) for the best experience.
15) Infinite Ammo (No Reload): This script has been paired with the original Infinite Ammo Count, however this version provides infinite ammo in the weapon itself, so no need to reload. Go Crazy! It works with all three weapon types.
16) Unlock All Important Items: As suggested in the chat, I added another variation of the Unlock All Key Items script but which only unlocks the following items:
- Small Size Key
- ID Card (Colonel)
- Key Card LV.A
- Planning Disc
- Secret Disc
17) Add All Base Weapons & Parts: As suggested in the chat, I added another variation of the Add All Weapons script which unlocks all three base weapons plus all the parts, this way you can customise the weapons as you see fit.

The table also comes with W.I.P. scripts and general debug data to retrieve character or game info as well as being able to alter certain values (e.g. inventory, plugs count, continue counts, etc.). The debug section is still incomplete, I apologise, as I didn't finish adding all the WIPEOUT stuff or listing all the room IDs, for example, as well as other things.
If someone wants to contribute, please feel free to do so.

I didn't play the whole game with those scripts on, so I'm not sure if those may break, or not work, in certain situations/area.
If it happens please provide details so I may look into it when I have time.

As all tables I created, this too is a free contribution to the Fearless community. Keep up the good work everyone.

My other tables for the same game series:

RE1 (Mediakite): viewtopic.php?f=4&t=25363&p=306082#p306082
RE2 (SourceNext): viewtopic.php?f=4&t=27700
RE3 (SourceNext): viewtopic.php?f=4&t=25164&p=303740#p303740
Dino Crisis 2 (SourceNext):viewtopic.php?f=4&t=29349

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
DINO.CT
Version 2: Added "Unlock All Important Items" + "Add All Base Weapons & Parts" + "Rapid Fire" + "Infinite Ammo (No Reload)
(54.39 KiB) Downloaded 385 times
DINO.CT
Version 1: Original Version
(48.98 KiB) Downloaded 1385 times
Last edited by EyeOfTheMind86 on Tue May 06, 2025 10:56 am, edited 11 times in total.

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sebastianyyz
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Re: Dino Crisis (SourceNext)

Post by sebastianyyz »

Nice! Thank you so much

skyline86
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Re: Dino Crisis (SourceNext)

Post by skyline86 »

Thank you so much! Can you make another table for RE1, Re2, Re3 with Classic Rebirth?

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EyeOfTheMind86
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Re: Dino Crisis (SourceNext)

Post by EyeOfTheMind86 »

skyline86 wrote:
Tue Feb 06, 2024 2:43 am
Thank you so much! Can you make another table for RE1, Re2, Re3 with Classic Rebirth?
This is the table for RE1 Mediakite: viewtopic.php?f=4&t=25363&p=306082#p306082
This is the table for RE2 SourceNext: viewtopic.php?f=4&t=27700
This is the table for RE3 SourceNext: viewtopic.php?f=4&t=25164&p=303740#p303740

Re1 Mediakite is the one compatible with classic rebirth, there is no SourceNext version as far as I'm aware.
I'm glad you people enjoy my tables. I focus more on classic games as the new ones are already handled by others.

Kyoutakoru
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Re: Dino Crisis (SourceNext)

Post by Kyoutakoru »

Will you make one for Dino Crisis 2 Rebirth?

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EyeOfTheMind86
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Re: Dino Crisis (SourceNext)

Post by EyeOfTheMind86 »

Kyoutakoru wrote:
Tue Apr 30, 2024 11:29 pm
Will you make one for Dino Crisis 2 Rebirth?
I'm not sure rebirth is available for Dino Crisis 2, or at least I'm not aware of it. I will definitely complete the collection once rebirth is out. Sadly the current Sourcenext version of Dino Crisis 2 is hard to play, on the current systems, without a mod like classic rebirth. Hopefully the creator of this mod will release it soon.

Edit: it got released a few days ago, time to work on it I guess :)

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sebastianyyz
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Re: Dino Crisis (SourceNext)

Post by sebastianyyz »

EyeOfTheMind86 wrote:
Mon May 06, 2024 10:34 am
Kyoutakoru wrote:
Tue Apr 30, 2024 11:29 pm
Will you make one for Dino Crisis 2 Rebirth?
I'm not sure rebirth is available for Dino Crisis 2, or at least I'm not aware of it. I will definitely complete the collection once rebirth is out. Sadly the current Sourcenext version of Dino Crisis 2 is hard to play, on the current systems, without a mod like classic rebirth. Hopefully the creator of this mod will release it soon.

Edit: it got released a few days ago, time to work on it I guess :)
Hi, Dino Crisis 2 Rebirth has been released some time ago. So now it's possible to play it, and I hope if you could, in the future, make a table for it. Thank you.

kellcooz
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Re: Dino Crisis (SourceNext)

Post by kellcooz »

Heads up, Dino Crisis 1 gets a GOG release.

devilangelsoul
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Re: Dino Crisis (SourceNext)

Post by devilangelsoul »

please can convert this for gog version?

Vergil2501
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Re: Dino Crisis (SourceNext)

Post by Vergil2501 »

You might be able to run this on the gog version since this supports the classic rebirth mod.
[Link]

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Beanflicker
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Re: Dino Crisis (SourceNext)

Post by Beanflicker »

Vergil2501 wrote:
Tue Feb 04, 2025 7:49 am
You might be able to run this on the gog version since this supports the classic rebirth mod.
[Link]
It does not work on the GoG release.

Add weapons didn't work, infinite ammo didn't work. Didn't try anything else since it crashed the game a few moments after.

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Guibaesa
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Re: Dino Crisis (SourceNext)

Post by Guibaesa »

I tested the table in the game and found some problems with the "Unlock All key Items"

It seems the game is unable to proceed accordingly when I have on my inventory any of the "Startup Batt R" itens, the "Key Cards lvl D,C and B" and any of the "ID Cards"

If you remove those items from the code the game should work perfectly.

Also, you should also edit the "Add All Weapons" code to remove all of the un-upgraded and half upgraded weapons. So that only the fully upgraded weapons appear.

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EyeOfTheMind86
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Re: Dino Crisis (SourceNext)

Post by EyeOfTheMind86 »

Sorry, everyone, didn't receive notifications about your posts, I apologise.
I don't own the GOG version of the game and this table is made for the Sourcenext version, as displayed in the title, therefore not compatible for GOG (I would be surprised if it worked considering they most likely use two different executables).
I would need to rewrite the table from the ground up specifically for the GOG version, but is quite time consuming and currently I don't have much time in general (I also have a few unreleased tables for other games which I still have to finish), hence I don't know when and if I will be able to do so.
And Guibaesa, thank you for the feedback. The weapon hack has been made like this on purpose, so that you can choose and equip the type of weapon you prefer, but I might look into improving the key items one. When this table was released I didn't really test that hack properly but I might look into removing the suggested key items so that it works better.

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EyeOfTheMind86
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Re: Dino Crisis (SourceNext)

Post by EyeOfTheMind86 »

Added "Infinite Ammo (No Reload)", "Rapid Fire", "Unlock All Important Items" based on the suggestions by Guibaesa, and "Add All Base Weapons + Parts" which only provides the three base weapons and all their parts for easier customisation.
As usual let me know if you encounter any issues, thank you for the feedback!

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Guibaesa
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Re: Dino Crisis (SourceNext)

Post by Guibaesa »

Alright I did some preliminary testing testing and for now I only found one problem.

The rapid fire doesn't work on the pistol when its firing the "40S&W Bullets"

That's the only problem I found so far.

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