Starpoint Gemini Warlords CODEX 2.041.0v2[added more] (+ALL DLC) +50

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CheatWookie
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Re: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50

Post by CheatWookie »

I know the Basic of CE in Scan Type and Values. Maybe someone can explain wich parameter i should look around. Can i use the old CE Parameters? Sometimes its only a couple of hex codes to exchange? Should i use AOB Scan?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50

Post by Kaedus »

update for v2.030???

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Re: Starpoint Gemini Warlords CODEX 2.041.0 (+ALL DLC) +50

Post by gideon25 »

Ugh, Finally updated! Added a few more options, fixed and organized the monstrosity!

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Re: Starpoint Gemini Warlords CODEX 2.041.0 (+ALL DLC) +50

Post by gideon25 »

Is this latest updated table working for everyone?

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Re: Starpoint Gemini Warlords CODEX 2.041.0 (+ALL DLC) +50

Post by ZoDDeL »

gideon25 wrote:
Tue Feb 12, 2019 12:51 am
Is this latest updated table working for everyone?
just found your table after i checked the board while i was doing a table myself for 2.041.0 codex.
i guess i can save my time and just use yours.

okay just looking for 5 minutes in your table and the first thing is your light weapon energy isnt complete.
you just nop'ed the rail/plasma but the laser have another instruction.
you can add mine if you like.

Code: Select all

{ Game   : StarpointGeminiWarlords.exe
  Version: 
  Date   : 2019-03-02
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(light2,StarpointGeminiWarlords.exe,F3 41 0F 11 87 C8 00 00 00 44) // should be unique
alloc(newmem,$1000,"StarpointGeminiWarlords.exe"+3C0876)

label(code)
label(return)

newmem:

code:
  //movss [r15+000000C8],xmm0
  jmp return

light2:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(light2)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
light2:
  db F3 41 0F 11 87 C8 00 00 00

unregistersymbol(light2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "StarpointGeminiWarlords.exe"+3C0876

"StarpointGeminiWarlords.exe"+3C0848: 44 0F 2F C0                       -  comiss xmm8,xmm0
"StarpointGeminiWarlords.exe"+3C084C: 72 0B                             -  jb StarpointGeminiWarlords.exe+3C0859
"StarpointGeminiWarlords.exe"+3C084E: 48 C7 80 C4 00 00 00 00 00 00 00  -  mov qword ptr [rax+000000C4],00000000
"StarpointGeminiWarlords.exe"+3C0859: FF C3                             -  inc ebx
"StarpointGeminiWarlords.exe"+3C085B: 48 FF C7                          -  inc rdi
"StarpointGeminiWarlords.exe"+3C085E: 3B 9E 60 4E 00 00                 -  cmp ebx,[rsi+00004E60]
"StarpointGeminiWarlords.exe"+3C0864: 7C BA                             -  jl StarpointGeminiWarlords.exe+3C0820
"StarpointGeminiWarlords.exe"+3C0866: EB 28                             -  jmp StarpointGeminiWarlords.exe+3C0890
"StarpointGeminiWarlords.exe"+3C0868: F3 41 0F 10 87 C8 00 00 00        -  movss xmm0,[r15+000000C8]
"StarpointGeminiWarlords.exe"+3C0871: F3 41 0F 5C C2                    -  subss xmm0,xmm10
// ---------- INJECTING HERE ----------
"StarpointGeminiWarlords.exe"+3C0876: F3 41 0F 11 87 C8 00 00 00        -  movss [r15+000000C8],xmm0
// ---------- DONE INJECTING  ----------
"StarpointGeminiWarlords.exe"+3C087F: 44 0F 2F C0                       -  comiss xmm8,xmm0
"StarpointGeminiWarlords.exe"+3C0883: 72 0B                             -  jb StarpointGeminiWarlords.exe+3C0890
"StarpointGeminiWarlords.exe"+3C0885: 49 C7 87 C4 00 00 00 00 00 00 00  -  mov qword ptr [r15+000000C4],00000000
"StarpointGeminiWarlords.exe"+3C0890: 48 8B 8D F8 02 00 00              -  mov rcx,[rbp+000002F8]
"StarpointGeminiWarlords.exe"+3C0897: 48 33 CC                          -  xor rcx,rsp
"StarpointGeminiWarlords.exe"+3C089A: E8 F1 57 E9 FF                    -  call StarpointGeminiWarlords.exe+256090
"StarpointGeminiWarlords.exe"+3C089F: 4C 8D 9C 24 80 04 00 00           -  lea r11,[rsp+00000480]
"StarpointGeminiWarlords.exe"+3C08A7: 49 8B 5B 48                       -  mov rbx,[r11+48]
"StarpointGeminiWarlords.exe"+3C08AB: 41 0F 28 73 F0                    -  movaps xmm6,[r11-10]
"StarpointGeminiWarlords.exe"+3C08B0: 41 0F 28 7B E0                    -  movaps xmm7,[r11-20]
}
the next thing i found or not found was something for shield.
ye i know you got infinite hull but for immersion some people prefer shield over hull.
you can also add mine if you like. (its a bit dirty maybe better add a compare check to max shield value)

Code: Select all

{ Game   : StarpointGeminiWarlords.exe
  Version: 
  Date   : 2019-03-02
  Author : ZoDDeL

