Upload your cheat tables here (No requests)
marlonpn
What is cheating?
Posts: 1 Joined: Fri Feb 16, 2024 6:32 pm
Reputation: 0
Post
by marlonpn » Fri Feb 16, 2024 7:05 pm
Still exactly the same problem with the damage. The box does not tick and the value continues with "???" and the type "4bytes". The box doesn't tick online, nor in singleplayer.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Csjete
Expert Cheater
Posts: 81 Joined: Tue Aug 01, 2023 3:21 am
Reputation: 68
Post
by Csjete » Fri Feb 16, 2024 7:12 pm
I joined an official world vs a non-official. It works on dedicated non-official but not in official. They did mention some new measures of anti-cheat for official servers so I will work on this using the official server data. If possible.
MarkerMarque
What is cheating?
Posts: 2 Joined: Fri Feb 16, 2024 6:42 pm
Reputation: 0
Post
by MarkerMarque » Fri Feb 16, 2024 7:13 pm
Csjete wrote: ↑ Fri Feb 16, 2024 6:56 pm
MarkerMarque wrote: ↑ Fri Feb 16, 2024 6:45 pm
Csjete wrote: ↑ Fri Feb 16, 2024 5:08 pm
Might not work, but it might. Try the singleplayer one in Multiplayer. It worked for me when I did that.
Worked perfectly, thank you.
Csjete
Expert Cheater
Posts: 81 Joined: Tue Aug 01, 2023 3:21 am
Reputation: 68
Post
by Csjete » Fri Feb 16, 2024 7:32 pm
I've fixed the damage issue on official servers.
scatmann23
What is cheating?
Posts: 2 Joined: Fri Feb 16, 2024 5:46 am
Reputation: 0
Post
by scatmann23 » Fri Feb 16, 2024 9:39 pm
Csjete wrote: ↑ Fri Feb 16, 2024 7:32 pm
I've fixed the damage issue on official servers.
Cool thanks
Csjete
Expert Cheater
Posts: 81 Joined: Tue Aug 01, 2023 3:21 am
Reputation: 68
Post
by Csjete » Fri Feb 16, 2024 10:34 pm
MarkerMarque wrote: ↑ Fri Feb 16, 2024 6:45 pm
Csjete wrote: ↑ Fri Feb 16, 2024 5:08 pm
I've updated the table it should work online and on singleplayer as normally. Thanks for the reports on this.
Reminder, this is a
Steam table.
Any issues, I recommend verifying instalaltion data and maybe clearing the game's cache.
I tried using the new one, but the damage multiplier still didn't work, it's just 2 question marks. I already verified the game and cleared the cache.
Thanks for running these steps. I've found out it has to do with official server vs non official. The latest table will give you damage again.
Sorry for that run around though.
geshinHacks
Cheater
Posts: 43 Joined: Fri Oct 09, 2020 12:54 pm
Reputation: 1
Post
by geshinHacks » Sat Feb 17, 2024 12:44 am
is there a way i dont wan do 10k damage instead i do 5k Damage only ?
is pretty busted just 1 shot everything die
Csjete
Expert Cheater
Posts: 81 Joined: Tue Aug 01, 2023 3:21 am
Reputation: 68
Post
by Csjete » Sat Feb 17, 2024 1:30 am
geshinHacks wrote: ↑ Sat Feb 17, 2024 12:44 am
is there a way i dont wan do 10k damage instead i do 5k Damage only ?
is pretty busted just 1 shot everything die
Yes.
Inside the <script> you can change the #10000 to 500, ot 100, or any value you wish.
geshinHacks
Cheater
Posts: 43 Joined: Fri Oct 09, 2020 12:54 pm
Reputation: 1
Post
by geshinHacks » Sat Feb 17, 2024 11:47 am
That weird i still do 999999 no matter how much i change it
jonsibarr
What is cheating?
Posts: 2 Joined: Sun Feb 11, 2024 11:24 am
Reputation: 0
Post
by jonsibarr » Sat Feb 17, 2024 4:49 pm
What about damage player or damage player building feature, is it possible?
Csjete
Expert Cheater
Posts: 81 Joined: Tue Aug 01, 2023 3:21 am
Reputation: 68
Post
by Csjete » Sat Feb 17, 2024 6:07 pm
I've made some adjustments to the Damage multipliers. I moved the max damage to the bottom and got the damage multiplier working on official server. (Left) 3x dmg with crit. (Right) 10x damage no crit.
