z Enshrouded

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pablo.vizzi
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Re: z Enshrouded

Post by pablo.vizzi »

Hi Zanzer,

Nice job with the table!!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

pablo.vizzi
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Re: z Enshrouded

Post by pablo.vizzi »

Hi Zanzer,

Nice job with the table!!

I wonder if you could do a real walk toggle or just a real walk so I can create the shortcut making that a toggle..

not sure why, but the game just allow you to jog/run, but not walk!!

Thanks

Zanzer
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Re: z Enshrouded

Post by Zanzer »

Added:
Unlimited Ammo
Unlimited Consumables

arap
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Re: z Enshrouded

Post by arap »

Is godmode a thing to add? As in not dropping health when walking on lava or falling from heights ?

DarkFearless
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Re: z Enshrouded

Post by DarkFearless »

GUNALA wrote:
Sat Jan 27, 2024 3:17 am
1. Open the pointer
2. The ID will be displayed in the table after moving any item in the backpack
3. Record the ID of these items, they will not change (I am collecting all items and recording them)
4.Attribute of weapon It will change every time, so that ID can be used to change the weapon level and attributes and qualities
5.If you want to change the qualities of a weapon, you need to back up the archive, and change the ID of the weapon with attributes to another item, and then change the id of the copied item to 0, otherwise if one of the two weapons is destroyed, the weapon will lose attributes and become white quality
6.After modifying the weapon attributes, restore the archive, keep the character archive, and the alternative "weapon" you created [/code]
Thanks for these!

When you say "back up archive" are you talking about copying the save file and put it some where else?

Also is there a way to increase the level of weapons? It's always Lvl 1.

Esrin
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Re: z Enshrouded

Post by Esrin »

Here is a GT of the ID list GUNALA first posted, I don't have access to the document link so maybe someone can re-post it as a google doc or something. Also, a more detailed guide on how to do the gear at specific quality and level would be helpful.
Spoiler
Name ID Weapon entry Level Quality Function Consumption
Spirit Fire Prayer Scroll 2058567631 None Legend 20% increased magic damage within 30 minutes 1 minute miasma residence time 20 mana consumption
Ghost Glider 3357517884 30 Legend 250% Range 25 Speed 4 Stamina consumption per second
Rejuvenating Health Potion 3702644205 None Rare Restores 800 HP None
Powerful magic potion 2085710950 None Rare Restores 150 magic points None
Ancient Guardian Crest Ring 3368833635 None Rare +8 Vitality +10 HP None
Commander's Ring 1993216032 None Legendary +30% Magic +30 HP None
Tin ingot 1072522988 None
Iron Ingot 159114158 None
Clay 1925006089
Saltpeter 2206878080
Fossil bone 3095665634
Sand 2493843175
Sandstone 1401630464
flint 1586398842
Amber 1862351329
Sulfur 2819734894
Iron Ore 455684957 None
Copper Mine 731732847 None
Tin mine 3749540900 None
Bronze ingot 642002617 None
Lapis Lazuli 3044860358 None
Straw 3921293392
Ring of Immortality 2666682889 25 Legend +3% Life Drain Chance None
Northern Helmet 2212802976 13 Rare Physical resistance 18 Magic resistance 18 -45S upper limit of miasma residence time +13% critical hit rate None
Northern Breastplate 3266681262 13 Rare Physical Resistance 44 Magic Resistance 44 -45S Miasma Residence Time Limit +160 HP None
Northern Gauntlet 3012114062 13 Rare dual resistance 12 -1 minute upper limit of miasma residence time +4% magic damage +4% remote damage +4% melee damage None
Northern Pants 1339461029 13 Rare Physical Resistance 27 Magic Resistance 27 -30S Miasma Retention Time Upper Limit +8 Stamina None
Northern Shoes 1225142754 13 Rare Physical Resistance 12 Magic Resistance 12 -30S Miasma Retention Time Upper Limit +1 Life Regeneration +2 Physical Regeneration None
Nail 2743545700
Miasma Core 1528590138 None
Yu Huo 1536371128 None
Rune 1101501148 None
Light Spirit 2239380894 None Rare Illuminate nearby area for five minutes None
Poison quenching iron arrow 2369582730 22
Grappling hook (initial) 1438617272 None Rare There is a fixed position that can be grabbed. 40 physical consumption
Improved grappling hook 1789305300 Rare Lower physical consumption, longer activation distance 30 physical consumption
Youguangtu 3152907053
Resin 4109728689
Ethereal Plane 2418290854 2270 25 Legend 9 Block 87 Parry 130 Maximum Durability +10% Miasma Resistance
Person in charge of Miasma Thunder Beast 2710616938 None
Ring of Spirit Fire 4275592172 Epic +40 Spirit Fire Power (40 seconds of fog time)
Weeping Blade 1919278140 3 Legend
Giant Magic Box 4157937420 Common Provides 56 storage compartments
White Wolf Sword 3238923785
Rising Star 3405497023
Miasma Demon Head 1138733565
Ring of the Ancients 1014087456 Epic All attributes +1
Rooibos tea tree 1628543982