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(shield,StarpointGeminiWarlords.exe,F3 0F 11 73 10 48) // should be unique
alloc(newmem,$1000,"StarpointGeminiWarlords.exe"+3CF764)

label(code)
label(return)

newmem:
  mov [rbx+10],(float)4500
code:
  //movss [rbx+10],xmm6
  jmp return

shield:
  jmp newmem
return:
registersymbol(shield)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
shield:
  db F3 0F 11 73 10

unregistersymbol(shield)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "StarpointGeminiWarlords.exe"+3CF764

"StarpointGeminiWarlords.exe"+3CF73C: F3 0F 58 03                 -  addss xmm0,dword ptr [rbx]
"StarpointGeminiWarlords.exe"+3CF740: F3 0F 11 03                 -  movss [rbx],xmm0
"StarpointGeminiWarlords.exe"+3CF744: 48 8B 55 AF                 -  mov rdx,[rbp-51]
"StarpointGeminiWarlords.exe"+3CF748: 48 83 FA 10                 -  cmp rdx,10
"StarpointGeminiWarlords.exe"+3CF74C: 72 12                       -  jb StarpointGeminiWarlords.exe+3CF760
"StarpointGeminiWarlords.exe"+3CF74E: 48 FF C2                    -  inc rdx
"StarpointGeminiWarlords.exe"+3CF751: 41 B8 01 00 00 00           -  mov r8d,00000001
"StarpointGeminiWarlords.exe"+3CF757: 48 8B 4D 97                 -  mov rcx,[rbp-69]
"StarpointGeminiWarlords.exe"+3CF75B: E8 C0 9C C3 FF              -  call StarpointGeminiWarlords.exe+9420
"StarpointGeminiWarlords.exe"+3CF760: F3 0F 59 33                 -  mulss xmm6,[rbx]
// ---------- INJECTING HERE ----------
"StarpointGeminiWarlords.exe"+3CF764: F3 0F 11 73 10              -  movss [rbx+10],xmm6
// ---------- DONE INJECTING  ----------
"StarpointGeminiWarlords.exe"+3CF769: 48 C7 45 AF 0F 00 00 00     -  mov qword ptr [rbp-51],0000000F
"StarpointGeminiWarlords.exe"+3CF771: 48 89 75 A7                 -  mov [rbp-59],rsi
"StarpointGeminiWarlords.exe"+3CF775: C6 45 97 00                 -  mov byte ptr [rbp-69],00
"StarpointGeminiWarlords.exe"+3CF779: 41 B8 0E 00 00 00           -  mov r8d,0000000E
"StarpointGeminiWarlords.exe"+3CF77F: 48 8D 15 C2 CA 20 00        -  lea rdx,[StarpointGeminiWarlords.exe+5DC248]
"StarpointGeminiWarlords.exe"+3CF786: 48 8D 4D 97                 -  lea rcx,[rbp-69]
"StarpointGeminiWarlords.exe"+3CF78A: E8 B1 77 C6 FF              -  call StarpointGeminiWarlords.exe+36F40
"StarpointGeminiWarlords.exe"+3CF78F: 90                          -  nop 
"StarpointGeminiWarlords.exe"+3CF790: 48 8D 55 97                 -  lea rdx,[rbp-69]
"StarpointGeminiWarlords.exe"+3CF794: 48 8D 0D FD CE 55 00        -  lea rcx,[StarpointGeminiWarlords.exe+92C698]
}

your "rapid fire guns" dont have any effect for me it seems. i thought it would increase the fire rate of light weapons but i dont see any changes. maybe you could explain for what exatly this is invented.

p.s. nice table anyways. i bet it took some time. personal i had most trouble finding research and ship building in 1.4xx. i will post later if i find something that wont work or is missing.

gideon25
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Re: Starpoint Gemini Warlords CODEX 2.041.0 (+ALL DLC) +50

Post by gideon25 »

ZoDDeL wrote:
Sat Mar 02, 2019 3:31 pm
your "rapid fire guns" dont have any effect for me it seems. i thought it would increase the fire rate of light weapons but i dont see any changes. maybe you could explain for what exatly this is invented.
Ah, I forgot about infinite laser energy as I never use lasers. Thanks, I added your script to the table (under the infinite gun energy). I also added infinite shields and a distance hack for borehole torpedoes/gas miners/scavenger drones. Maybe the rapid fire guns did not seem apparent as I had the value set a little too high so just lower the value some. Check out this video as to what it is SUPPOSED to do:

[Link]
Last edited by gideon25 on Wed Oct 30, 2019 4:32 pm, edited 1 time in total.

Gvaz
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Re: Starpoint Gemini Warlords CODEX 2.041.0v2[added more] (+ALL DLC) +50

Post by Gvaz »

Does v40 or v41 work on v40.2?

eluphay
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Re: Starpoint Gemini Warlords CODEX 2.041.0v2[added more] (+ALL DLC) +50

Post by eluphay »

No Range on Ability Use,
Borehole Torpedo/Gas Collector/Scavenger Distance Hack,
and Set Transporter Range (100,000) don't work for me
everything else i've tried so far works fine

edit: nevermind, my game did not update itself, it is now and it works, stupid auto updates,
sorry about that.

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