jeankorb
Noobzor
Posts: 6 Joined: Sat Feb 17, 2024 7:17 pm
Reputation: 0
Post
by jeankorb » Sat Feb 17, 2024 7:20 pm
Alternative script for:
- Full Stamina
========================
{ Game : Pal
Version:
Date : 2024-01-30
Author : Gr1fON
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,$process,F3 0F 11 B3 50 01 00 00 72) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
movss xmm6,[Weight]
code:
movss [rbx+00000150],xmm6
jmp return
Weight:
dd (float)0
INJECT:
jmp newmem
nop 3
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 B3 50 01 00 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+29
Palworld-Win64-Shipping.exe+2AE824F: CC - int 3
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight: 40 53 - push rbx
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+2: 48 83 EC 30 - sub rsp,30
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+6: 0F 29 74 24 20 - movaps [rsp+20],xmm6
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+B: 48 8B D9 - mov rbx,rcx
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+E: E8 DD B7 FD FF - call Palworld-Win64-Shipping.UPalPlayerInventoryData::CalculateInventoryWeight
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+13: F3 0F 10 8B 50 01 00 00 - movss xmm1,[rbx+00000150]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+1B: 0F 28 F0 - movaps xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+1E: F3 0F 10 83 54 01 00 00 - movss xmm0,[rbx+00000154]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+26: 0F 2F C8 - comiss xmm1,xmm0
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+29: F3 0F 11 B3 50 01 00 00 - movss [rbx+00000150],xmm6
// ---------- DONE INJECTING ----------
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+31: 72 0E - jb Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+41
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+33: 0F 2F F0 - comiss xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+36: 73 25 - jae Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+5D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+38: 48 8D 8B A0 00 00 00 - lea rcx,[rbx+Palworld-Win64-Shipping.LowLevelTasks::FSchedulerTls::ActiveScheduler]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+3F: EB 0C - jmp Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+4D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+41: 0F 2F F0 - comiss xmm6,xmm0
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+44: 72 17 - jb Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+5D
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+46: 48 8D 8B 90 00 00 00 - lea rcx,[rbx+Palworld-Win64-Shipping.LowLevelTasks::FSchedulerTls::WorkerType]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+4D: 48 8D 54 24 40 - lea rdx,[rsp+40]
Palworld-Win64-Shipping.UPalPlayerInventoryData::UpdateCurrentInventoryWeight+52: F3 0F 11 74 24 40 - movss [rsp+40],xmm6
}
jeankorb
Noobzor
Posts: 6 Joined: Sat Feb 17, 2024 7:17 pm
Reputation: 0
Post
by jeankorb » Sat Feb 17, 2024 7:25 pm
Alternative script for:
- No Weight
=========================================
{ Game : Pal
Version:
Date : 2024-01-30
Author : Gr1fON
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,$process,48 8B 81 F0 02 00 00 48 89 02 48 8B C2) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
mov [rcx+2F0],(int)1000000
mov rax,[rcx+2F0]
jmp return
INJECT:
jmp newmem
nop 2
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 48 8B 81 F0 02 00 00
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP
Palworld-Win64-Shipping.FDefaultGameMoviePlayer::IsInitialized: 0F B6 81 58 01 00 00 - movzx eax,byte ptr [rcx+00000158]
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+7: C3 - ret
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+8: CC - int 3
Palworld-Win64-Shipping.exe+2878CC9: CC - int 3
Palworld-Win64-Shipping.exe+2878CCA: CC - int 3
Palworld-Win64-Shipping.exe+2878CCB: CC - int 3
Palworld-Win64-Shipping.exe+2878CCC: CC - int 3
Palworld-Win64-Shipping.exe+2878CCD: CC - int 3
Palworld-Win64-Shipping.exe+2878CCE: CC - int 3
Palworld-Win64-Shipping.exe+2878CCF: CC - int 3
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP: 48 8B 81 F0 02 00 00 - mov rax,[rcx+Palworld-Win64-Shipping.GCurrentNumDrawCallsRHIPtr]
// ---------- DONE INJECTING ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+7: 48 89 02 - mov [rdx],rax
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+A: 48 8B C2 - mov rax,rdx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+D: C3 - ret
Palworld-Win64-Shipping.exe+2878CDE: CC - int 3
Palworld-Win64-Shipping.exe+2878CDF: CC - int 3
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108]
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+7: 48 85 C9 - test rcx,rcx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+A: 75 04 - jne Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+10
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+C: 0F 57 C0 - xorps xmm0,xmm0
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+F: C3 - ret
}
jeankorb
Noobzor
Posts: 6 Joined: Sat Feb 17, 2024 7:17 pm
Reputation: 0
Post
by jeankorb » Sat Feb 17, 2024 7:36 pm
both scripts do not generate an error.
Stamina works both on foot and mounted.
Weight works as zero weight (if you're overloaded, just drop an item and pick it up again).
jeankorb
Noobzor
Posts: 6 Joined: Sat Feb 17, 2024 7:17 pm
Reputation: 0
Post
by jeankorb » Sat Feb 17, 2024 7:39 pm
a list of skills to select which one to put on the pal
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