Healing Guided Magic Ammo 1899806950 5
Eternal Ice Arrow (Magic Ammunition) 1390932160 6 35 damage 0.6s release 45 mana consumption Eternal spell will not be consumed
Fireball 1 (magic ammunition) 3918049792 10 51 damage 0.8s release 46 mana consumption
Chain treatment (magic ammunition) 3878494540 12 28 damage 1s release 17 mana consumption
Chain thunder and lightning (magic ammunition) 1048548069 12 69 damage, 1s release, 65 magic power consumption
Fireball II (magic ammunition) 1833734179 15 83 damage 1.3s release 68 mana consumption
Light guidance (magic ammunition) 1685866698 22 Electric shock 20 damage 0.3s release 19 mana consumption
Miasma Meteor (magic ammunition) 3940653429 27 Miasma 205 damage 3.2 seconds release 135 magic power consumption 5 spiritual fire power consumption

Eternal Ice Arrow 521600917 17 Ice 79 damage 1s release 82 magic consumption Eternal spell will not be consumed
Eternal Fireball 1912744772 17 Flame 114 damage 2s release 94 magic power consumption Eternal spell will not be consumed
Eternal chain treatment 1203301438 17 35 damage 1.2s release 19 mana consumption Eternal spell will not be consumed
Eternal acid bite 4291668892 22 poison 165 damage 3s release 120 mana consumption Eternal spell will not be consumed
Eternal healing guide 2337136795 22 43 damage 1s release 21 mana consumption Eternal spell will not be consumed
Eternal Light Burst 72192472 22 Fire 21 damage 0.8s release 20 mana consumption Eternal spell will not be consumed

Iron Arrow 1454438654 22 21 damage
Poison Arrow 2369582730 22 21 damage
Explosive Arrow 1038927419 21 41 damage

Chicken soup (food) 2364777884 +4 Intelligence 40 minutes
1730813213 +4 Constitution +1 Agility 40 minutes
Chamomile tea (water) 2337909498 +5 life regeneration +2 endurance 35 minutes

Level 23 equipment set:
Shadow King Pants 48989544 23
Shadow King Shoes 2043624201 23
Shadow King Breastplate 407703039 23


Curse Hat 2949350669 23
Cursed Top 3562885124 23
Cursed Pants 3523111300 23


Flying Eagle Helmet 3678377668 23 Physical resistance 192 Magic resistance 192
Flying Eagle Gloves 1831711888 23
Flying Eagle Pants 1960005749 23
Flying Eagle Shoes 2720607491 23
Flying Eagle Top 4061156246 23


