Granblue Fantasy Relink (Steam)

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futabario1
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Re: Granblue Fantasy Relink (Steam)

Post by futabario1 »

variante wrote:
Mon Feb 05, 2024 10:44 am
This game seems to track which variables are changed during a game session, and only save those variables in the save file. This speeds up the saving operation by minimizing disk I/O (save file is 9mb, so understandable). But this also means loading the save, changing a variable via external tools (e.g. CE), and saving doesn't actually save the change for that variable.

For example, try giving yourself all items using the script, sell one unit of some of them, save and reload. You'll see the items you sold would have the counts preserved, while the rest would have their counts reset. This means the script edits the correct memory addresses, it's just that the game needs to acknowledge the changes to save them.

The game does this variable-by-variable instead of object-by-object. For example, if you upgrade a weapon exp, change the exp with CE, and change the stars (limit break) of that weapon, only the modified exp will be saved and not the stars. This means the game check individuals offsets within the weapon instead of marking the entire weapon's offset range as "modified".

You may be tempted to edit the save directly. While it's not encrypted, it has checksum, and the game will detect corrupted save. Also, the saved memories are not arranged in the same offset structures as in virtual memories. Each variable is stored independently with its own metadata, making it hard to be distinguished from others. This may be done for compatibility with future contents.

Also, stat bonus unlock flags are handled weirdly. This allows breaking the game's limit by having unlock completions above 100% and Over Mastery Bonus beyond legitimate values.
All of these are permanent btw
Image
that's quite cool, although wouldn't that be flagged if you go online?

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Devile
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Re: Granblue Fantasy Relink (Steam)

Post by Devile »

boxiqiexi wrote:
Mon Feb 05, 2024 8:42 am
KingOf7s wrote:
Mon Feb 05, 2024 3:32 am
jenovalive wrote:
Mon Feb 05, 2024 3:21 am


i think each curio kinda have some unique identifier, because what curio get is already pre-determined the momen you got it at the quest end, that's why when you reload the saves, and open the curio over and over again, what you got is same
maybe that's the reason why curio can't be edited with normal means
That might be the case, maybe some way to edit the a quest itself to modify how many curios it drops instead of just one?
curio doesn't have unique identifiers,if you complete a new quest, the content of the curio will change
No it doesn't.

aven
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Re: Granblue Fantasy Relink (Steam)

Post by aven »

max sigil script does not work either

dziobus
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Re: Granblue Fantasy Relink (Steam)

Post by dziobus »

Would it be possible to add the "Transmarvel" counter to the table?
It fills up as you transmute sigils. I tried finding it myself but failed so far each time ._.

voxxera
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Re: Granblue Fantasy Relink (Steam)

Post by voxxera »

oh no, i need help. i used the max level sigil upgrade in blacksmith option. now my sigil exceeded the legit level. its 45/15. is there a way to change it back?, i have already saved my game.

kekmeister
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Re: Granblue Fantasy Relink (Steam)

Post by kekmeister »

voxxera wrote:
Mon Feb 05, 2024 1:32 pm
oh no, i need help. i used the max level sigil upgrade in blacksmith option. now my sigil exceeded the legit level. its 45/15. is there a way to change it back?, i have already saved my game.
nope , just gacha it again

d3ban
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Re: Granblue Fantasy Relink (Steam)

Post by d3ban »

does anyone know how to change the max level sigil script so that it only increases the skill level to 15 instead of 45

Valkorion7
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Re: Granblue Fantasy Relink (Steam)

Post by Valkorion7 »

Hi i just notice the item editor dosen't work on curio box. Am i the only one who got that ?

aven
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Re: Granblue Fantasy Relink (Steam)

Post by aven »

Valkorion7 wrote:
Mon Feb 05, 2024 3:56 pm
Hi i just notice the item editor dosen't work on curio box. Am i the only one who got that ?
I think that's cos each curio is predetermined.

