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Anomaly Agent
Posted: Thu Jan 25, 2024 9:11 am
by Dante
Anomaly Agent
Hileler - Cheats
- Ölümsüzlük - God Mode
- Para bul (Envanteri Açınca) - Find Coin (When Open Inventory )
- Para bul (Para Alınca) - Find Coin (When u get a coin)
- 4x Para - 4x Coins
- Karma Puanları - Karma Points
- Sınırsız Mermi - Unlimited Ammo
- Sınırsız Kart Kullanımı - Unlimited Card Usage
Oyunu oynarken hileler üzerinde çalışmaya devam ediyorum. Tabloda değişiklik yaptığımda güncelleyeceğim
I'm still working on some cheats while playing game. I'll update table when i made changes.
Re: Anomaly Agent
Posted: Thu Jan 25, 2024 4:08 pm
by VampTY
Anomaly Agent [
Non-Steam
]
Versions
:
v1.0
v1.0.0.25
v1 0.0.30
v1 0.0.32
Activate
Anomaly Agent when you're in control of your
hero.
Player
:
Get hit once and enable
Player and then
get a second hit for all values to work.
Stats
:
Collect one coin and enable
Stats,
collect more and values will work, add as much as you'd like for
upgrades as well,
values will appear once used.
INFO
: I used mostly
health,
not much added, not much played and the first table is working for all
three mentioned versions, it lacks the
Stats option!
IMPORTANT
: In order to use this table you must have the latest version of
Cheat Engine.
Re: Anomaly Agent
Posted: Thu Jan 25, 2024 5:33 pm
by Dante
VampTY wrote: ↑Thu Jan 25, 2024 4:08 pm
Anomaly Agent [
Non-Steam
]
v1.0 (Build 13258893)
Activate
Anomaly Agent when you're in control of your
hero.
Player
:
Get hit once and enable
Player and then
get a second hit for all values to work.
INFO
: I used mostly
health,
invincible,
jump2Used (unlimited jump when you have that double jump), that's all i've added, didn't played it much, feel free to update my table!
Thanks for your contribution.
In your injection code if you aob scan "2E 48 8B 86 40 01 00 00 48 8B 8E E0 01 00 00 F3 0F 10 81 7C 02 00 00 " and inject your pointer code at the point shown below, you don't need to get hit to get pointer values. This subroutine is for refreshing health bar.
Code: Select all
UIController:OnGUI+2f: 48 8B 86 58 01 00 00 - mov rax,[rsi+00000158]
UIController:OnGUI+36: 48 8B 8E E8 01 00 00 - mov rcx,[rsi+000001E8]
// ---------- INJECTING HERE ----------
UIController:OnGUI+3d: F3 0F 10 81 7C 02 00 00 - movss xmm0,[rcx+0000027C]
// ---------- DONE INJECTING ----------
UIController:OnGUI+45: F3 0F 5A C0 - cvtss2sd xmm0,xmm0
2A861EC1A09: 48 8B C8 - mov rcx,rax
2A861EC1A0C: F2 0F 10 C8 - movsd xmm1,xmm0
If you allow i want to add your pointer list to my table.
Re: Anomaly Agent
Posted: Thu Jan 25, 2024 5:55 pm
by VampTY
Dante wrote: ↑Thu Jan 25, 2024 5:33 pm
In your injection code if you aob scan "2E 48 8B 86 40 01 00 00 48 8B 8E E0 01 00 00 F3 0F 10 81 7C 02 00 00 " and inject your pointer code at the point shown below, you don't need to get hit to get pointer values. This subroutine is for refreshing health bar.
Was intented like that, when you'll get damaged, sure it can be changed to other bytes or addresses, depending on the method, you can also JIT and add the one you want, i didn't wanted the constant read address, it can be changed though.I tend to do this since on most updates, in games, these damage addresses don't change much, perhaps 2 or 4 bytes to modify, or some 2 offsets here and there or don't change at all, not like those constant addresses.
You can do what you want, is public shared, i just didn't added much, i was at that start tutorial so i didn't played much in order to add more!
Take care!

Re: Anomaly Agent
Posted: Thu Jan 25, 2024 6:22 pm
by Dante
VampTY wrote: ↑Thu Jan 25, 2024 5:55 pm
i didn't wanted the constant read address, it can be changed though.I tend to do this since on most updates, in games, these damage addresses don't change much, perhaps 2 or 4 bytes to modify, or some 2 offsets here and there or don't change at all, not like those constant addresses.
Make sense

Thanks again.