Level 25 equipment set:
Hawkeye Pants 2292265005 25 Physical Resistance 50 Magic Resistance 50 Stamina 18 1 Sprint Physical Resistance 209 Magic Resistance 209
Eagle Eye Top 3459129225 25 Physical Resistance 82 Magic Resistance 82 +48 Vitality +24 HP
Hawkeye Gloves 993094532 25
Eagle Eye Shoes 3982243037 25
Hawkeye Helmet 382265240 25
Elder Helmet 1477759855 25 Physical resistance 140 Magic resistance 281
Elder's coat 3919914204 25 physical resistance 56 magic resistance 113 health 120 magic power 96
Elder Pants 4280437315 25 Physical resistance 28 Magic resistance 70 Magic power 36 Magic regeneration 2
Elder Gloves 2132519697 25
Elder shoes 1899881150 25
Radiant Paladin Breastplate 3854494588 25 Physical Resistance 113 Magic Resistance 56 HP 240 Vitality 24 Physical Resistance 281 Magic Resistance 140
Radiant Paladin Gloves 473258476 25 physical resistance 28 magic resistance 14, 2 damage to melee enemies
Shining Paladin Shoes 3841156584 25
Radiant Paladin Helmet 1176386989 25
Radiant Paladin Pants 2252405199 25
Root Staff 2515033100 25 Legend
Jungle Staff 1255239784 25 Legend
Black Staff 3090479094 25 Legend
Glimmer of hope 1108364648 25 legend
Ax of Light and Shadow 2130769495 25 Legend
Bringer of Disaster 2296172399 25 Legend
Bronze Sword 1125155603 25 Legend
Double Soul Mace 1676088364 25 Legend
Unlucky Mace 210093577 25 Legend
Compound Bow 2237665335 25 Legend
Ax of Deep Roots 3342004247 25 Legend
Fire Hammer 3342004247 25 Legend
Flaming Sword 518418528 25 Legend

figure
Blacksmith 786532879
Alchemist 4146744324
Carpenter 1149463877
Hunter 1340233313
Farmer 1004393385
edited - added spoiler tag and grammar correction

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daim
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Re: z Enshrouded

Post by daim »

Here is other way to do it.
viewtopic.php?p=332312#p332312

Esrin
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Re: z Enshrouded

Post by Esrin »

daim, does that other method have a way to change item quality as well? It does seem to be an easier add/replace item method.

Acleacius
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Re: z Enshrouded

Post by Acleacius »

Thanks again for the great Table and Sharing! 8-)


Any idea if it's possible to Remove, Fog of War?
I don't mean the Blue or Red Mist but the actual, Map Fog, thanks.

Acleacius
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Re: z Enshrouded

Post by Acleacius »

Hah, does anyone else think Infinite Flight would be cool?
It's got Boost (updraft once a flight) but it would be amazing to fly around Boosting Up and Flying anywhere! 8-)

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daim
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Re: z Enshrouded

Post by daim »

Esrin wrote:
Mon Jan 29, 2024 5:32 pm
daim, does that other method have a way to change item quality as well? It does seem to be an easier add/replace item method.
Sadly its only add/replace method.
Hopefully someone will make item stats changer soon :)

AlexisLestrange
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Re: z Enshrouded

Post by AlexisLestrange »

Quick disclaimer: i'm not well-versed in data-mining or experienced at being a data rat, but every now and then I tinker and experiment, so don't take my word as 100%, I just want to lend my efforts a little.

I played around on a couple of different tables, and I've been trying to change the Quality and/or Level of an item to something more desirable. More specifically, I messed around with the 3rd item in GUNDALA's knapsack function. The pointer seems to be exactly 8 bytes ahead of the item ID in both this table and the Steam version (cfemen's) table, which tells me most item data is always shelved together.

This pointer is a set of 4 bytes and I noticed that the values seem to populate dynamically based on what is in the user's inventory and the chests surrounding them - I'll get into this. This hex ID will remain static until the user exits out to the main menu. Upon re-entering their world, the same items will have completely different hex IDs. After messing around with this a lot (inputting random numbers by incrementing or decrementing by 1 until things broke), I could no longer interact with anything in the world. Then when I restarted the game and launched my world, I noticed all the workbenches and chests I interacted with had blanked out chests (I probably zero'd out the item ID, quantity, and "quality/property" ID at some point by mistake) so I thought... maybe this ID has nothing to do with the quality or level of a weapon, but a dynamically assigned position which points to another particular item's quality/level/stats, almost like some sort of location ID?

Getting to the previous point, I pulled up a backup save where I had loads of weapons shoved in a chest and recorded the unsigned decimal in these 4 bytes for each one. The ones in the chest occupied the numbers 1770-1780 and the ones in my inventory occupied the numbers 2524-2534. I just reloaded this save after restarting my game and the ones in my chest were between 1773-1781 and the ones in my inventory were between 2525-2535. As you can see, they're slightly different each time.

Another discovery I had which suggests this might be some sort of item's properties location ID; if you change that value of one item to another item's, the level, quality, and some of the stats should be exactly the same. I tried this between two different shields and noticed the Block value and maybe a couple other values were different.

