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z Palworld

Posted: Sat Jan 20, 2024 6:20 am
by Zanzer
Inventory Pointer see warning
Pickup Pointer
Pal Pointer
Unlimited Ammo
No Hunger
No Decay
No Weight
No Durability
100% Capture Rate
Easy Pal Condensation
Instant Incubation
Unlimited Base Camps
Increase Pal Shop Inventory
Pal Always Rolls Perfect Attack/Defense
Pal Always Rolls 4 Passives
Pal Always Rare
Instant Egg/Chest Respawn (careful leaving this on)
Unlimited Items (don't leave it on)
Technology Pointers

Notes:
  • The Pal scripts will only apply to newly spawned Pals. Existing Pals will not be impacted. Activate the scripts before starting up your world.
  • Duplicate eggs will not work after any one of them is hatched.
Previous Tables
Palworld-Win64-Shipping.CT
v0.1.4.0 (b)
(167.78 KiB) Downloaded 6336 times
Palworld-Win64-Shipping.CT
v6
(160.38 KiB) Downloaded 7094 times
Palworld-Win64-Shipping.CT
v5 (b)
(153.07 KiB) Downloaded 27005 times
Palworld-Win64-Shipping.CT
v4
(130.23 KiB) Downloaded 5608 times
Palworld-Win64-Shipping.CT
v3
(93.95 KiB) Downloaded 5737 times

Re: Palworld

Posted: Sat Jan 20, 2024 7:02 am
by acecel
Thanks

Re: Palworld

Posted: Sat Jan 20, 2024 7:08 am
by Chrisfearless
You're a machine. A very well running, reliable machine :) Ty, Sir

Re: Palworld

Posted: Sat Jan 20, 2024 9:18 am
by xiraiya
Amazing stuff, the only suggestion I really have in terms of what else would be useful to add to the table is "100% catch rate".

Re: Palworld

Posted: Sat Jan 20, 2024 10:48 am
by Impala
Any chance for always rare monsters (shiny also called lucky pals) and 100% catch rate

These features exist elsewhere, I would just like them in CT table format.

Re: Palworld

Posted: Sat Jan 20, 2024 12:31 pm
by senseirain
Nothing works on multiplayer

Re: Palworld

Posted: Sat Jan 20, 2024 12:49 pm
by bluepanda
senseirain wrote:
Sat Jan 20, 2024 12:31 pm
Nothing works on multiplayer
Because you are, with high probability, pointing towards the client's exe, not the server's exe.
Other than that, if this is not the case, than the client may have totally different offsets (programmed a lot differently than the client executable - non stock unreal engine dedicated server tool).

Re: Palworld

Posted: Sat Jan 20, 2024 2:12 pm
by p1tbull
senseirain wrote:
Sat Jan 20, 2024 12:31 pm
Nothing works on multiplayer
As a client to a friend's hosting a multiplayer match, what is working is the attack / defense / work, under pal's pointer, leaving the square on check and changing the value to the desire one, a thing in mind is when you are fightning a 10+ level creature above you, you won't be doing damage....

Re: z Palworld

Posted: Sat Jan 20, 2024 9:09 pm
by kyoski
farming/breeding the pals is very time consuming, would be amazing to have a more in-depth pal editor for their passive and active skills, partner skill, etc.

Re: z Palworld

Posted: Sat Jan 20, 2024 10:25 pm
by Zanzer
Added
100% Capture Rate
Instant Incubation

Re: z Palworld

Posted: Sun Jan 21, 2024 12:16 am
by StealthyBros
If it had Inf Stam, this would be perfect....

Re: z Palworld

Posted: Sun Jan 21, 2024 12:53 am
by ddatker
Any chance for XP Multiplier?

Re: z Palworld

Posted: Sun Jan 21, 2024 1:07 am
by Cor Blimey
The other table was a good early effort, but editing the pickup has a lot less unintended item increasing. XD

Re: z Palworld

Posted: Sun Jan 21, 2024 1:12 am
by xiraiya
StealthyBros wrote:
Sun Jan 21, 2024 12:16 am
If it had Inf Stam, this would be perfect....
You can customize the difficulty whenever you want and decrease stamina usage to almost nothing. I don't really see people talk about the custom difficulty stuff much anywhere, makes me wonder if they even know.

Re: z Palworld

Posted: Sun Jan 21, 2024 1:17 am
by Impala
Instant Incubation also applies instant crafting

*EDIT* I don't mind, just saying