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SilverRabbit90
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Re: Granblue Fantasy Relink (Steam)

Post by SilverRabbit90 »

Challange Timer:
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(ChallangeTimerZa,$process,C4 C1 78 2E 85 50 09 00 00) // should be unique
alloc(newmem,$1000,ChallangeTimerZa)

label(code)
label(return)

label(seeChalTim)
registersymbol(seeChalTim)

newmem:

mov [seeChalTim],r13

code:
  vucomiss xmm0,[r13+00000950]
  jmp return

  seeChalTim:
  dq 0

ChallangeTimerZa:
  jmp newmem
  nop 4
return:
registersymbol(ChallangeTimerZa)

[DISABLE]

ChallangeTimerZa:
  db C4 C1 78 2E 85 50 09 00 00

unregistersymbol(*)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: granblue_fantasy_relink.exe+29E5230

granblue_fantasy_relink.exe+29E51F7: 0F 85 02 07 00 00           - jne granblue_fantasy_relink.exe+29E58FF
granblue_fantasy_relink.exe+29E51FD: 48 C1 E2 06                 - shl rdx,06
granblue_fantasy_relink.exe+29E5201: 80 7C 10 7E 00              - cmp byte ptr [rax+rdx+7E],00
granblue_fantasy_relink.exe+29E5206: 0F 85 F3 06 00 00           - jne granblue_fantasy_relink.exe+29E58FF
granblue_fantasy_relink.exe+29E520C: 48 8B 8C 10 90 00 00 00     - mov rcx,[rax+rdx+00000090]
granblue_fantasy_relink.exe+29E5214: 48 89 0F                    - mov [rdi],rcx
granblue_fantasy_relink.exe+29E5217: 48 89 BC 10 90 00 00 00     - mov [rax+rdx+00000090],rdi
granblue_fantasy_relink.exe+29E521F: FF 8C 10 88 00 00 00        - dec [rax+rdx+00000088]
granblue_fantasy_relink.exe+29E5226: 0F 84 F9 06 00 00           - je granblue_fantasy_relink.exe+29E5925
granblue_fantasy_relink.exe+29E522C: C5 F8 57 C0                 - vxorps xmm0,xmm0,xmm0
// ---------- INJECTING HERE ----------
granblue_fantasy_relink.exe+29E5230: C4 C1 78 2E 85 50 09 00 00  - vucomiss xmm0,[r13+00000950]
// ---------- DONE INJECTING  ----------
granblue_fantasy_relink.exe+29E5239: 73 0B                       - jae granblue_fantasy_relink.exe+29E5246
granblue_fantasy_relink.exe+29E523B: 44 89 E0                    - mov eax,r12d
granblue_fantasy_relink.exe+29E523E: 24 01                       - and al,01
granblue_fantasy_relink.exe+29E5240: 0F 85 17 01 00 00           - jne granblue_fantasy_relink.exe+29E535D
granblue_fantasy_relink.exe+29E5246: E8 85 E3 E5 FD              - call granblue_fantasy_relink.exe+8435D0
granblue_fantasy_relink.exe+29E524B: 41 80 BD 5A 0A 00 00 00     - cmp byte ptr [r13+00000A5A],00
granblue_fantasy_relink.exe+29E5253: 74 3D                       - je granblue_fantasy_relink.exe+29E5292
granblue_fantasy_relink.exe+29E5255: 49 8B 85 30 09 00 00        - mov rax,[r13+00000930]
granblue_fantasy_relink.exe+29E525C: C5 FA 10 70 44              - vmovss xmm6,[rax+44]
granblue_fantasy_relink.exe+29E5261: 41 F6 C4 01                 - test r12b,01
}

dziobus
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Re: Granblue Fantasy Relink (Steam)

Post by dziobus »

d3ban wrote:
Mon Feb 05, 2024 2:28 pm
does anyone know how to change the max level sigil script so that it only increases the skill level to 15 instead of 45
Why bother? Just ise the item editor to give the items and simply upgrade it. Not all sigils come with max 15.

Sora3100
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Re: Granblue Fantasy Relink (Steam)

Post by Sora3100 »

Regarding trait 2, you just need to change +14 in the pointer offset to +8 and that will make it work.
Also, the 4 bytes after the trait is what level the trait is.

Blackfield85
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Re: Granblue Fantasy Relink (Steam)

Post by Blackfield85 »

Hope someone make full assist mode working on maniac and proud missions.

LapisPhos
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Re: Granblue Fantasy Relink (Steam)

Post by LapisPhos »

Is it possible to have a wrightstone editor too?

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TemptingIcarus
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Re: Granblue Fantasy Relink (Steam)

Post by TemptingIcarus »

We need ID's for traits or a traits spreadsheet of some kind.

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