I know that this doesn't really confirm anything, but I hope this information can help somebody.

atamg
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Re: z Enshrouded

Post by atamg »

If anyone needs to make a stack multiplier (maximum
possible stack is multiplied by your default multiplier 2)
did it for myself
about the behavior if the script is enabled then everything works as it should and if initially the stack was 50 then it will become 100 and will not allow you to increase it anymore

if after this you disable the script
then the stack will not be reset and everything will become infinite

logic without script
max stack = 50
current stack = 50
the value is placed in the register eax = (max stack) - (current stack)
and then in code
very far after the patch there is such a check
mov eax,[rsp+7C]
test eax,eax
je 7FF67ACBE14B
So this check skips all values ​​except 0
and if the current stack is greater than the max stack
then the check value is negative and everything works (infinite stack)

if current stack if less than or equal to max stack
then logic will not allow you to exceed the max stack




In general, unlimited stack will sooner or later hit the ceiling
and reset to your maximum

(no idea about bugs
make backup saves)


Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>570</ID>
      <Description>"stack_multiplier"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : enshrouded.exe
  Version: 
  Date   : 2024-02-01
  Author : Atamg

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(stack_multiplier,enshrouded.exe,0F B7 47 14 2B 46 04) // should be unique
alloc(newmem,$1000,stack_multiplier)

label(code)
label(multiplier_stack)
registersymbol(multiplier_stack)
label(return)

newmem:

code:
  movzx eax,word ptr [rdi+14]
  imul eax, [multiplier_stack]
  sub eax,[rsi+04]
  jmp return
multiplier_stack:
dd #2
stack_multiplier:
  jmp newmem
  nop 2
return:
registersymbol(stack_multiplier)

[DISABLE]

stack_multiplier:
  db 0F B7 47 14 2B 46 04

unregistersymbol(stack_multiplier)
unregistersymbol(multiplier_stack)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: enshrouded.exe.text+8CB1CC

enshrouded.exe.text+8CB1AB: 39 06                 - cmp [rsi],eax
enshrouded.exe.text+8CB1AD: 74 1D                 - je enshrouded.exe.text+8CB1CC
enshrouded.exe.text+8CB1AF: C7 43 04 00 00 00 00  - mov [rbx+04],00000000
enshrouded.exe.text+8CB1B6: 48 8B C3              - mov rax,rbx
enshrouded.exe.text+8CB1B9: C6 03 12              - mov byte ptr [rbx],12
enshrouded.exe.text+8CB1BC: 48 8B 5C 24 30        - mov rbx,[rsp+30]
enshrouded.exe.text+8CB1C1: 48 8B 74 24 40        - mov rsi,[rsp+40]
enshrouded.exe.text+8CB1C6: 48 83 C4 20           - add rsp,20
enshrouded.exe.text+8CB1CA: 5F                    - pop rdi
enshrouded.exe.text+8CB1CB: C3                    - ret 
// ---------- INJECTING HERE ----------
enshrouded.exe.text+8CB1CC: 0F B7 47 14           - movzx eax,word ptr [rdi+14]
// ---------- DONE INJECTING  ----------
enshrouded.exe.text+8CB1D0: 2B 46 04              - sub eax,[rsi+04]
enshrouded.exe.text+8CB1D3: C6 03 00              - mov byte ptr [rbx],00
enshrouded.exe.text+8CB1D6: EB 2F                 - jmp enshrouded.exe.text+8CB207
enshrouded.exe.text+8CB1D8: 0F B6 87 E6 04 00 00  - movzx eax,byte ptr [rdi+000004E6]
enshrouded.exe.text+8CB1DF: C0 E8 02              - shr al,02
enshrouded.exe.text+8CB1E2: C6 03 00              - mov byte ptr [rbx],00
enshrouded.exe.text+8CB1E5: A8 01                 - test al,01
enshrouded.exe.text+8CB1E7: 74 1A                 - je enshrouded.exe.text+8CB203
enshrouded.exe.text+8CB1E9: C7 43 04 01 00 00 00  - mov [rbx+04],00000001
enshrouded.exe.text+8CB1F0: 48 8B C3              - mov rax,rbx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>571</ID>
          <Description>"multiple"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>multiplier_stack</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Acleacius
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Re: z Enshrouded

Post by Acleacius »

Just adding some info, hopefully helpful.
So the Level Cap is 25 but tried starting a new Character and Leveled it up 1 att.
Using 4 bytes starting from level 3 and by the time of 10 had it narrowed to about 30 points.
Then tried to change level to 99 and it worked but didn't get the Skill Points.
But the important thing (i think) is the game accepts level 99.
Hopefully someone will figure out how to Edit Level.

atamg
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Re: z Enshrouded

Post by atamg »

Acleacius wrote:
Fri Feb 02, 2024 10:49 pm
Just adding some info, hopefully helpful.
So the Level Cap is 25 but tried starting a new Character and Leveled it up 1 att.
Using 4 bytes starting from level 3 and by the time of 10 had it narrowed to about 30 points.
Then tried to change level to 99 and it worked but didn't get the Skill Points.
But the important thing (i think) is the game accepts level 99.
Hopefully someone will figure out how to Edit Level.
Hello, it seems to work as expected even after rebooting and logging into other servers ( after a reboot and when logging into other servers, I meant your level is saved
(the possibility of pumping above 25 is only on your server when you are the host and with the table turned on))

cheat to increase the maximum level limit

after raising the level gives points

when dropped through fire, it correctly returns your points

It’s still not known how the high level will behave in the future, so make backup saves)

have a nice game

my cheat in nexus mods
nexus mods .com/enshrouded/mods/17

Code: Select all


<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>578</ID>
      <Description>"level_cap"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : enshrouded.exe
  Version: 
  Date   : 2024-02-04
  Author : Atamg

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(level_cap,enshrouded.exe,39 85 08 5F 00 00) // should be unique
alloc(newmem,$1000,level_cap)

label(code)
label(return)
label(level_max)
registersymbol(level_max)

newmem:

code:
  mov eax,[level_max]
  cmp [rbp+00005F08],eax
  jmp return
level_max:
dd #50
level_cap:
  jmp newmem
  nop
return:
registersymbol(level_cap)
registersymbol(level_max)

[DISABLE]

level_cap:
  db 39 85 08 5F 00 00

unregistersymbol(level_cap)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: enshrouded.exe.text+23177C

enshrouded.exe.text+231750: 45 84 E4           - test r12l,r12l
enshrouded.exe.text+231753: 0F 85 FF 05 00 00  - jne enshrouded.exe.text+231D58
enshrouded.exe.text+231759: 45 84 FF           - test r15l,r15l
enshrouded.exe.text+23175C: 0F 85 F6 05 00 00  - jne enshrouded.exe.text+231D58
enshrouded.exe.text+231762: 40 84 FF           - test dil,dil
enshrouded.exe.text+231765: 0F 85 ED 05 00 00  - jne enshrouded.exe.text+231D58
enshrouded.exe.text+23176B: 84 C0              - test al,al
enshrouded.exe.text+23176D: 0F 85 E5 05 00 00  - jne enshrouded.exe.text+231D58
enshrouded.exe.text+231773: 48 8B 4D 90        - mov rcx,[rbp-70]
enshrouded.exe.text+231777: E8 B4 F4 69 00     - call enshrouded.exe.text+8D0C30
// ---------- INJECTING HERE ----------
enshrouded.exe.text+23177C: 39 85 08 5F 00 00  - cmp [rbp+00005F08],eax
// ---------- DONE INJECTING  ----------
enshrouded.exe.text+231782: 72 69              - jb enshrouded.exe.text+2317ED
enshrouded.exe.text+231784: 48 8B 44 24 68     - mov rax,[rsp+68]
enshrouded.exe.text+231789: 48 8B 7D A0        - mov rdi,[rbp-60]
enshrouded.exe.text+23178D: 48 85 C0           - test rax,rax
enshrouded.exe.text+231790: 74 03              - je enshrouded.exe.text+231795
enshrouded.exe.text+231792: F0 FF 00           - lock inc [rax]
enshrouded.exe.text+231795: 48 8B 5C 24 60     - mov rbx,[rsp+60]
enshrouded.exe.text+23179A: 48 8D 4D 50        - lea rcx,[rbp+50]
enshrouded.exe.text+23179E: 4C 8B C7           - mov r8,rdi
enshrouded.exe.text+2317A1: BA 02 D1 7D 1D     - mov edx,1D7DD102
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>579</ID>
          <Description>"max_lvl"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>level_max</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



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